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3D World - The Magazine for 3D Artists

3D World - The Magazine for 3D Artists
3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support. With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. Editorial

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60 Excellent Free 3D Model Websites 3D models represent a 3D object using a collection of points in 3D space, connected by various geometric entities. A free 3D model definitely can save your budget and deadline. On average, a modeler saves over 2 hours of modeling time when they could get a free 3D model. Today, 3D models are used in a wide variety of industries. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games.The architecture industry uses them to demonstrate proposed buildings and landscapes through Software Architectural Models.

100 Creative Packages for 2010 Details April 18, 2010 by Tom McCracken Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description[edit] There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies.

Making of Little Fishes Hey there, I m so happy to be here and thanks to CGArena to give me the opportunity to share my workflow with you. A little bit about me, I am a freelance character artist working from France and I made this character during some spare time. Let’s get down to business. First of all I always start by sketching the idea of how the final image will look. I really think it’s one of the most important step, to put your ideas on paper, it clarify your mind for later on when you’ll start using mouse and all these fancy 3d software’s, be sure of where you are heading will save your time later on. Never give up on paper and pencil. Free 3D Software and 3D Model Providers <div class="global-site-notice noscript"><div class="notice-inner"><p><strong>JavaScript seems to be disabled in your browser.</strong><br />You must have JavaScript enabled in your browser to utilize the functionality of this website. </p></div></div> 1-16 (of 259)

Creating Ambient Occlusion with transparency texture– Tutorial In my previous post Dissecting the mib_amb_occlusion node. I talked about using transparency in Ambient occlusion, but I didn’t really cover the subject of using texture with alpha and having that casing AO on the nearby object. In this simple scene we have a texture file with alpha assigned to a separate geometry. If we would to render, we get this result. A regular AO pass would look something like so This in theory is accurate, since ambient occlusion doesn’t recognize alpha in texture files. Save The Ocean Sim – Project News UPDATE: A PDF version of the tutorial is now available for download. Useful for offline viewing. Click the image above.

3D Total Interviews Click the image to go to the tutorial on painting this image. 3D Total: During your career, you've worked as a web designer, storyboard artist, director, photographer and artist/illustrator, amongst other things. Which has been your favourite industry and role to work in and why? Robert Chang: It's funny, I've made my living mostly as a visual artist, but that actually ranks the lowest on my list of passions. Don't get me wrong, I love art, but I'd be happier doing other things on that list of passions. 3D printing 'Factory of the Future' opens in NYC 3D printing is changing the way creatives can make their designs and ideas a reality, and it's taken another big leap forward, with 3D printing marketplace and community Shapeways cutting the ribbon on its new 'Factory of the Future'. Based in New York and billed to be the world's largest 3D printing factory, it will house 30 to 50 high definition, industrial-sized 3D printers, each capable of producing more than 100 products a day and three to five million products a year. Shapeways' director of industrial engineering Kegan Fisher comments on its website: "We are building a factory that gives everyone the ability to create, where the only barrier to entry is imagination." We are building a factory where the only barrier to entry is imagination The 3D printing facility will have more than 50 engineers, craftsmen, 3D printing specialists, and industrial designers to ensure everything runs smoothly.

View topic - Bullet 2.69 SDK released: split impulse, tear/pick soft body Bullet 2.69 Physics SDK is released from revision 1175. See a YouTube movie of the latest demos + Added split impulse support, penetration recovery won't add momentum+ cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh+ Added new btDbvtBroadphase, based on dynamic AABB tree. It has the capability to do view frustum culling and front-to-back traversal.

100+ Maya 3D Tutorials For Beginners, Intermediate and Advanced Users When it comes to high-end 3d computer graphics and 3d modeling software package, Autodesk Maya is always one of application to be considered. Maya plays an important role in the 3d visualization and animation industry and they are top choices for many designers on large or small-scale production. Pin it Maya Tutorials Displacement Mapping in Maya with ZBrush Displacement Maps 2.97K Views0 Likes Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and rend... Maya Bifrost Shader Tutorial 4.30K Views0 Likes Maya Bifrost Shader Tutorial Maya Bifrost Shader Tips and tricks to get data out of Bifrost and into a shader to render images for Post.

Facial Animation Rig for Delgo - Page 3 - Free Character Tutorials for Maya I am Warren Grubb, Animation Director for Fathom Studios on the film Delgo. (click here for the trailer) When we R&D for the feature film Delgo, I was Technical Director and I knew we would need a facial rig for our characters that was more powerful and flexible than standard multi-targeted blendshape rigs. The solution we came up with, to describe it very simply, uses NURBS curves as influence objects on a poly mesh that is bound to control joints using smooth skining. We retained the ability to create blendshapes if necessary, but we gained, among other things, the ability for animators to create very subtle or extreme changes in expressiveness without having to send the character to a modeler for new target shapes.

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