background preloader

Word Dynamo - Free Study Guides, Quizzes, Games, and Flashcards

Word Dynamo - Free Study Guides, Quizzes, Games, and Flashcards

Portal (video game) Portal was acclaimed as one of the most original games of 2007, despite being considered short in length. The game received praise for its unique gameplay and darkly humorous story. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. A more advanced portal technique. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. GameSpot noted, in its initial review of Portal, that many solutions exist for completing each puzzle, and that the gameplay "gets even crazier, and the diagrams shown in the trailer showed some incredibly crazy things that you can attempt Portal's plot is revealed to the player via audio messages from GLaDOS and visual elements in side rooms found in later levels. Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS.

tektek.org > GaiaOnline Tools and Resources The Mud Connector | Hundreds of Free Text-Games, Reviews and More Thracia (video game) The game was also one of the first MMORTTBS(Mass Multiplayer Online Real-Time Turn Based Strategy) ever launched. As such, it managed to carry on the tradition of the classic turn-based gameplay made popular by famous titles like: Heroes Of Might and Magic or the Disciples series, while adding the online component. Thracia does not require players to install any client on their computers, therefore it offeres greater mobility than its predecessors. The game can be accessed from any terminal with an internet connection, the only prerequisite being the creation of a personal account by each user. After logging in, the player will get instant access to all the game modules instantly. The game is divided into three modules: the kingdom, the great map of Thracia and the battle mode. The kingdom module is similar to the town view in HOMM. The battle mode module is the classic turn based part of the game. Each race has a different city view with twelve unique buildings.

DeepLeap: The Fast-Paced Time-Wasting Word Game! Eternity II puzzle The Eternity II puzzle The Eternity II puzzle, aka E2 or E II, is a puzzle competition which was released on 28 July 2007.[1] The competition ended at noon on 31 December 2010. It was published by Christopher Monckton, and is marketed and copyrighted by TOMY UK Ltd. Puzzle mechanics[edit] The Eternity II puzzle is an edge-matching puzzle which involves placing 256 square puzzle pieces into a 16 by 16 grid, constrained by the requirement to match adjacent edges. Each puzzle piece has its edges on one side marked with different shape/colour combinations (collectively called "colours" here), each of which must match precisely with its neighbouring side on each adjacent piece when the puzzle is complete. Two Clue Puzzles were available with the launch of the product, which, if solved, each give a piece position on the main 256-piece puzzle. Solution submissions[edit] After the first scrutiny date on 31 December 2008 it was announced that no complete solution had been found. Solution[edit]

Eternity puzzle An empty Eternity board Eternity is a tiling puzzle created by Christopher Monckton and launched by the Ertl Company in June 1999. Consisting of 209 pieces, it was marketed as being practically unsolveable, with a £1 million prize on offer for whoever could solve it within four years. The prize was paid out in October 2000 for a winning solution arrived at by two mathematicians from Cambridge.[1] A second puzzle, Eternity II, was launched in Summer 2007 with a prize of US$2 million.[2] Puzzle[edit] The puzzle consists of filling a large almost regular dodecagon with 209 irregularly shaped smaller polygon pieces of the same color. Retail[edit] The puzzle was launched in June 1999, by Ertl, marketed to puzzle enthusiasts and 500,000 copies were sold worldwide, with the game becoming a craze at one point. Prize[edit] The puzzle's inventor Christopher Monckton put up half the prize money himself, the other half being put up by underwriters in the London insurance market. Solution[edit]

Gamasutra - The Art & Business of Making Games

Related: