jQuery Mobile Création d'une application mobile native | Mobizel, conception et développement d'applications mobiles et sites web à Rennes Cet article est le premier volet d’une série de trois articles d’explication de la conception d’une application mobile : A/ Développement d’une application mobile native Commençons par la conception d’une application mobile native. C’est-à-dire une application qui a été conçue spécifiquement pour un système d’exploitation (OS) avec un langage et une/des technologie(s) appropriés. Tableau des langages et IDE* les plus courants pour chaque système d’exploitation *Définition IDE : Integrated Development Environment (en français « environnement de développement »), est un logiciel qui rassemble un certain nombre d’outils permettant de développer d’autres logiciels. B/ Trois étapes de conception 1 – Rédaction du code source Dans un premier temps, un développeur rédige le code source de la future application dans un langage approprié. a. b. « Communiquer avec le SDK natif » 2 – Compilation du code source 3 – Génération d’un code binaire natif
10 IDEs in 5 technologies to build iPhone apps It’s the first question that all newcomers ask themselves when reaching the iPhone dev area : am I obliged to learn Objective-C or can I leverage my existing coding skills, in order to release my first “real” iPhone app before a year long timeframe ? Although the answer was quite affirmative a year and a half ago, many alternatives to Xcode and Objective-C have come to reality and offer now a wide range of coding options depending on the developer initial skills and/or wishes to learn new languages. In any cases, chances are low that we can avoid buying a Mac for the compilation/packaging and a Developer program ticket – but that’s a small tax compared to the potential. In this first post, we’ll be exploring 10 options for 5 types of developers : Mac, Flash/Flex, Windows, Java and Web ones… Mac developers : the one-way path ? Seems like there is no alternative to the… Apple Xcode : the Mothership Needs Xcode to compile : obviously Target : Objective-C/Cocoa developers Nicolas Weil
Tarification :: Choisissez une option et publiez vos propres applications iPhone ! * Publishing on iTunes & Google Play each require paying an annual developer fee directly to Apple / Google (not us!). Infinite Monkeys will manage the complete publishing process for your app to the Google, but you will need access to a Mac with xCode to publish to iTunes. Additionally, we cannot in any way be responsible for the approval of your app to those markets, nor any liability that you may incur from operating your app in the public domain. **Remarque: Les marchés des App comme Apple/Google peut facturer des frais de transaction pour les applications vendues par leurs marchés. ***Le frais de service est destiné à la création d'une Application Mobile uniquement. Les applications Pornographiques, Haineuses et Illégales seront rejetées.
PhoneGap 2.x Mobile Application Development Hotshot: Kerri Shotts: 9781849519403: Amazon.com Meteor Introduction to Object Oriented Programming Concepts (OOP) and More Recommended framework: Table of contents 1. Introduction I have noticed an increase in the number of articles published in the Architecture category in CodeProject during the last few months. The number of readers for most of these articles is also high, though the ratings for the articles are not. One day I read an article that said that the richest two percent own half the world's wealth. Coming back to the initial point, I noticed that there is a knowledge gap, increasing every day, between architects who know how to architect a system properly and others who do not. 2. This article began after reading and hearing questions new developers have on the basics of software architecture. As I see it, newcomers will always struggle to understand the precise definition of a new concept, because it is always a new and hence unfamiliar idea. 3. 4. 4.1. Software architecture is defined to be the rules, heuristics, and patterns governing: 4.2. 4.3. 4.4. 4.5.
Swift - Overview Playgrounds and REPL in Xcode Much like Swift Playgrounds for iPad, playgrounds in Xcode make writing Swift code incredibly simple and fun. Type a line of code and the result appears immediately. You can then Quick Look the result from the side of your code, or pin that result directly below. The result view can display graphics, lists of results, or graphs of a value over time. Read-Eval-Print-Loop (REPL) The LLDB debugging console in Xcode includes an interactive version of the Swift language built right in. Package Manager Introduced in Swift 3, Swift Package Manager is a cross-platform tool for building Swift libraries and executables, making it easy to create and manage dependencies. Fast and Powerful From its earliest conception, Swift was built to be fast. Swift is a successor to both the C and Objective-C languages. Designed for Safety Swift eliminates entire classes of unsafe code. Another safety feature is that by default Swift objects can never be nil.
Mobile Application Development to Build Apps in C# - Xamarin Native User Interfaces Xamarin apps are built with standard, native user interface controls. Apps not only look the way the end user expects, they behave that way too. Native API Access Xamarin apps have access to the full spectrum of functionality exposed by the underlying platform and device, including platform-specific capabilities like iBeacons and Android Fragments. Native Performance Xamarin apps leverage platform-specific hardware acceleration, and are compiled for native performance. MarketWatch MarketWatch is one of the most visited financial news sites in the world. Kimberly-Clark Kimberly-Clark transformed their field sales process with a Xamarin app that reduced product proposal time from 40 hours to 2 hours. Bastion Bastion is an award-winning console game that was brought to the iPad using Xamarin. Xamarin apps use native UIs on every platform to enable the best possible experiences. Learn more about Xamarin Designers for Visual Studio and Visual Studio for Mac.