background preloader

HeHe

HeHe
Related:  REFERENCES 2

anouk de clercq Touche pas à mon Net ! - Manifestation numérique FILE FESTIVAL Tempo: Cor FILE Sao Paulo 2019 Electronic Language International Festival ‘Tempo: cor’ consists of an immersive installation that seeks to modify our experience of time by converting hours into color. A set of chromatic clocks, each set to a different GMT time zone, projects, in a semicircle, the current time in their mathematical and chromatic representations. The conversion between these two forms of time representation is based on an algorithm composed of sinusoidal functions that modulates the RGB colors as a function of the current time, gradually modifying the intensities of blue, green and red throughout the day: at midday yellow predominates, while at four in the afternoon the hour is red; midnight is blue, six o’clock in the morning is green. Side by side, the colors projected by the clocks merge, creating an immersive experience of a continuous and circular time, between the different time zones, that crosses the entire chromatic spectrum. Bio.

Niklas Roy: My little piece of Privacy My little piece of Privacy Interactive Installation My workshop is located in an old storefront with a big window facing towards the street. In an attempt to create more privacy inside, I’ve decided to install a small but smart curtain in that window. The curtain is smaller than the window, but an additional surveillance camera and an old laptop provide it with intelligence: The computer sees the pedestrians and locates them. With a motor attached, it positions the curtain exactly where the pedestrians are. The whole setup works really well. Album with (even more) hires photosDownload AVR-GCC and Processing codesDownload plans and schematicsDownload codes, schematics and other useful stuff The further developed second version of this piece is co-produced by Maison des Arts de Créteil and Le Manège de Maubeuge with the support of lille3000.

LOW←TECH MAGAZINE First prototype of the solar powered server that runs the new website. The solar charge controller (on the right) is powering the server (on the left) through a USB-cable. Low-tech Magazine: Kindle version. Low-tech Magazine was born in 2007 and has seen minimal changes ever since. Why a Low-tech Website? We were told that the Internet would “dematerialise” society and decrease energy use. In order to offset the negative consequences associated with high energy consumption, renewable energy has been proposed as a means to lower emissions from powering data centers. However, running data centers on renewable power sources is not enough to address the growing energy use of the Internet. Running data centers on renewable power sources is not enough to address the growing energy use of the Internet. To start with, content is becoming increasingly resource-intensive. A second reason for growing Internet energy consumption is that we spend more and more time on-line. Low-tech Web Design

k-danse?|? KATE CRAWFORD | TREVOR PAGLEN: TRAINING HUMANS “Training Humans”, concepita da Kate Crawford, professoressa e studiosa nell’ambito dell’intelligenza artificiale, e Trevor Paglen, artista e ricercatore, è la prima grande mostra fotografica dedicata a immagini di training: repertori di fotografie utilizzate dagli scienziati per insegnare ai sistemi di intelligenza artificiale (IA) come “vedere” e classificare il mondo. In questa mostra Crawford e Paglen esplorano l’evoluzione delle collezioni di immagini di training dagli anni Sessanta a oggi. Come afferma Trevor Paglen, “quando abbiamo iniziato a elaborare l’idea della mostra, oltre due anni fa, volevamo raccontare la storia delle immagini utilizzate per il ‘riconoscimento’ di esseri umani nel settore della computer vision e dei sistemi di intelligenza artificiale. Non ci interessavano né la versione inflazionata dell’IA applicata al marketing né le favole distopiche sui robot del futuro”.

OASIS A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro-world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways. A real-time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real-time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life-like motions. The Oasis is not a device invented for people to 'use'. Oasis II Oasis II is the non-photorealistic rendition of Oasis II (Siggraph 2008) SIGGRAPH 2008 | Slow Art Juried Exhibition, Los Angeles, USA Oasis I Oasis I used various natural materials: sand, pebbles, water & leaves. Oasis I - sand, UCLA Broad Art Center, Los Angeles, USA Studies

Related: