background preloader

Trophy hunting - David REVOY

Trophy hunting - David REVOY

That Darn Deadpool: Now on 21 Variant Covers This Month Not to sound like an old-timer, but I can recall an age when appearing on a cover (yes, even a variant) meant a character, however limited their role, would at least grace a storyline in some small capacity. That age is dead and Deadpool killed it. Personally, I don’t mind. I drew Ed McGuinness’ DP on every third homework assignment I filled out through seventh grade. Still, I take notice when Marvel’s February line bears more than two dozen ‘Pool covers, even if most are just variants. All told the Merc With a Mouth graces 21 variant covers, all of which play to DP’s comedic strengths by employing fan-friendly gags. Take a look to see which one you’d rather live in this month after the jump…

- StumbleUpon h 35 Funny Illustrations by Tiago Hoisel – with Exclusive Interview Today we have the special honor to discuss about digital art and painting with Tiago Hoisel. Besides the great collection of humorous illustrations that he has provided for us, Tiago also gives precious advice and shares interesting information in the below exclusive interview. Amazing creativity, detail and fun are the perfect words to describe his artwork. A: My name is Tiago Hoisel, I’m graduated in graphic design in Universidade do Estado da Bahia. “Chico Bento” Q: Your illustrations are so funny and expressive! A: I always liked humor and realism, so when I started to draw I tried to bring these two thing to my work. “Teenager” Q: What software do you use and which is the feature you couldn’t live without, of that particular software? A: Nowadays 100% of my work is produced in Photoshop CS3, with A Intuos III Tablet. “Meeting with Girlfriend’s Family” Q: We have heard that you are implied in a new project: Techno Image. “Maria!” Q: Which is your favourite thing in the whole wide world?

Calvins Dad: The Original Troll Scientist Calvin’s Dad, the perpetual troll scientist of Calvin and Hobbes — if he doesn’t know something, he’ll certainly pretends he does: &In the Beginning Was The Command Line& - by Neal Stephenson | Mirror Site In the Beginning was the Command Line by Neal Stephenson About twenty years ago Jobs and Wozniak, the founders of Apple, came up with the very strange idea of selling information processing machines for use in the home. Yet now the company that Gates and Allen founded is selling operating systems like Gillette sells razor blades. A person who went into a coma before Microsoft was founded, and woke up now, could pick up this morning's New York Times and understand everything in it--almost: Item: the richest man in the world made his fortune from-what? What the hell is going on here? MGBs, TANKS, AND BATMOBILES Around the time that Jobs, Wozniak, Gates, and Allen were dreaming up these unlikely schemes, I was a teenager living in Ames, Iowa. In retrospect, this was telling me two things about people's relationship to technology. The other, somewhat subtler point, was that interface is very important. Imagine a crossroads where four competing auto dealerships are situated. Bullhorn: "But..."

Box vs. animals Archive & Revenge of the Nagging of the Nerds The Prophecy is fulfilled! Part II in the ongoing saga of how to ruin friendships with petty remarks is finally here! I hope you all enjoy these and are able to use them to their fullest ability. Also, I saw “How to Train Your Dragon” today. It is super great and will increase your love of dragons roughly a thousandfold. omigosh Draaagons, Caldy Losing is Fun From Wikipedia: ( Slaves to Armok: God of Blood Chapter II: Dwarf Fortress, also called Slaves to Armok II: Dwarf Fortress, but most commonly known simply as Dwarf Fortress, is a freeware computer game by Bay 12 Games for Microsoft Windows, Linux, and Mac OS X set in a high fantasy universe that combines aspects of roguelike and city-building games and is primarily known for its unique level of complexity and difficulty. The title of the game is inspired by its primary focus on the construction, management, and exploration of dwarven fortresses within the game world. Developer site and downloads: The game difficulty is variable, but its slant towards difficulty is reflected in the game’s motto, “Losing is Fun.” Share this comic!

Related: