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C++/C++0x/C++11 reference - Cppreference

C++/C++0x/C++11 reference - Cppreference
Related:  C++11

Multithreading and Concurrency | Just Software Solutions - Custom Software Development and Website Development in West Cornwall, UK My book, C++ Concurrency in Action contains a detailed description of the C++11 threading facilities, and techniques for designing concurrent code. The just::thread implementation of the new C++0x thread library is available for Microsoft Visual Studio 2005, Microsoft Visual Studio 2008, Microsoft Visual Studio 2010, g++ 4.5.2 and g++ 4.6.1 on Windows, g++ 4.3, 4.4, 4.5 and 4.6 on Linux, and g++ 4.3, 4.4 and 4.5 on MacOSX. Order your copy today. C++ Concurrency in Action and Just::Thread Discounts My book C++ Concurrency in Action was finally published on 29th February 2012, after 4 years of work. It's hard to believe that I can actually hold a copy in my hand; it's just been files on my computer for so long. My book is a tutorial and reference to the thread library from the new C++11 standard. If you haven't already got a copy, you can order one direct from Manning, or from, or Discount on Just::Thread | Stumble It! | Submit to Reddit | Submit to DZone The problem

Google C++ Style Guide Definition: Streams are a replacement for printf() and scanf(). Pros: With streams, you do not need to know the type of the object you are printing. You do not have problems with format strings not matching the argument list. (Though with gcc, you do not have that problem with printf either.) Cons: Streams make it difficult to do functionality like pread(). Decision: Do not use streams, except where required by a logging interface. There are various pros and cons to using streams, but in this case, as in many other cases, consistency trumps the debate. Extended Discussion There has been debate on this issue, so this explains the reasoning in greater depth. Proponents of streams have argued that streams are the obvious choice of the two, but the issue is not actually so clear. cout << this; // Prints the address cout << *this; // Prints the contents The compiler does not generate an error because << has been overloaded. And so on and so forth for any issue you might bring up.

GNU Korea C++ Concurrency in Action C++ Concurrency in Action is a reference and guide to the new C++ 11 Standard for experienced C++ programmers as well as those who have never written multithreaded code. This book will show you how to write robust multithreaded applications in C++ while avoiding many common pitfalls. About the Technology Multiple processors with multiple cores are the norm these days. About the Book Without assuming you have a background in the subject, C++ Concurrency in Action gradually enables you to write robust and elegant multithreaded applications in C++11. Written for C++ programmers who are new to concurrency and others who may have written multithreaded code using other languages, APIs, or platforms. What's Inside Written for the new C++11 Standard Programming for multiple cores and processors Small examples for learning, big examples for practice About the Author Anthony Williams is a UK-based developer and consultant with many years experience in C++.

C Programming and Data Structures Course, IIT Kharagpur Programming Video Tutorials, P.P.Chakraborty SEE: Guide to Download NPTEL Video Lecture Course Description : Contents: Introduction C Programming Data Structuring: Case Study Problem Decomposition By Recursion Problem Decomposition By Recursion Merge sort And Quick sort Characters And Strings Arrays: Addresses And Contents Structures Dynamic Allocation Linked Lists Complexity (Efficiency) of Algorithms Asymptotic Growth Functions Asymptotic Analysis of Algorithms Data Structuring Search Trees 2-3 Trees Algorithm Design Graphs Conclusions Other Resources : Citation | Other Programming Courses » check out the complete list of Programming Video lectures Respected Sir,These Courses are very useful to the students to enhance their subject knowledge and also useful to the teaching staff to enhance their subject presentation skills.It's a boon to the student community as well as parents who opt for Quality Education. Reply message added successfully. Respected Sir, Its golden chance for me for utilizing this type of facilities.

ANSI/ISO 표준 C 1983년, 미국 규격 협회(American National Standards Institute, ANSI)는 C 언어의 표준을 제정하기 위해 X3J11이라는 위원회를 열었습니다. 매우 긴 기간동안 토론한 끝에 이 위원회의 보고서는 1989년 12월 14일 ANSX3.159-1989라는 이름으로 비준받아서, 1990년에 출판되었습니다. 대부분의 내용은 기존의 C 언어에서 가져온 것이며, 몇몇은 C++에서 (대부분 함수 prototype에 대한 것) 가져온 것입니다. 그리고 (논쟁의 여지가 있던 3중 음자(trigraph) 문자 시퀀스를 포함한) 다국적 문자 세트를 지원하는 기능도 포함시켰습니다. ANSI C 표준은 C run-time 라이브러리도 표준화시켰습니다. 그 후에 국제 표준 기구인 ISO는 미국 표준인 X3.159를 ISO/IEC 9899:1990으로 대체하여 국제 표준으로 만들었습니다. 1994년 `Technical Corrigendum 1(TC1)'은 표준에서 약 40 가지를 수정하였습니다. 이 글을 쓸 때, 표준의 완전한 개정판은 이제 막바지 작업에 들어 갔습니다. 오리지널 ANSI 표준은 많은 부분에서 결정한 부분에 대한 설명과, 작은 문제들에 대한 논의를 포함한 ``Rationale (이론적 해석)''을 포함하고 있습니다. C++11 FAQ C++ Language Tutorial This website uses cookies. By continuing, you give permission to deploy cookies, as detailed in our privacy policy. ok Search: Not logged in C++ Language These tutorials explain the C++ language from its basics up to the newest features introduced by C++11. Introduction Compilers Basics of C++ Program structure Compound data types Classes Other language features C++ Standard Library Input/Output with files Tutorials C++ LanguageAscii CodesBoolean OperationsNumerical Bases C++ Language Introduction:CompilersBasics of C++:Program structure:Compound data types:Classes:Other language features:Standard library:Input/output with files

gcc make : gcc ì´ì „íŽ˜ì´ì§€ë‹¤ìŒíŽ˜ì´ì§€ì°¨ë¡€ 2. gcc 강좌 2.1 gcc 에 대한 기본 이해 ëª…ë ¹í–‰ 상태에서 다음과 같이 ìž…ë ¥í•´ë´…ì‹œë‹¤. 여러분이 ì‚¬ìš©í•˜ê°™ê³ ìžˆëŠ” gcc ë²„ì „ì€ ì•Œì•„ë‘ê³ ì‹œìž‘í•˜ì…”ì•¼ê² ì£ ? [yong@redyong yong]$ gcc -v Reading specs from /usr/lib/gcc-lib/i386-linux/ gcc version [yong@redyong yong]$ gcc -v ì´ë¼ê³ ìž…ë ¥í•˜ë‹ˆê¹Œ ``Reading specs from..'' ì´ë¼ê°™ê³ ë§í•˜ë©´ì„œ ê·¸ 결과값을 ``gcc version''ì´ë¼ê³ ë§í•´ì£¼ê³ ìžˆìŠµë‹ˆë‹¤. 자, 어디서 gcc 에 대한 ì •ë³´ë¥¼ 읽어오는지 봅시다. /usr/lib/gcc-lib/i386-linux/ gcc 패키지가 ì–´ë–¤ 것으로 구성되어 있는지.. gcc ê°€ ì œëŒ€ë¡œ 설치되어 있는지 알아보면 ì¢‹ê² ì£ ? 다음과 같습니다. 마지막 /usr/lib/gcc-lib ë””ë ‰í† ë¦¬ì— 아래에 gcc 에 관한 ëª¨ë“ ë‚´ìš©ì´ 설치됩니다. 보통 다음과 같은 ë””ë ‰í† ë¦¬ 구조를 가집니다. /usr/lib/gcc-lib/<플랫폼>/< gcc ë²„ì „ > 2.2 gcc 사용하기 main () {} $ .

C++11 / C++0x Documentation « Punch Card You want to improve your “old” C++ code base by allowing new features or bug fixes to be enhanced with C++11? The questions you will face on the way are manifold. First, what exactly allows me C++11 to do? Where is some documentation? As a preparation for a lecture I’m holding in the next semester I was compiling a list of links to C++11 / C++0x documentation sites and as some kind of personal archive I will post them here: General C++11 / C++0x FAQ New Features (Overview) Compiler Support Standard Library Documentation I will update this list as I find new sources. -Martin Like this: Like Loading... HBase Home C++11 multithreading tutorial – part 2 C++11 multithreading tutorial - part 2 Posted on February 27, 2012 by Sol The code for this tutorial is on GitHub: In my last tutorial about using threads in C++11 we’ve seen that the new C++11 threads syntax is remarkably clean compared with the POSIX pthreads syntax. Using a few simple concepts we were able to build a fairly complex image processing example avoiding the subject of thread synchronization. We’ll start with a quick remainder of how we can create a group of threads in C++11. Compiling the above program on Mac OSX Lion with clang++ or with gcc-4.7 (gcc-4.7 was compiled from source): On a modern Linux system with gcc-4.6.x we can compile the code with: Some real life problems are embarrassingly parallel in their nature and can be well managed with the simple syntax presented in the first part of this tutorial. Other problems by their nature require some level of synchronization between threads. What has happened ???

Game From Scratch C++ Edition! Want to create a game using C++ and SFML? This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site. C++ is an evolving language standard and a great many tutorials out there are horrifically outdated or just plain bad. Similarly, most tutorials in books or on sites are by their very nature required to be very short and concise. This series is meant to be a living document, so if you have any questions on specific section, let me know and I will update accordingly! Finally, I don’t pretend to be an expert on C++ nor SFML, so if you see a mistake or you disagree with something I have said, let me know. Alright, lets get this started. EDIT: This tutorial was written a couple years ago and targets Visual Studio 2010. The Introduction Part 1 In this section we set up and configure your Visual C++ project and configure Visual C++ to work properly with SFML.

Open Multi-Methods for C++11, Part 1 Introduction This article is the first in a series about open multi-methods for C++11. In this installment, I will explain what they are, how they fit in the object-oriented paradigm, and make controversial statements. Subsequent articles will present a new library that implements open multi-methods, using the facilities provided by C++11 (in particular, variadic templates). The library's salient features are: fast, constant time dispatch using compact tables; arbitrary number of virtual and non virtual arguments; access to the next most specific specialization; and support for shared libraries and dynamic loading. The series will conclude with an in-depth presentation of the internals of the library. If you are impatient, you can grab the code from GitHub and read the documentation. Polymorphism and Poly-polymorphism Object-oriented programming (OOP) rests on three pillars: encapsulation, inheritance and polymorphism. I used to teach C++ classes when OOP was still a new thing. Conclusion