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KinectEDucation

KinectEDucation

Finger Tracking with Kinect SDK (and the Kinect for XBox 360 Device) | Coding4Fun Kinect Projects Now we all know the only the Kinect for Windows Device is officially supported when using the Kinect for Windows SDK, but that said, when I saw this project with the academic level documentation, let alone the great code, I just had to highlight it here. This project explained step by step how to perform finger and hand tracking with the Kinect for XBOX with the official Kinect SDK.Finger and hand tracking are included in the field of the human-computer interaction (HCI). The goal of this work is to describe a robust and efficient method to track the hand and the fingers in real time using the Kinect device, but taking into account the Kinect for XBOX limitations, like the lack of the NEAR MODE.First of all the project is focused in develop a Windows application using only libraries and functions that XBOX supports. Project Information URL: Project Source URL:

How to install OpenNI, PrimeSense and SensorKinect to use Processing Hand Tracking ‘Apps’. Part 1. « Primaryparper's Blog I demoed some stuff that the fabulous Jan Ciger has put together for me with the OpenNI Open Source libraries for Kinect and some great sketches from Processing at #TMSEN12 SEN teachmeet on Sat 28th Jan. As Processing is written in Java, then the OpenNI libraries have been used to avoid driver conflicts and also they are cross-platform. As Jan compiles uses Linux, it makes sense for me to use the format and libraries he uses. You need to download and install several bits of software. You will need to download :- From this site:- Follow the instructions under installation. Plug in your freestanding Kinect into a USB port (you’ll need an adapter if you haven’t got one e.g. Also, in the yellow samples folder double click that, in the Bin folder, click the Release folder, and there are a few more samples in there, some work better than others, but you should get the idea. let me know if any problems @cerirwilliams on Twitter. Next you’ll need these.

10 Habits Of Effective Teachers 10 Habits Of Effective Teachers Notice that we didn’t use the more vague “good teacher” phrasing. That’s an important distinction, because here we’re talking about something a bit more clinical. Not entirely scientific and analytical and icky, but not entirely rhetorical and abstract and mushy either. Something somewhere in the middle–human, efficient, and hopefully happy and sustainable as a result. 1. To curriculum, pacing, assessment design, curriculum materials, etc. 2. Fresh data. 3. You know the pros and cons of project-based learning, scenario-based learning, learning simulations, and the like. While others spend their lunch breaks swilling Diet Coke and counting down days until the weekend, you sketch out scope-and-sequences for fun. 4. Speaking of instructional design, the design of experiences that promote understanding of the most important content is a huge part of what an effective teachers do. Which is what design is about. 5. 6. 7. 8. Nothing you do is perfect. 9. 10.

Kinect 3D Hand Tracking Note: This page regards the demo version alone. Please, find a library version here. This work got the 1st prize at the CHALEARN Gesture Recognition demonstration competition (Check also this link). By downloading this demo you agree to the bounds and terms described in this license. Note: You can download the 3D Hand Tracking library here. Strict system requirements: PC with at least 1 GB of RAM64bit Windows OSCUDA enabled GPU card (Compute Capability 1.0 and newer) with 256 ΜΒ of RAM and the latest drivers in place Also, if you are interested in performing a live demo, make sure that you have installed the x64 version of your RGB-D camera driver. The demo itself is provided as an installable package of Windows binaries Kinect 3D Hand Tracking Windows 7 x64 This demo relies on a few 3rd party dependencies: After having installed all drivers and dependencies please make sure that you reboot prior to executing the Demo.

Kinect Angles v2.4 « Drenton72's Blog This release features a new camera sound when the game takes a picture, improved keyboard entry for high score names and other minor bug fixes. It is for Kinect SDK v1.0.3.190 or the new v1.5. I have decided to stop updating the beta version and concentrate on releases which work with the new commerical SDKs. To download the new version of Kinect Angles click on the link below:Kinect Angles v2.4 If you don’t have the Kinect SDK installed please click on the link below:Kinect for Windows SDK v1.5 You will also need XNA4 runtime, click below to download it:XNA4 Runtime To download the source code for Kinect Angles v2.4 click on the link below:Kinect Angles v2.4 source code I have been busy piloting the game at various Schools in Scotland, below are some pictures from recent visits to Lochfield Primary and Gallowhill Primary School in Paisley. Like this: Like Loading...

Message to My Freshman Students | Keith M. Parsons For the first time in many years I am teaching a freshman course, Introduction to Philosophy. The experience has been mostly good. I had been told that my freshman students would be apathetic, incurious, inattentive, unresponsive and frequently absent, and that they would exude an insufferable sense of entitlement. I am happy to say that this characterization was not true of most students. Welcome to higher education! First, I am your professor, not your teacher. Your teachers were held responsible if you failed, and expected to show that they had tried hard to avoid that dreaded result. Secondly, universities are ancient and tend to do things the old-fashioned way. Lecture has come under attack recently. Hogwash. Finally, when you go to a university, you are in a sense going to another country, one with a different culture and different values. Take the issue of documentation.

Finger Tracking with Kinect SDK for XBOX - Project Directory CodePlexProject Hosting for Open Source Software Advanced Search 1-5 of 5 projects sorted by ShowingAllprojects 1-5 of 5 projects Previous1Next ShowingAllprojects development status sorted by tag Fundación Orange Pictogram Room is a project born out of the collaboration between the Grupo de Autismo in the Robotics Institute at Valencia University and the Orange Foundation that creates a playful form of learning and entertainment in order to make advances in key development areas nails, taking advantage of the strengths of each person. By means of a camera-projector and through recognition of movement one is able to reproduce the image of a person in a series of graphical and musical elements that will guide their learning The program is free to download and is compatible with PCs with Windows 7 operating system and requires of the use of a Microsoft Kinect Xbox. For free downloading go to the Pictogram Room Web What is Pictogram Room video: Pictograms is one of the most commonly used systems of alternative communication, but people with autism often do not understand their meaning, because even a minute change in the pictogram i.e. thickness, colour, shape etc., causes it to be unrecognisable.

Kinect+OpenNI学习笔记之8(Robert Walter手部提取代码的分析) - tornadomeet 前言 一般情况下,手势识别的第一步就是先手势定位,即手势所在部位的提取。本文是基于kinect来提取手势识别的,即先通过kinect找出人体的轮廓,然后定位轮廓中与手部有关的点,在该点的周围提取出满足一定要求的区域,对该区域进行滤波后得到的区域就是手部了。然后利用凸包和凹陷的数学几何方法,画出手指和手指凹陷处的点,以及手的轮廓线,并在图像中显示出来。 本人因为要做这方面的研究,所有本文只是读了他的代码,并稍加分析了下。 开发环境:OpenNI+OpenCV 实验说明 手势定位和提取功能的实现主要是依靠OpenNI和OpenCV的实现,定位部分依靠OpenNI的人体骨架跟踪功能,手部的提取依靠OpenCV中一些与轮廓有关的函数。 手部提取时用到的几个OpenCV函数解释如下: void convexHull(InputArray points, OutputArray hull, bool clockwise=false, bool returnPoints=true ) 该函数的作用是找到输入点集points的凸包集合,参数1为输入的点集;参数2为是与输出凸包集合有关的,它是一个向量,如果向量元素的类型为整型,则表示其为凸包集合的点在原始输入集合点的下标索引,如果向量的数据类型为Point型,则表示其为凸包的点集;参数3表示输出凸包集合的方向,为true时表示顺时针方向输出;参数4表示是否输出凸包的集合中的点坐标,这个只有在参数2的类型为Mat型的时候有效,如果参数2为vector类型,则根据vector中元素类型来选择输出凸包到底是点的坐标还是原始输入点的索引,也就是说此时的参数4没有作用。 void convexityDefects(InputArray contour, InputArray convexhull, OutputArray convexityDefects) 该函数的作用是对输入的轮廓contour,凸包集合来检测其轮廓的凸型缺陷,一个凸型缺陷结构体包括4个元素,缺陷起点坐标,缺陷终点坐标,缺陷中离凸包线距离最远的点的坐标,以及此时最远的距离。 其凸型缺陷的示意图如下所示: 该函数是找到输入图像image的轮廓,存储在contours中。 void *memcpy(void *dest, const void *src, size_t n); 实验结果 main.cpp:

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