Hair & Fur in 3D Studio Max Following a great thread in the finished works section of the forums, pixela was very kind to send me a little ‘How-To’ about the the use of 3D Studio Max’s Hair & Fur modifier you can see on the chair in the image above. I hope you’ll enjoy this article, even though it is just a small taste of what could be achieved with this great modifier. In my 3d interior visualization scene ‘Bedroom Concept’ I had one chair with fur which many people asked me to write a small tutorial about. Here I will try to explain the process of making it using 3D Studio Max internal Hair & Fur modifier. I used poly modeling techniques for creating the chair, but I won’t elaborate on that any further since I’m focusing on the use of the Hair & Fur modifier I applied on the chair after I finished it’s modeling.
MetaSL Material Library The MetaSL Material Library website has been archived. The MetaSL materials on the site are currently available for direct download here. These materials are officially supported and can be used together with mental ray in Autodesk 3dsMax 2010 and 2011. GrowFX Custom Foliage Creation by Studio xoio Lasse, from studio xoio is sharing their experience working with Exlevel’s GrowFX plugin for 3ds Max as a tool for creating custom 3d Foliage models. This article will offer you an introduction of GrowFX so that you can better understand the concept of using it and set you on the right path for creating your own growth 3d models. Author: Lasse Rode / Studio xoio The Berlin based studio xoio has been established in 2006 by Peter Stulz and Lasse Rode. It is specialized in high-quality emotive architecture and product visualization. The team at xoio consists of people who have an architecture and design background. That provides a strong understanding of creative processes and the ability to give support in questions of design.
3ds Max Projects 3ds Max Projects presents a series of inspirational tutorials designed to help you get to grips with this versatile and industry-standard software. If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 1 This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first day of this tutorial we will create a base mesh for our character using poly modeling. In day two we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork. Let's begin day 1 of this tutorial.
DesignReform Ever wanted to create macros in 3ds Max? In this 3ds Max video tutorial we'll go over how to use the MAXListener to create your own Max Scripts and buttons you can use later. In this particular... The process of taking solids or surfaces from Rhino to 3ds Max is a little tricky to say the least. Sofa Modeling in 3ds max This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial (without sound) is 70 minutes. This will explain you how you can model this stylish modern leather sofa inside 3ds max. This is very detailed and step by step shown video tutorial which will explain you everything without the need of sound. If you are on slow internet connection or want to keep this video tutorial for future viewing then you can download the video tutorial from CGArena forum.
Plugins Reviews and Download free for CG Softwares [ #3dsMax #Simulation #vfx ] Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.
Model a Detailed, High-Poly Camera in 3ds Max 2010 This massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010's new graphite modeling tools! Final Effect Preview Step 1 The first thing you need to do is set up your reference in the scene. Tutorials Juan Carlos Torres‘s cold and foggy visuals of a House in the Forest awarded him Best Visualization of the Week NO. 06/2014 for the great composition and mood he managed to convey, blending in the design so nicely with the forest environment. Follow this article as Juan describes his process of creating this scene using 3dsmax and V-Ray, with some extra shots at the end. Enjoy! Read More