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Graphics Tutorials

Graphics Tutorials

Tinker Code Vers sculptris-comme la sculpture!Code Tinker « Hi :) As my new year surprise for the community I will show you my recent advances in the subdivision algorithm for Unlimited Clay: now those ugly long and thin stretched triangles belong to the past! hope you like it :) PS: before you ask, no, this is still not committed to my branch: there´s a bunch of issues not shown in this video that will prevent this for public usage yet but don´t worry, I´m working very hard to get as soon as possible a public build! Best wishes for this new year! Farsthary note from the blog’s maintainer (Lapinou) : Farsthary has been working on the unlimited clay algorithms during many monthes (so he doesn’t just tinker code, he also polishes it!) Thanks to the new skills in the mesh editing field he is learning, he will than be able to tackle the surface generation tool for fluid particles with more maturity (better designed code, etc) Like this: Like Loading...

Drawing Graphics with Canvas - MDC Doc Center Most of this content (but not the documentation on drawWindow) has been rolled into the more expansive Canvas tutorial, this page should probably be redirected there as it's now redundant but some information may still be relevant. Introduction With Firefox 1.5, Firefox includes a new HTML element for programmable graphics. <canvas> creates a fixed size drawing surface that exposes one or more rendering contexts. The 2D Rendering Context A Simple Example To start off, here's a simple example that draws two intersecting rectangles, one of which has alpha transparency: function draw() { var ctx = document.getElementById('canvas').getContext('2d'); ctx.fillStyle = "rgb(200,0,0)"; ctx.fillRect (10, 10, 55, 50); ctx.fillStyle = "rgba(0, 0, 200, 0.5)"; ctx.fillRect (30, 30, 55, 50);} draw(); The draw function gets the canvas element, then obtains the 2d context. The fillRect, strokeRect, and clearRect calls render a filled, outlined, or clear rectangle. Using Paths Graphics State Additional Features

[Animating in 2.5] Getting to grips with Keying Sets Over the past few months, I've been observing quite a bit of confusion over some aspects of the animation system in 2.5 that's all related to "Keying Sets". These are a rather important new feature aimed at improving the animation workflow, but which many people don't seem to be aware of. So, if you're wondering why you're getting a "weird" error message when trying to insert keyframes, or if you'd just like to learn some new workflow tricks to make animating easier, read on :) A bit of history first... (2.4x days) What many may not be aware of, is that you've (assuming you have used the 2.4x series) been using Keying Sets for a lot longer than you know. Back in 2.48, I did a round of animation system related cleanups, some of which included some cleanups to the keyframing code. "adrcodes" were numbers that IPO-Curves used to identify the property they were allowed to affect. Therefore, everytime you inserted a keyframe in 2.48 onwards, you were really using a Keying Set. 2) Never fear!

2009 novembre « Imppao’s Weblog nov30 Bonjour à tous, dans le prochain tuto vidéo sur inkscape, nous verrons comment réaliser ce type d’illustration on utilisera quelques nouvelles fonctionnalités d’inkscape 0.47 le fichier .svg est là nov25 Mise à jour 13/10/10 Une version est disponible pour les MAC PPC sous tiger :) à cette adresse : LA version 0.47 de inkscape est sortie, et c’est une bonne nouvelle,le seul hic, c’est qu’elle ne fonctionne pas avec les versions de mac inférieur à la 10.5 :( Pour télécharger inkscape c’est par là -> nov24 Autrement deux formations payantes que j’ai testées (vraiment bien) FormaCD N°24 : Formation Blender Animation (20 €) FormaCD N°16 : Formation Blender – BASICS (20 €) Tuto vidéo en anglais : (excellent) j’en profite pour vous montrer un exemple que j’ai réalisé à partir d’un des tutos du site cgcookies nov16 nov14 Le fichier .svg ici

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Blender 2.5 tutorials and training game · level · character Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Blender modeling tutorials ^ Draw All Edges object property Sometimes being able to see the structure of a mesh in it's entirety is advantageous when working. Updated for the latest version of Blender. Learn Blender: make a simple map Tutorial on using Blender to make .map based levels (Quake format). Blender & activating Add-Ons Short tutorial on activating Blenders Add-Ons, optional tools and features that can be used for content creation, in this instance the Unreal PSK/PSA import/export tools. Blender & two-sided materials Tutorial on the correct way to set up double or two-sided faces and meshes so they use different materials on either side.

RenderStuff, free 3d stuff library

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