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Games: Roleplaying: World Building

Games: Roleplaying: World Building
Related:  WorldbuildingWorld Building

List of forms of government Government of any kind currently affects every human activity in many important ways. For this reason, political scientists generally argue that government should not be studied by itself; but should be studied along with anthropology, economics, history, philosophy, science, and sociology. Political science Etymology From Middle English government,[citation needed] from Old French government[citation needed] (French gouvernement), from Latin gubernatio ("management, government"). Classifying government In political science, it has long been a goal to create a typology or taxonomy of polities, as typologies of political systems are not obvious.[6] It is especially important in the political science fields of comparative politics and international relations. On the surface, identifying a form of government appears to be easy, as all governments have an official form. [clarification needed] The dialectical forms of government Forms of government by associated attributes Aristarchic attributes

World Building 101 World Building 101 by Lee Masterson You are the ultimate creator of your fictional world. No matter where or when your story is set, regardless of what events unfold, and despite the characters you introduce to your readers, they are all products of your unique imagination. "But I write romance set in the present time," I hear you cry. It doesn't matter whether your story is set in 16th century Middle Europe, or the 28th century Altarian star-system, your story still belongs in a world created entirely by you. The good news is you still get your chance to put on your megalomaniac's hat and play God! Regardless of where (or when) your story is set, YOU have decided your characters' destinies for them. But there's a whole lot more to world-building than simply creating a nice backdrop for your characters to parade against. In short, the fictional world your characters live in must seem plausible to your readers. Ask yourself these things about your characters and your story: -

30 Days of WorldBuilding By popular demand, you can now download the Magical WorldBuilder Guide in three easy-to-carry (non-DRM) formats: PDF for printing out at home or reading on a computerePub for use with many fine ereader devicesMOBI for use with Kindles and MobiPocket software.As of 2007, The world-builder exercises are licensed under a Creative Commons license to help you in deciding whether you can translate (yes, with credit back), distribute to your writing group (yes, with credit), sell (not without permission), reprint (yes, for non-commercial purposes), or mirror (yes, with credit back) this useful guide! In October, 2004, I posted 30 days of world-building exercises to the NaNoWriMo discussion forums. These are short, 15-minute exercises that can help you make crucial decisions about your world, and what you want your story to say about it. These exercises have been edited for general use and re-posted here. So, give yourself 7 and a half hours this month-- 15 minutes a day-- to build a world.

Sean Mead's Role-Playing Games Links Featured Links The Call of Computer Paranoia meets Call of Cthulhu. Jamis Buck's RPG Generators Online dungeon generator, treasure generator, NPC generator, town generator, etc. The dungeon generator and the NPC generator in particular are fantastic. Ezines, Archives and News RPG Archive Role playing community site and online adventure database. AtFantasy A major collection of aids for a wide variety of campaign worlds. Role-Play News A variety of RPG news. Wounds Unlimited An active, bimonthly FRPG ezine. The Guild Companion A RPG, wargame and card game ezine. The Apocalyptic Post An unofficial semi-monthly Gamma World ezine. Whispers The company zine for Eden Studios. RPGevolution Webzine devoted to D20 licensed games. Stygian Darkness Opening the first quarter of 2001, this is an ezine devoted to dark fantasy gaming: Cthulhu, Werewolf, In Nomine, Warhammer Fantasy Role-playing, etc. The Unofficial Dungeons and Dragons 3rd Edition News GameCodex RPG Information A RPG info and link site. The Legolas RPG Index

Template for Creating and Building a New Fantasy Race for your Fictional World In fantasy world building and writing, the term "race" is loosely used to describe a sentient or sapient life form with a similar degree of intelligence and awareness as that of a human. Generally a new race will have shared traits and will be aware of its self and its environment. The way your race interacts with its environment will influence the local ecosystems and they will use the world's resources to better their standard of living and interact together in a social capacity. Creating an entirely new fantasy race can be a daunting task for a fantasy world builder or writer. Having a good design template to begin drafting the various characteristics of your race is important for shaping a well rounded creation. A good race design template will help sustain continuity in the telling of your story and provide you with a good reference point when writing about your characters and their traits.

Creating a Realistic Fantasy World by Penny Ehrenkranz Did you ever wonder how David Eddings, Terry Brooks, Orson Scott Card, Stephen King, Piers Anthony, or J. R. R. Tolkien created their worlds? These and other successful fantasy writers found the magic to create realistic fantasy worlds, but they didn't find it in a book of spells. Creating your fantasy world means building a world based upon reality and making sure that your reader knows the rules of that world. J. How do you go about creating a reality that readers will accept as readily? Defining the Physical World Defining your locale can be a good place to start. Orson Scott Card began his fantasy novel, Hart's Hope, by designing a map. Instead of a map (or in addition to it), you may prefer to jot down descriptions of places you will need to use in your story. Defining the Rules of Magic Magic is often the key in fantasy. In Terry Brooks' Magic Kingdom of Landover series, wizards and witches have innate power. Defining a Consistent Reality Related Articles:

7 Unnecessary Science Fiction Worldbuilding Details - THE GALAXY EXPRESS I’m a subscriber to the idea of “just enough” worldbuilding, especially when reading a cross genre novel like science fiction romance. I don’t require pages of explanation about certain details or in some cases even a sentence. Mainly this is because of my awareness of practical factors, such as word count limits. Additionally, like many readers I bring a certain level of knowledge of genre tropes to fill in gaps or I’ll extrapolate from what’s being described on the page. But those aren’t the only reasons. It seems to me that some worldbuilding details are unnecessary because many are rooted in basic high school science. Allow me to qualify a few things. Below are examples of details that I automatically bring to certain science fiction stories. Right or wrong, I propose this list of unnecessary science fiction worldbuilding details: 1. 2. 3. 4. 5. 6. 7. Perhaps my approach is an odd one, and I anticipate plenty of disagreement, which is fine. Joyfully yours, Heather

Inkwell Ideas » RPG Resources of the Day: 101 Fantasy City, Town and Village Maps I’m sure there are thousands of fantasy maps posted on-line. Below are links to over 101 fantasy cities and towns. It can be useful to see such a large and varied set of examples to help you design your map. While looking at these, you may want to borrow part of a city or town’s layout, a map’s color scheme, or some other feature of a map. If you’re only using a map for personal use, you can just doctor the map in an image editor (like the free GIMP or Inkscape or the expensive Adobe products) or even on paper once it is printed for use in your game and campaign world. 1-6: Opal Island, Carthusal, Wolfdell, Fogdown, Gullside, Kenby at Cartographer’s Guild. 7-13: ProFantasy’s City Designer 3 samples (7 city/town maps.) 14. 15. 16-18. 19. 20. 21-28. 29-31. 32-43. 44. 45. 46-64. 65.Glastona 66-71. 72-81. 82-92. 93. 99. 100. 101.

Sample World-Building Questions, By Request I’ve had some requests to share my world-building questions from that 100+ page master list I have. Obviously, I won’t be posting them all. A good number of them are common sense questions. I have mentioned before that the best way to do this for yourself is to pick out a really good, comprehensive history book and sit down with a pad and paper and turn each paragraph (or so) into a question. Again, I would remind fellow urban fantasy writers that, even if we are working with the modern world, we need to provide complex and believable cultures for the supernatural beings we are introducing. And again I must give credit to Patricia C. Okay, on to some sample questions: How many people are there in this country? Is population shifting from rural to urban, south to north, mountains to coast, etc.? What is the infant mortality rate for this culture/region? What are kings called? What is the royal accouterment of power? What noble geasa (taboos) are there? Are there signs of a false king?

Themes & Things To Keep In Mind When Writing Fantasy Stories and Adventures » Daily Encounter This list is far from complete. It’s not even trying to be complete. It knows better than that. Feel free to make suggestions in the comments! Weather Natural: sunlight, rain, snow, hail, fog, humidity, moonlight, wind, smoke, clouds, shadows, overcast skies, clear skies, lightning, hurricanes, tornadoes, moon in sky during daytimeFantastic: summoned weather, unnatural coloration (eg. green fog) Terrain Changes Natural: sunrise, sunset, storms, seasons, earthquakes, landslides, sinkholes, animal migrations, inside vs. outside (light adaptation), plagues/famine, weathering, floods, tides, animal hunting habits & territories, volcanoes, firesArtificial: buildings, statues, roads being built & demolished; political power struggles; invasions/war; kidnappingsFantastic: divine will, powerful magic, gods (dis)appearing Landmarks After-Effects of Events Tricks Cultures Mysticism Events Unfolding Harsh Situations fatigue, hunger, thirst, extreme temperaturesenemy territories (invading?

Creating Fantasy and Science Fiction Worlds - Intro By Michael James Liljenberg. Introduction Everybody says, "My topic is the most important thing you can learn in order to write science fiction and fantasy," when they write a tutorial for FARP. There are four basic parts of a story: plot, character, setting, and theme. But what sets Fantasy and Science Fiction apart from other genres is the setting. To be a good writer you need to know character, plot, and theme. Nor do you need to create a universe that is totally original or free of those dreaded Fantasy clichés. And that's the key for creating a realistic world for your story, creating the world as a whole. All this is not to say that your worlds have to be completely scientifically realistic. J.R.R. George Lucas's Star Wars universe was never very well developed, especially from a technology standpoint, but it still works. Chapter 1: In the Beginning God - Theology/Spirituality In the Beginning God: what kind of god or gods and other supernatural forces are at work in your world?