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C++/C++0x/C++11 reference - Cppreference

C++/C++0x/C++11 reference - Cppreference
Related:  C++11

Multithreading and Concurrency | Just Software Solutions - Custom Software Development and Website Development in West Cornwall, UK My book, C++ Concurrency in Action contains a detailed description of the C++11 threading facilities, and techniques for designing concurrent code. The just::thread implementation of the new C++0x thread library is available for Microsoft Visual Studio 2005, Microsoft Visual Studio 2008, Microsoft Visual Studio 2010, g++ 4.5.2 and g++ 4.6.1 on Windows, g++ 4.3, 4.4, 4.5 and 4.6 on Linux, and g++ 4.3, 4.4 and 4.5 on MacOSX. Order your copy today. C++ Concurrency in Action and Just::Thread Discounts My book C++ Concurrency in Action was finally published on 29th February 2012, after 4 years of work. It's hard to believe that I can actually hold a copy in my hand; it's just been files on my computer for so long. My book is a tutorial and reference to the thread library from the new C++11 standard. If you haven't already got a copy, you can order one direct from Manning, or from, or Discount on Just::Thread | Stumble It! | Submit to Reddit | Submit to DZone The problem

Game From Scratch C++ Edition! Want to create a game using C++ and SFML? This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site. C++ is an evolving language standard and a great many tutorials out there are horrifically outdated or just plain bad. Similarly, most tutorials in books or on sites are by their very nature required to be very short and concise. This series is meant to be a living document, so if you have any questions on specific section, let me know and I will update accordingly! Finally, I don’t pretend to be an expert on C++ nor SFML, so if you see a mistake or you disagree with something I have said, let me know. Alright, lets get this started. EDIT: This tutorial was written a couple years ago and targets Visual Studio 2010. The Introduction Part 1 In this section we set up and configure your Visual C++ project and configure Visual C++ to work properly with SFML.

sparsehash - Project Hosting on Google Code An extremely memory-efficient hash_map implementation. 2 bits/entry overhead! The SparseHash library contains several hash-map implementations, including implementations that optimize for space or speed. These hashtable implementations are similar in API to SGI's hash_map class and the tr1 unordered_map class, but with different performance characteristics. They also contain code to serialize and unserialize from disk. Recent news: 23 Ferbruary 2012 A backwards incompatibility arose from flattening the include headers structure for the <google> folder. This is now fixed in 2.0.2. 1 February 2012 A minor bug related to the namespace switch from google to sparsehash stopped the build from working when perftools is also installed. This is now fixed in 2.0.1. 31 January 2012 I've just released sparsehash 2.0. The google-sparsehash project has been renamed to sparsehash. I bumped the major version number up to 2 to reflect the new community ownership of the project. 18 January 2011 20 December 2011

Virtual Machine Creator Note! The required green field decides your disk size! " Floppy Disk Drive " Enable this if you want access to your floppy drive. Use Auto Detect, or select device/drive letter. " CDROM #1 " This is your physical CDROM. " Disk #1 " Select the size of your virtual disk. " Disk #2 " If you want a second disk, activate it and select disk size. " SCSI? You will need VMware Tools to support the LsiLogic SCSI controller in Windows!

GNU Korea C++ Concurrency in Action C++ Concurrency in Action is a reference and guide to the new C++ 11 Standard for experienced C++ programmers as well as those who have never written multithreaded code. This book will show you how to write robust multithreaded applications in C++ while avoiding many common pitfalls. About the Technology Multiple processors with multiple cores are the norm these days. About the Book Without assuming you have a background in the subject, C++ Concurrency in Action gradually enables you to write robust and elegant multithreaded applications in C++11. Written for C++ programmers who are new to concurrency and others who may have written multithreaded code using other languages, APIs, or platforms. What's Inside Written for the new C++11 Standard Programming for multiple cores and processors Small examples for learning, big examples for practice About the Author Anthony Williams is a UK-based developer and consultant with many years experience in C++.

C++ Language Tutorial This website uses cookies. By continuing, you give permission to deploy cookies, as detailed in our privacy policy. ok Search: Not logged in C++ Language These tutorials explain the C++ language from its basics up to the newest features introduced by C++11. Introduction Compilers Basics of C++ Program structure Compound data types Classes Other language features C++ Standard Library Input/Output with files Tutorials C++ LanguageAscii CodesBoolean OperationsNumerical Bases C++ Language Introduction:CompilersBasics of C++:Program structure:Compound data types:Classes:Other language features:Standard library:Input/output with files libMesh - A C++ Finite Element Library Blog : Mathematica and NVIDIA in Action: See Your GPU in a Whole... September 14, 2010 — Angela Sims, Partnership Support Specialist Wolfram Research is partnering with NVIDIA to integrate GPU programming into Mathematica. CUDA is NVIDIA’s performance computing architecture that harnesses modern GPU’s potential. The new partnership means that if you have GPU-equipped hardware, you can transform Mathematica‘s computing, modeling, simulation, or visualization performance, boosting speed by factors easily exceeding 100. Afraid of the programming involved? If you find yourself near San Jose, California the week of September 20, stop by the GPU Technology Conference 2010.

ANSI/ISO 표준 C 1983년, 미국 규격 협회(American National Standards Institute, ANSI)는 C 언어의 표준을 제정하기 위해 X3J11이라는 위원회를 열었습니다. 매우 긴 기간동안 토론한 끝에 이 위원회의 보고서는 1989년 12월 14일 ANSX3.159-1989라는 이름으로 비준받아서, 1990년에 출판되었습니다. 대부분의 내용은 기존의 C 언어에서 가져온 것이며, 몇몇은 C++에서 (대부분 함수 prototype에 대한 것) 가져온 것입니다. 그리고 (논쟁의 여지가 있던 3중 음자(trigraph) 문자 시퀀스를 포함한) 다국적 문자 세트를 지원하는 기능도 포함시켰습니다. ANSI C 표준은 C run-time 라이브러리도 표준화시켰습니다. 그 후에 국제 표준 기구인 ISO는 미국 표준인 X3.159를 ISO/IEC 9899:1990으로 대체하여 국제 표준으로 만들었습니다. 1994년 `Technical Corrigendum 1(TC1)'은 표준에서 약 40 가지를 수정하였습니다. 이 글을 쓸 때, 표준의 완전한 개정판은 이제 막바지 작업에 들어 갔습니다. 오리지널 ANSI 표준은 많은 부분에서 결정한 부분에 대한 설명과, 작은 문제들에 대한 논의를 포함한 ``Rationale (이론적 해석)''을 포함하고 있습니다. C++11 FAQ Google C++ Style Guide Definition: Streams are a replacement for printf() and scanf(). Pros: With streams, you do not need to know the type of the object you are printing. You do not have problems with format strings not matching the argument list. (Though with gcc, you do not have that problem with printf either.) Cons: Streams make it difficult to do functionality like pread(). Decision: Do not use streams, except where required by a logging interface. There are various pros and cons to using streams, but in this case, as in many other cases, consistency trumps the debate. Extended Discussion There has been debate on this issue, so this explains the reasoning in greater depth. Proponents of streams have argued that streams are the obvious choice of the two, but the issue is not actually so clear. cout << this; // Prints the address cout << *this; // Prints the contents The compiler does not generate an error because << has been overloaded. And so on and so forth for any issue you might bring up.

Collected Papers of Alexander A. Stepanov CloudUSB - CloudUSB Computer