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MTG Salvation Wiki

MTG Salvation Wiki

Elder Dragon Highlander (EDH) / Commander rules (aka EDH - Elder Dragon Highlander) Last updated Feb 2nd, 2014 Commander is the modern name for EDH, a Magic:The Gathering variant format which emphasises social interactions, interesting games, and creative deckbuilding. This page details the rules common to most play groups. Commander is designed to promote social games of magic. Play rules Commander is designed first and foremost for social players. Nevertheless, many people like to play for prizes or other non-social incentives. Degenerate: adj Having fallen below a normal or desireable state, especially functionally, morally, or socially. Since one of the primary features of commander is the variety of games, and the variable nature of the problem each game presents, degenerate plays are those which take away from the variety and unpredictable nature of the games In addition, some commonly used but more fun-oriented optional rules are presented here for players to consider.

Exploring Esper Control : Magic: The Gathering – Strategy, Singles, Cards, Decks So there was a tournament this past weekend... You may have heard about it or, at least, some of the fallout stemming from it. Instead of talking about the issue everyone will cover to death, I want to focus on the actual Magic being played. Standard certainly is a topic of interest for many based on the suggestions I've gotten, and I'm impressed that the format has retained so much interest. So let's breakdown the Standard portion briefly before jumping into the blue cards. Instead of looking at the Top 8, I wanted to focus on the decks that actually did well in the seven rounds of Standard play. Here's the breakdown of decks that went 6-1 or better: Wolf Ramp- 4 (3 RG and 1 WG Pod) Illusions- 2 Esper Control- 2 Red Aggro- 2 (1 RDW and 1 BR Aggro) WU Blade- 1 Tezzeret- 1 And the Top 8 included the following: Illusions- 3 Esper Control- 2 Tempered Steel- 1 Wolf Ramp- 1 5cc- 1 Illusions was a very respectable choice coming into the tournament and the finals showcased a pair of these decks.

Red Restrictions breed creativity. Necessity births invention. When I was 16, I stayed up the night before my Junior Nationals Qualifier brewing on a $30 budget. I got to the tournament site early to put the cards together from scratch. I didn’t lose a match that tournament, winning a qualification to Junior Nationals and a $500 scholarship which I put towards my marketing degree. I’ve told this story before and I’ll tell it again because of the message—want to ball but you are on a budget? The Rules of Balling on a Budget #1 - No Downgrades. If we want to play [card]Angel of Serenity[/card], we are playing [card]Angel of Serenity[/card]. #2 - No Omissions. If we are playing UR Delver, we are playing [card]Snapcaster Mage[/card]. #3 - No Excuses! If we get buried 6 feet under planeswalkers and rare lands, we didn’t lose because we went budget. State Championships 2013 If you have the funds, I would recommend either the WUg control or Rampnica deck I have been working on. The deck is also good.

Legacy Weapon – Team Trio : ChannelFireball – Magic: The Gathering Strategy, Singles, Cards, Decks To know my weekend, you should first know my teammates. The Team Jack Dobbin is recognized around the midwest as a sharp PTQ grinder and a primarily Limited player. Ryan Carpenter used to play on the Pro Tour back in the day. Both of these guys are strong picks to Day Two any given Limited event, and I was excited to team with them. The Registering The tournament itself was run well. After they announced every B player to pass, some didn't. Eventually, we were allowed to build from the following pool: Lands [draft]2 Izzet Guildgate 2 Golgari Guildgate 3 Transguild Promenade 1 Selesnya Guildgate[/draft] Blue [draft]1 Inaction Injunction 1 Inspiration 1 Tower Drake 1 Skyline Predator 1 Runewing 2 Voidwielder 1 Cyclonic Rift 2 Dispel 2 Cancel 1 Stealer of Secrets 1 Doorkeeper 1 Paralyzing Grasp 2 Downsize 1 Chronic Flooding 1 Psychic Spiral 1 Mizzium Skin 1 Isperia's Skywatch[/draft] White Red Black Green Gold [draft]1 Nivix Guildmage 1 Thoughtflare 1 Frostburn Weird 1 Chemister's Trick[/draft] Vs.

magic the gathering - Where can I practice MTG draft online and actually play against my opponents for free? - Board and Card Games Beta - Stack Exchange I've been having fun practicing drafts on draft simulators like this one, but sometimes I'd like to actually be able to play with the deck I built. Since all of the other players on these simulators are Bots, I have to be content with always wondering if I actually drafted well or not. Are there any ways to do this on the computer? I know there is Magic Online, but it's my understanding that it is far from free, so unless somebody knows of a way I can draft as many times as I want on MTGO without ever paying a dime, it does not meet my requirements.

Booster Draft Simulator : Resources : Trading Card Game Welcome to the Booster Draft Simulator! Practice your Magic 2013 Core Set drafting skills right here every week by participating in a Booster Draft against seven AI drafters, powered by the collective intelligence of Magic's R&D department. When you're done with your draft, you can compare your picks with other readers in the Forums. For more information about Booster Draft, visit the Sanctioned Formats page. Forward Thinking un Tzu, a military strategist, once stated "Tactics without strategy is the noise before defeat." This statement, written more than 2,000 years ago, tells us that action without planning can be fatal. Magic is a strategy game. But too often Magic players play the "game" while ignoring the importance of strategy. Attend to the strategy and your game will strengthen immeasurably. This article is written to ease you into thinking strategically and persuade you of the importance of doing so. What is a strategy? What is a tactic? So, the strategy is the plan you have, the role you are going to assume. Now tuck those definitions away for the moment as we begin to explore what it means to be a forward thinker. Let's take Goblins. What do you do on your first turn? Similarly, there are decisions to be made in blackjack. Your opening hand is: Now, you might be inclined to play it like this: Aggro-control is one of the best archetypes for people to pick up and play with little experience. Turn Two:

The First Two Turns ots of people think that multiplayer Magic games go something like this: do nothing for five turns, and then watch everything happen at once. It's not a fair, or even accurate, stereotype. One of the most important skills to master in group Magic is how to use your first two turns. Each game poses the question. Your Required Reading If you haven't read it yet, you should. Lots of casual players think that articles written by tournament players aren't for them. But even if you don't like most tournament-focused articles, you should make a habit of reading one or two each week. Start with Mike. So You're Back – What Now? What we do now is go back to basics. Why would anyone want to play a spell on the first or second turn, when a deck only has so many slots and the stuff on turns three and four are usually so much more powerful? There are at least four reasons. 1) Time. 2) Smooth development. I hear a lot of this when I'm playing Magic Online: "Of course Alongi's decks do well. Ten For Two

magic.tcgplayer.com/db/article_Classroom.asp?id=2754 Zvi Mowshowitz 2/20/2003 Click here to see the Classroom! Mike Flores’ “Who’s The Beatdown?” Over the years, I’ve used what I learned many times, but I think of it differently. Definition: A player is said to have inevitability if and only if from the current position he will win a long game. Yes, that definition is vague in some ways, but I think it is a good kind of vague because I have productively used all the different interpretations I can think of to describe different situations. In a large percentage of Magic games and matchups, the goal of one deck is to have inevitability and then preserve it long enough to take advantage of it. In traditional “Who’s the Beatdown?” Now let’s turn our attention to the beatdown role. It comes close, but even here things are slightly more fluid than that. Grim Lavamancer ends up aiming at the Psychatog a lot. If both players are constantly casting spells and the winner is the one whose spells pack a larger total punch, then who is who?

Tournaments & Events : Trading Card Game Earn an invitation to the Magic: The Gathering Pro Tour! Winners receive airfare to the Pro Tour! Get involved in the local tournament scene! Meet new players in your area! Qualifier tournaments are where the game really gets serious. Pro Tour Qualifiers are one-day tournaments offering invitations to the next Pro Tour stop. If you enjoyed playing in a Pro Tour Qualifier, you should look into playing at the next Grand Prix in your area, along with World Magic Cup Qualifier tournaments to earn a trip to the World Magic Cup. Schedule Multiple Pro Tour Qualifier tournaments are run every weekend during the season, so check your country's schedule for the next tournament in your area. Prizes Invitations and airfare to the next Pro Tour are awarded to the top finishers, with the exact number of invitations determined by tournament location.

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