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Education Needs a Digital-Age Upgrade

Education Needs a Digital-Age Upgrade

Mobile Learning Proves to Benefit At-Risk Students Digital Tools Teaching Strategies Wireless Reach/Qualcomm As we explore the potential of mobile learning, especially as it relates to reaching out to disenfranchised students, the most recent results from Project K-Nect seem that much more relevant. The pilot program based in North Carolina, which we covered here on MindShift, was designed to make math more engaging for low-income kids with the use of mobile phones in Onslow County School System. This is just a math program. Imagine how it could play out with other subjects. In its third year, the program has more than proven successful. By the end of the fall 2010 semester, 89 percent of the Algebra I students reported they are more motivated to learn math compared to 76 percent at the beginning of the semester. 90 percent of the Project K-Nect students in Algebra I and 100 percent of the Algebra II students demonstrated proficiency on their end of course exams. And this is just a math program. Related

Scrapbooking, Greetings, Slideshows and More at Smilebox Review: The Edupunks' Guide, by Anya Kamenetz I have now had the chance to read The Edupunks' Guide and can now form some opinions based on what I've seen. And if I were forced to summarize my critique in a nutshell, it would be this. Edupunk, as described by the putative subculture, is the idea of 'learning by doing it yourself'. The Edupunks' Guide, however, describes 'do-it-yourself learning'. The failure to appreciate the difference is a significant weakness of the booklet. Let me explain. By contrast, the edupunk way is to cook Thai food, and in so doing, learn how to be a good chef. Now based on the discussion that has already taken place in this iDC forum, I would expect Anya Kamemetz's first response to be something along the lines of "I know that; I do encourage learning by doing." A simple example is learning to make pizza. But watching a video instead of watching a person (or taking a class) isn't what makes something edupunk. What DO we mean by education, exactly? That's very good. Oh, and how. Should I go on?

Web 2.0 Teaching Tools Wired Campus A Web-based game that uses the brainpower of biology novices to understand molecules key to life and disease is producing working designs of those molecules in a Stanford University laboratory—and the process could influence the way scientific discovery works. RNA molecules—DNA’s single-stranded relative—play key roles in cell function. Those roles depend on RNA shapes, the way the shape of a key determines which lock it can open. And that’s where things get tricky. RNA shapes depend on how the molecules’ components fit together, but the rules that govern what fits where are not well understood. The game EteRNA, which was started by the Stanford biochemist Rhiju Das and the Carnegie Mellon computer scientist Adrien Treuille, allows researchers to farm out some of the intellectual legwork behind RNA design to 26,000 players, rather than a relatively few lab workers. The community of players then votes for the blueprint it thinks will have the best chance of success in the lab.

10 Awesome Tools To Make Infographics Advertisement Who can resist a colourful, thoughtful venn diagram anyway? In terms of blogging success, infographics are far more likely to be shared than your average blog post. This means more eyeballs on your important information, more people rallying for your cause, more backlinks and more visits to your blog. In short, a quality infographic done well could be what your blog needs right now. Designing An Infographic Some great tips for designing infographics: Keep it simple! Ideas for infographic formats include: Timelines;Flow charts;Annotated maps;Graphs;Venn diagrams;Size comparisons;Showing familiar objects or similar size or value. Here are some great tutorials on infographic creation: Creating Your Infographic Plan and research.If required, use free software to create simple graphs and visualisations of data.Use vector graphic software to bring these visualisations into the one graphic. Free Online Tools For Creating Infographics Stat Planet Hohli Creately New York Times Many Eyes Wordle

Online video lessons flipping classrooms left and right In soothing tones, he explains everything from chemistry to credit default swaps, from algebra to economics, to about 2 million students a month, imparting roughly 200,000 lessons a day. And Salman Khan never loses his voice. As an educator, he's just now finding it, as the improbable creator of a free, Web-based video library whose pitch-perfect approach to bedeviling concepts has vaulted him into the education reform conversation — in Colorado and worldwide. "It's weird for me," says the 34-year-old Khan. "You don't expect people to recognize you, especially when you make math videos on YouTube." That task has expanded a bit since he first lashed together an online algebra lesson to help a cousin. Using technology to reach schools and homes around the world as either a stand-alone curriculum or a supplemental tool, the nonprofit Khan Academy (khanacademy.org) has doubled its users from over just three months ago and increased its audience 10-fold over last fall. Start of a legend?

PROBLEM BASED LEARNING DESCRIPTION As an MBA, you will have to be an accomplished problem-solver of organizational design and change situations. You will also have to be a self-directed learner your entire professional life, as knowledge in the field of management will change, and you will continuously be meeting new and unexpected challenges. The consideration of these factors such as these dictates the wisdom of a problem-based, student-centered, self-directed program that will allow you, the student, in collaboration with your group and instructor, to design an experience tailor-made to your individual needs. What Is Problem-Based Learning (PBL)? Problem-based learning (PBL) is an approach that challenges students to learn through engagement in a real problem. Problem-based learning is student-centered. Learning takes place within the contexts of authentic tasks, issues, and problems--that are aligned with real-world concerns. Where Did PBL Come From and Who Else is Using It? Why PBL? How Does PBL Work? Phase 1. Phase 2.

"High-Tech Fun: The Best of Online and Face-to-Face Learning" Henry J. Eyring Author Henry J. Eyring (Rexburg, ID) serves as advancement vice president at Brigham Young University-Idaho. He was invited to BYU-Idaho in 2006 by Kim Cl... There is a timely lesson for today's education innovators in an Isaac Asimov short story that this year will celebrate its sixtieth birthday. The story's young protagonist, eleven-year-old Margie, comes upon a real book found by her older friend Tommy in the attic of his house. Even more amazing to Margie is the idea that these students of long ago didn't stay at home to learn from their personal mechanical teachers. Upon reflection in her own private study room, though, Margie begins to imagine the unique benefits of this old style of learning: All the kids from the whole neighborhood came, laughing and shouting in the schoolyard, sitting together in the schoolroom, going home together at the end of the day. And the teachers were people... Margie was thinking about how the kids must have loved it in the old days.

Problem-based learning Problem-based learning (PBL) is an exciting alternative to traditional classroom learning. With PBL, your teacher presents you with a problem, not lectures or assignments or exercises. Since you are not handed "content", your learning becomes active in the sense that you discover and work with content that you determine to be necessary to solve the problem. In PBL, your teacher acts as facilitator and mentor, rather than a source of "solutions." Problem based learning will provide you with opportunities to examine and try out what you know discover what you need to learn develop your people skills for achieving higher performance in teams improve your communications skills state and defend positions with evidence and sound argument become more flexible in processing information and meeting obligations practice skills that you will need after your education A Summary of Problem-Based Learning: This is a simplified model--more detailed models are referenced below. 1. 2. 3. 4. 5. 6. 7. 8.

Reflections on Inflections Email Share August 19, 2011 - by Tom Vander Ark 0 Email Share Inflection point Inflection points reflect a change in the slope of a curve—a point of accelerated growth that, combined with linked events, marks the beginning of a different future. Midway through 2011 we can look back on a few recently passed milestones and can predict a few learning innovation inflections just ahead. Learning anywhere. It started with search, then Wikipedia, and then open educational resources with Kahn Academy being the most publicized, new resource. Learning on the go. Access devices (tablets, netbooks) are so cheap, schools can’t afford not to shift from print to digital instructional materials. Blended universe. There will be three related inflection points in the next few years. Flood of data. Your brain on customization. A few individualized networks (Big Picture, AdvancePath*) give us pictures of alternatives to a system based on age cohorts and seat time. Closing the global secondary gap.

Study: Kids Are the Road to Tech Innovation Over the course of 2010, Latitude Research completed a multi-phase innovation study, Children's Future Requests for Computers and the Internet, asking kids across the world to draw the answer to this question: "What would you like your computer or the Internet to do that it can't do right now?" This study is part of a larger research initiative by Latitude that positions younger generations as a window into the future of technology, capable of informing tech experiences that resonate with people of all ages. Download the study summary (PDF) for Children's Future Requests for Computers and the Internet. Kim Gaskins is Director of Content Development at Latitude, an international research consultancy. Visit latd.com/ for other studies in Latitude's open innovation series. More than 200 kid-innovators, ages 12 and under, from North America, Latin America, Europe, Africa, South Asia and Australia, submitted drawings of their imagined technologies. To view a larger version, click here.

eText: Is It Ready? Are We Ready? eText | Viewpoint eText: Is It Ready? Are We Ready? After spending a significant portion of the past two years researching and "test driving" eText in the many formats and sources that currently exist, I have come to a number of initial conclusions about the nature and application of eText in higher education (the educational level to which I limited my studies and investigation). I've seen that most of the possible implementation strategies for eText seem quite logical and are based on existing technologies that have been available to the higher education community for some time. What are some of the attributes of eText, and what are the related issues institutions looking into eText are considering? A Universal eReader Software Platform: The adoption of an eReader software platform that supports any eText that has been either converted from existing hardback textbooks or created by aggregating digital content from any source, is critical.

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