S2T4W3: Gamification, Funware, Puzzle Building, Professor Teaches
1. Exploring Gamification Trends Some games are based on real life (like Football Manager), but what if we made life more like games. The idea is to bring the ideas of game mechanics and dynamics into everyday life, particularly for mundane everyday takss that no one wants to do. * Rewards * Skills buliding * Achievements (e.g. * Levels * Leader Boards (for status/respect) Gamification.org uses the Bartle Test of Gamer Psychology types to classify Player Personality Types into four types: Achievers, Explorers, Socializers and Killers. And finally some negative views on the gamification trend: Played Out - Designer Slams Gamification Trend The Downside of Gamification Why gamification is not a positive force: "If you incentivise a human to do something, he will do exactly that and nothing else. What are your views of this gamifying trend. 2. Today I want us to cover the basics of constructing your own HTML puzzle. 3. 4. 5.
Thoughtful Threads: Sparking Rich Online Discussions
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As websites become games, understand the trend with the Gamification Encyclopedia
11 January '11, 03:20pm Follow One of the biggest trends we’ve seen on the Web in the past year has been the growing “Gamification” of websites and online services. From Foursquare to Get Glue and and services like One True Fan and even, er, The Next Web, it seems that badges and leaderboards are everywhere right now. In order to explain this, San Francisco startup Gamify has launched an in-depth Gamification Encyclopedia. This wiki-based site covers gamification of all kinds, from websites to the ways it’s been applied by governments and industries like healthcare and transport. Still a work in progress, some sections of the site are under development but its 197 articles are a really good read, with lots of examples of the many different game mechanics, design elements and user features that make up a ‘gamified’ service.
Notebooks for Classroom Use
The files have moved! All of the files formerly listed here are now on the SMART Exchange; as well, there are dozens of others - as of 2014 January, there are over 140 files of mine posted to the SMART Exchange. Because I changed email accounts part way through the process, the files reside in two different places. Created prior to August 2011 (33 files) Created since August 2011 (114 files) EQAO Practice Files and Kooshball Games (21 files and counting)
Reading Assessments - Teachers College Reading & Writing Project
Important Announcement: Schools in NYC that are using TCRWP Running Records as a MoSL must use the updated list of books for MoSL. Follow the directions already implemented for the TCRWP running records. New York City Measures of Student Learning (MoSL) New York City schools that have chosen TCRWP Running Records as part of their MoSL plan for ELA: click one of the following links to browse or download specific, required materials for the beginning and end-of-year MoSL assessments. Important Note About Instructional Implications of TCRWP MoSL Running Records Download ALL Measure of Student Learning files Browse ALL Measure of Student Learning files Fiction Reading Level Assessments The TCRWP offers a set of informal reading inventories for narrative texts which correlates to the Fountas and Pinnell system for leveling books. Browse Fiction Reading Assessments By Level (A - Z), with Running Records Level Conversions Chart Support Materials for Fiction Reading Level Assessments
Reflections and Concerns about Gamification (Part I)
(Cross-posted from Aaron’s Blog) I’ve been a member of Gamespot – a website dedicated to news and discussion on videogames – since 2003. My rank on it is Super Bagman (Level 23), which I gather isn’t particularly high, since the site suggests you can go up to at least Level 71. I also have a list of achievements for having done mundane things, such as registering for the site, voting for the game of the year, and being a “New Game Ninja,” whatever that means. The details about levelling up in rank isn’t displayed prominently, so I had to do some digging around to find it. To level up on GameSpot, all you need to do is to spend your time here. Common ways of spending time here include but are not limited to: visiting the forums, posting, reading articles and blogs, watching videos, updating your profile etc. This is gamification. Gamification on Gamespot has done nothing for me. I’m not the only one baffled and disturbed by Schell’s vision of the future. Stay tuned for Part II.
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Corbett Harrison's Always Write Website...A Gifted & Talented Notebook Challenge!
As a kid, I had a book by Fred Gwynne called A Chocolate Moose for Dinner. Mr. Gwynne (who also played Herman Munster on TV's The Munsters) created a book of cartoons based on homophones, which are differently spelled words that sound alike but have different meanings. Here are nine sets of pretty common homophones. Can you come up with the missing word on the last column without any help? What Fred Gwynne did for his book is he took a homophone he'd thought of (moose and mousse, for example), and he transposed them; normally, we'd think of chocolate mousse being served with our dinner, so he asked, "What if it was chocolate moose instead?" Looking at my list of homophones above, ask yourself these crazy questions? Instead of a bill saying payment due, what if it said payment dew? If you can think like this, you could make a great imitation of Fred Gwynne's book. But my challenge is to do something a little more original! Return to the Top of the Page