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Wearable technology

Wearable technology
Wearable technology, fashionable technology, wearable devices, tech togs, or fashion electronics are clothing and accessories incorporating computer and advanced electronic technologies. The designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda.[1] History[edit] Wearable technology is related to both the field of ubiquitous computing and the history and development of wearable computers. With ubiquitous computing, wearable technology share the vision of interweaving technology into the everyday life, of making technology pervasive and interaction friction less. Through the history and development of wearable computing, this vision has been both contrasted and affirmed. The calculator watch, introduced in the 1980s, was one original piece of widespread worn electronics. According to Forbes, 71% of 16-to-24 year olds want wearable tech.[9] Prototypes[edit] Festivals and shows[edit] Modern Technologies[edit] See also[edit]

Nike and Apple working on ‘stylish’ new wearable technology | Technology Apple and Nike are working on new item of wearable technology that will have greater integration into existing gadgets, and is less obvious and more “stealth”, according to the Nike chief executive, Mark Parker. Nike has long been making wearable technology, originally partnering with Apple for its Nike+ running sensor range in 2006, which connected wirelessly to the iPod. Nike discontinued its FuelBand fitness-tracking bracelet in April, shutting down the team that made it, which saw two of its key engineers move to Apple to work on the Apple Watch. But Parker is still bullish on wearable technology as a key part of Nike’s future. “I think it’s going to be a big part of the future, absolutely,” said Parker in an interview with Bloomberg TV. Parker reiterated that Nike had worked at length with Apple in the past, with Parker personally working with Apple founder Steve Jobs, and that having Apple’s chief executive, Tim Cook, on the board of Nike was a big advantage.

how were all going to be using wearable technology Research and Markets: Global Gaming Wearable Technology Report 2014 Featuring Apple, Microsoft, Nike, Nintendo & Sony Research and Markets ( has announced the addition of the "Wearable Technology in Gaming 2014" report to their offering. Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. There will also be head pieces, vests, sleeves, gloves among others. This research assesses the current state and future outlook of wearable technology in gaming. Key Topics Covered: 1. 2. 2.1 Wearable Technology Body Area Networks (Ban) Augmented Reality (Ar) 2.2 Sensors And Ambient Awareness 2.3 Mobile Game Vs. 3. 3.1 Smartwatch As Wearable Gaming Platform 3.2 Gaming Platform Analysis Mind Pirate Obje (Obscene Interactive) Oculus Rift Sony 3.3 Privacy Concerns 3.4 Case Study Grand Theft Auto (Gta) Nike And Sports Game Fitbit Casual Gaming 3.5 Gaming Offerings Contacts

Wearable Tech Keedox Bluetooth Streamer Bluetooth v4.0 mini receiver lets you stream high-quality audio from any Bluetooth device to your car, stereo or home theater system, or any device with a 3.5mm input. Plus hands-free calling, two-device simultaneous support, 10 hours per charge and more. Reality Mediators wearable technology by Ling Tan dezeen 1sq

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