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Kangaroo Physics

Kangaroo Physics

KUKA|prc - parametric robot control for Grasshopper | Food4Rhino Home > Groups > KUKA|prc - parametric robot control for Grasshopper New features of the version are marked in BLUE . The experimental release is based on a rewritten and improved code-base and includes various new, exciting features that are marked in RED . Robot control file generation for nearly all KUKA robots, including the new KRC4 control unit Full kinematic robot simulation Built upon Grasshopper Implemented as a fully compatible, parametric GH component Improved graphical user interface inside Grasshopper Does not require any additional software, files can be directly executed at the robot All robot instructions in a single *.src file Various robot types directly implemented Generic component that can include any KRL code End-effector visualization at all toolpath points or at slider position Mass customization option for the automated generation of numbered robot control files Extra components for dividing curves into toolpath sets Adjustable start- and endposition of the robot job Title

KARAMBA3D Biomimesis and the Geometric Definition of Shell Structures in Architecture Semra Arslan Selcuk, PhD Candidate Department of Architecture, Middle East Technical University, Ankara, Turkey . e-mail: semra@arch.metu.edu.tr Al J Fisher, MEng Department of Architecture and Civil Engineering, University of Bath, UK . e-mail: a.j.fisher@bath.ac.uk Chris JK Williams, MA, PhD, MIStructE e-mail: c.j.k.williams@bath.ac.uk In architecture the concept of biomimesis ( bios , meaning life, mimesis, meaning to imitate , also known as biomimetics) can be applied to the design of tree-like, web-like, skeleton-like, pneumatic and shell-like structures. Shell structures may be constructed from masonry, concrete or a grid of steel or timber members – a lattice or reticulated shell. 1. A shell is a three dimensional curved structure which resists load through its inherent curvature. There are many precedents of the use of natural forms and phenomena as the basis for architectural geometry. In 1964 Frei Otto founded the Institute of Lightweight Structures at the University of Stuttgart. 2.

gHowl | Food4Rhino gHowl is a set of components which extend Grasshopper's ability to communicate and exchange information with other applications and physical devices. gHowl is developed by Damien Alomar, and Luis E. Fraguada and Giulio Piacentino. gHowl code is now available by browsing the gHowl repository on GitHub. Components: UDP Components now have the ability to send and receive to a Multicast group. OSC functionality is provided by the Bespoke OSC Library by Paul Varcholik. Network Source - Tests the connection of your machine to a network. UDP Send - Allows the sending of UDP messages over the network. UDP Receive - Allows the sending and receiving of UDP messages. OSC Channel - This component allows the storage of a single OSC Channel. OSC Dispatch - This component allows the storage of data from multiple OSC addresses. Spreadsheet: The spreadsheet components leverage the OpenXML engine. Spreadsheet Reader - Retrieves spreadsheet data from a file stored on your computer. XML Writer - Writes out XML

Weaverbird 0.5.20 NewYear Weaverbird is a topological modeler that contains many of the known subdivision and transformation operators, readily usable by designers. Instead of doing the work repeatedly, or sometimes using complicated scripts, this plug-in reconstructs the shape, subdivides any mesh, even made by polylines, and helps preparing for fabrication. Weaverbird – 0.9.0.1 For Rhino 6 using Yak. Open this Grasshopper definition to install Weaverbird using the new-in-Rhino-6 Yak packet manager. For Grasshopper only.Weaverbird – 0.9.0.1 No expiry. For Rhino 4/5 and Grasshopper 0.9. Main topological commands: Catmull-Clark smoothing (wbCatmullClark). Split mesh into Quads (wbSplitQuad). Loop smoothing (wbLoop). Split mesh with inner face (wbSplitPolygons). Sierpinsky Triangles subdivision (wbSierpinskyTriangle). Frame (wbFrame). Carpet (wbCarpet). Window (wbWindow). New mesh primitives definitions: wbPrism, wbAntiPrism, wbPyramid, wbDiPyramid Additional commands: – wbOptions. – wbProperties.

RhinoVAULT Beta Funicular Form Finding The Rhinoceros ® Plug-In rhinoVAULT emerged from current research on structural form finding using the Thrust-Network-Approach to intuitively create and explore compression-only structures. Using reciprocal diagrams, it provides an intuitive, fast method, adopting the same advantages of techniques such as Graphic Statics, but offering a viable extension to fully three-dimensional problems. Mission Our goal is to share key aspects of our research in a comprehensible and transparent setup to let one not only create beautiful shapes but also to give the user an understanding of the underlying structural principles. Disclaimer The development of RhinoVAULT is currently supported by the BLOCK Research Group at ETH Zurich. Matthias Rippmann Lorenz Lachauer Philippe Block Download Get the free Plug-In, Manual and Turoial Files here: Downloads: License:

Firefly | Food4Rhino Firefly offers a set of comprehensive software tools dedicated to bridging the gap between Grasshopper (a free plug-in for Rhino) and the Arduino micro-controller. It allows near real-time data flow between the digital and physical worlds – enabling the possibility to explore virtual and physical prototypes with unprecedented fluidity. Visit our project website: Lead Developers: Andy Payne [LIFT architects | Harvard GSD - Cambridge, MA] Jason Kelly Johnson [Future-Cities-Lab | CCA San Francisco, CA] As a generative modeling tool, Grasshopper offers a fluid visual interface for creating sophisticated parametric models, but by default, it lacks the ability to communicate with hardware devices such as programmable microcontrollers or haptic interfaces. A notable distinction for Firefly is that it is the first visual microcontroller programming environment designed specifically for a 3-D parametric CAD package (such as Rhino). Arduino Related Components: Audio:

Volatile Prototypes / hoopsnake: Iteration in Grasshopper Update: Hoopsnake is now Opensource! More info at Github HoopSnake, apart from a legendary creature, is a component for the Grasshopper™ 3D platform. What it does in principle is to create a copy of the data it receives at it's input upon user request and store it locally. This duplicate is made available through a standard Grasshopper parameter output. What this means in practice is that it is possible through the use of HoopSnake to send the output of a set of components back to it's input in a looping fashion. The loop can be stopped at any point either by the user or automatically by setting a termination condition (the third input of the component) to false. With the download file examples of various Hoopsnake configurations are included. Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please Note: I am currently unable to offer any assistance for Hoopsnake.

WALLACE gHowl gHowl_r50 and example files Check out the gHowl videos page where you can see how people have been using gHowl. Our users have connected Rhino and Grasshopper to various protocols, platforms, and softwares including: Processing Excel Open Office Arduino Kinect Reactivision openFrameworks Google Earth Resolume Pure Data max/msp Maya Kangaroo TouchOSC iPhone Android Components: UDP Components now have the ability to send and receive to a Multicast group. OSC functionality is provided by the Bespoke OSC Library by Paul Varcholik. Network Source - Tests the connection of your machine to a network. UDP Send - Allows the sending of UDP messages over the network. UDP Receive - Allows the sending and receiving of UDP messages. OSC Channel - This component allows the storage of a single OSC Channel. OSC Dispatch - This component allows the storage of data from multiple OSC addresses. Spreadsheet:The spreadsheet components leverage the OpenXML engine. Spreadsheet Writer - Allows you to write a spreadsheet file.

Rhino ++ Grasshopper – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California.

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