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HDRI lighting with 3ds max and mental ray - VIZPARK | VIZPARK In this tutorial you can learn how you to set up and light a 3ds max exterior scene with a HDRI Skydome and mental ray. While hdri lighting is not very complicated it´s necessary to know some details in order to get a useful result. The VP HDRI Skydomes have a very high dynamic range, which is best to create sharp sun shadows. Basically you just need to follow 3 main steps: First to create a standard skydome light, then create background map and third the proper exposure settings. First you need to create a standard Skylight and place it anywhere in the scene. Within the bitmap shader you need to set the mapping correctly, otherwise the lighting will look strange. You can skip this step if you want to use specific backplates for your background or if you add a background later in compositing / photoshop. Within the Environment and Effects add a new map called Gamma & Gain. Now the skylight and the background are prepared.

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