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What Your Students Really Need to Know About Digital Citizenship

In my classroom, I use two essential approaches in the digital citizenship curriculum that I teach: proactive knowledge and experiential knowledge. Proactive Knowledge I want my students to know the “9 Key Ps” of digital citizenship. 1. 2. 3. 4. 5. 6. 7. 8. 9. Experiential Knowledge During the year, I touch on each of the points above with lessons and class discussions, but just talking is not enough. Truth or fiction: To protect us from disease, we are inoculated with dead viruses and germs. Turn students into teachers: You can have students create tutorials or presentations exposing common scams and how people can protect themselves. Collaborative learning communities: For the most powerful learning experiences, students should participate in collaborative learning (like the experiences shared in Flattening Classrooms, Engaging Minds). Students need experience sharing and connecting online with others in a variety of environments. Digital Citizenship or Just Citizens? Related:  Digital Citizenship in Schools

The NetSafe Kit for Schools - NetSafe: Cybersafety and Security advice for New Zealand From text bullying to sexting, student cybersafety issues are popular stories for mass media. At a time when schools are increasingly embracing ICT in learning, such negative perceptions of ICT can hinder schools’ ability to develop 21st Century learners. The NetSafe Kit helps schools to address student cybersafety and support digital citizenship. Following expert consultation, the fourth version of the NetSafe Kit details seven steps required to produce a cybersafe learning environment with digital citizenship at its core. Digital Citizenship can be understood as the skills, knowledge, and values required to be an effective, ethical and safe user of ICT. The deregulated and complex environment produced by the internet means that we can no longer effectively “protect” young people from online challenges. Children and young people are never too young or old to start developing digital citizenship skills. Find the NetSafe Kit at www.netsafe.org.nz/the-kit. More advice and information

untitled New Report: Children Becoming More Trusting of What They See Online Overview and link to a new report from the Ofcom (communications regulator in UK). Nothing that we really haven’t heard this before but important to hear (and share) again. More ammo for why about why digital literacy is essential and begin as early as possible. From Ofcom: Children are becoming more trusting of what they see online, but sometimes lack the understanding to decide whether it is true or impartial.Ofcom’s published today, reveals that children aged 8-15 are spending more than twice as much time online as they did a decade ago, reaching over 15 hours each week in 2015.But even for children who have grown up with the internet – so-called digital natives – there’s room to improve their digital know-how and understanding.For example, children do not always question what they find online. Resources Direct to Full Text Report (228 pages; PDF) Also embedded below. Direct to Report by Chapter and Two Data Files (.csv) Craft Exceptional Digital Experiences for Your Users

Jenny Luca - Toorak College Information Fluency Program Toorak College Information Fluency ProgramCC BY-NC-SAAttribution-NonCommercial-ShareAlikeAt Toorak College the teaching and learning of information fluency skills is embedded in the dissemination of an integrated curriculum. The Information Fluency Program recognises the importance of preparing and skilling students to be active, productive and collaborative contributors in an increasingly global society. The Program is based on the standards developed by the International Society for Technology in Education(ISTE®) and compatible with the General Capabilities identified by ACARA (Australian Curriculum, Assessment and Reporting Authority) in the Australian Curriculum. It outlines, at each year level, relevant skills, learning tasks and applications that reflect 21st century learning and living.

untitled 15 Apps and Websites Kids Are Heading to After Facebook Gone are the days of Facebook as a one-stop shop for all social-networking needs. Recent reports go back and forth on teens' favorite digital hangout, but the fact is that these days, teens are diversifying: dividing their attention among an array of apps and sites that let them write, share, chat, and meet new friends. It may seem more complicated to share photos on Instagram, post secrets on Whisper, flirt with people on Skout, and share jokes on Twitter, but tweens and teens seem to enjoy keeping up with their various virtual outposts, and each one offers something different. (And they're doing lots of positive things on social media!) You don't need to know the ins and outs of all the apps and sites that are "hot" right now (and frankly, if you did, they wouldn't be trendy anymore). Below, we've laid out some of the most popular types of apps and websites for teens: texting, micro-blogging, self-destructing/secret, and chatting/meeting/dating. Texting apps Kik MessengerooVooWhatsApp

Assignment one reflection | Learn, do, teach... When I told my daughters (aged 14 and 17) that my first assignment for ETL523 was a group project they both rolled their eyes and groaned. It seems they’ve both had bad experiences of group projects, feeling (rightly or wrongly) that they end up doing most of the work while others slack off. Then the 17-year-old said “Oh, it’ll probably be ok mum, ‘cause you’re old”! Well, I don’t know how much age or experience had to do with it but I have to say that I found this assignment to be a great experience, probably the most enjoyable one so far in this degree (this is my fifth subject). It was clear from the assessment rubric and online class meeting that this assignment was as much about learning about and through collaboration as it was about the particular aspect of digital citizenship we had elected to focus on. I feel very fortunate in finding myself in Team 5.2 with Karen, Glenda and Amanda. Team 5.2 hard at work There were a couple of frustrations, more technical than anything else.

Awesome Digital Citizenship Poster for Young Learners May 19, 2014 Digital citizenship is one important element of students digital literacy toolkit. Besides developing digital skills that allow them to access, search for, find, evaluate and synthesize digital content, students, most importantly, need to learn how to stay safe while using the net. They need to learn how to deal with the Internet hazards and how to maintain a good digital footprint. Digital citizenship is not only about online safety but is also about netiquette (online social conventions). Learning what kind of digital content to share, how to appropriately cite digital materials, and how to comment on others work (to mention but a few examples) are all digital practices that should be held in equal footing with online safety procedures. I have compiled a fabulous resource encompassing a wide variety of materials teachers can use to teach students about digital citizenship which you can access here. Check out the original poster here.

How Important Are Students' Digital Footprints? | Edutopia Melissa Davis , Melissa Davis, CEO & Co-Founder of GoEnnounce.com Posted 09/22/2014 8:06AM | Last Commented 09/30/2014 6:34AM In an age where everything can be “Googled” and online privacy no longer exists, students have a whole new reputation at stake—their digital reputation, or their digital footprint. A digital footprintis any online information about a person that can be searched, shared, and seen by a large, invisible audience. According to Educator’s Technology, “Managing one’s digital identity is a skill, so to speak, that we need to learn and teach our kids and students about. Students may not understand the implications of what is shared via social media, and parents and teachers need to be cognizant and start teaching students about the effects and how to manage their own digital footprints. So how serious is this, really? Here are five steps to get started. 1. 2. 3. 4. 5.

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