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The Dorklyst: 6 Great Homemade Games You Need to Know About By Kevin Corrigan and Lev Novak / July 7, 2011 Not all video games have the benefit of million-dollar advertising campaigns and giant corporate monoliths to shove them forward into the spotlight. And not every gamer has $60 to drop on a triple-A title.

Zero Feedback Questicle (Spoonweaver) "All feedback is welcome feedback." - January 27, 2013 Noyb’s remarks: “Questicle reduces one-on-one combat to a single test of timing. Above the battle a ball — the titular questicle? — bounces left and right at a constant speed. Big Daddy (Bioshock) I finally lost my mind enough to try to tackle one of these big guys. For those unfamiliar, Big Daddys are the protectors of the Little Sisters in Rapture, an underwater city devoid of morality which has degenerated into chaos and insanity. They are huge, fast, strong, and as it turns out, a solid pain in the ass to build.

How controllers shaped games from the ground up - Slideshow Throughout the years, myriad factors have impacted video games, how they’re made, and how they’re played. Raw horsepower, bizarre business partnerships, and even the storage media have all played a role in shaping the way games evolved. However, the controller itself might just be the single most important factor in deciding exactly what kind of games are developed for any given platform. The defining aspect of this medium is its interactive nature. Books and movies are inherently unidirectional, but video games have always been focused on offering an interactive experience. The controller itself dictates how the player can interact with the video game, and thus shapes the development dramatically.

The Video Games of Today Reimagined in 8 and 16 Bits Today’s games are great, but they just don’t carry the same immeasurable nostalgic value as, say, Chrono Trigger, Link’s Awakening, or even Number Crunchers. Now Stockholm-based pixel artist Junkboy has hypothesized for Swedish magazine Level what it might have looked like had contemporary games—Arkham Asylum, Bioshock, Guitar Hero, Little Big Planet, Red Dead Redemption, Super Smash Bros. Brawl, Soul Calibur, and more—existed in the golden age of 8- and 16-bit gaming. Of course, several of these games indeed had low-bit predecessors! Compare the full series of “demake” images to their modern originals, below. Arkham Asylum

Addition Trick I must have been in about fourth or fifth grade. I was visiting my grandparents, when my uncle got out a pen and paper, saying he had a math trick to show me. He explained that by magic he could predict in advance what the result of an addition sum would be.

s Curiosities A little creativity and skill turns a boring old video game system into something awesome. It's a Nintendo Gamecube That's an entire Nintendo Classic System miniaturized into one of its own cartridges! Teach Students to Effectively Search Google Image Using Both Text and Images March 24, 2014 Here is a quick tip I learned from Daniel Russel on using Google Image. This tip is about using Google Image for conducting a search query about a certain image. Usually, the traditional way of using Google Image is by typing a textual input into the search pane and start browsing through the page results displayed, but how about looking for images you already have?

Top Ten Best Rom Hacks We have finally arrived at the top of the list, the best of the best. Sorry for the delayed update, but Mario Kart Wii got ahold of me and wouldn’t let go the last two days. Excuses aside, I now present to best two rom hacks on the internet. They … Free Online Game - Robot Unicorn Attack Heavy Metal from Adult Swim Description: Enter a world of darkness, where rainbows are replaced by fire and brimstone, skillfully navigating the platforms that stretch unending through the deepest depths of the underworld. Collect imps as you go, leaping majestically from island to island and dashing through the perilous pentagrams that block your way. You have but three tries. Failure is inevitable. Historical Software Collection : Free Software E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. Warshaw intended the game to be an innovative adaptation... favorite ( 1 reviews ) Topics: Atari 2600, E.T., Howard Scott Warshaw, Atari

Xbox Facts you Probably Didn't Know About ~ Bionic Goodies The original Microsoft Xbox console lost between $100-$125 per console. This means that they lost upwards of about $4 billion. Luckily Microsoft is okay with operating in the red in order to establish itself in whatever industry it tries to branch into. Autonomous Sniper System Space Dynamics Laboratory created a lightweight UAV with gun turret. The UAV has a .338 Lapua Magnum rifle and a camera mounted to it, and features a scope that has two levels of zoom. Awesome Explanation on The Difference Between Primary and Secondary Sources for Students April 3, 2014 Knowing the difference between primary and secondary sources is essential for students working on research projects. In the video below, LeFever from Commoncraft explains this difference using as example the story of Great Storm that hit England in the 18th century. Here is how he went about doing it: