Visual3D Game Engine iTorque 2D | Products | GarageGames.com Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. Object-oriented programming Transparent interconnection with external C++ objects Built-in fast 2D math (vectors, matrices, and quaternions with all corresponding functions) Well-documented standard library (hundreds of functions out-of-the box) Physics Torque 2D uses Box2D as its physics system. Sound Older Versions
UDK - Unreal Development Kit - Epic Games Hamster Emporium Last week, Rick Ballard came by my office for a consult. He had caught Xcode at a crash in objc_msgSend(). The crash looked like an intermittent problem that had been plaguing Xcode for months. So he called the local expert on debugging objc_msgSend(). The good news was that Rick's crash was reliably reproducible. So you crashed in objc_msgSend(). The object pointer itself looked plausible. The object pointer was good, and the method cache was not: the failure was on the chain between them. The object's isa pointer was not so good. Go back to the board. Aha! malloc_history works with a pointer to the middle of an allocation, too. But where was the buffer? Theory: the compiler or runtime had allocated too little memory for the instance of class DVTSourceModelItem, and ordinary ivar access had overrun that allocation. We tested the overrun theory again. No more ideas. Bang! Disassemble. Diagnosis: clang compiler bug in bitfield ivars. Elapsed time: about three hours.
Contrasting Values Attitudes and Behaviors Talking for the sake of talking is discouraged. In days past in their own society, Indians found it unnecessary to say hello, good-bye, how are you, and so on. Educational Considerations The difference in the degree of verbosity may create a situation in which the Indian does not have a chance to talk at all.
Quest3D GAME Engine cocos2d for iPhone Portal Content - What is TV3D? The TV3D SDK is a complete 3D middleware solution for programmers looking to create anything from next generation games to complex simulations. By using our complete API and your favorite development language, you can write less code, and get more done in a shorter amount of time. The entire TV3D SDK has been built from the ground up to give the programmer total control over every aspect of their 3D world. Complete control is maintained through a very easy to learn system of objects, each with a very specific set of functions. This easy to learn system still gives you all the power of programming with DirectX, without having to learn a complex API. Our multi-language technology is an industry first, giving you the ability to program using the language you are most comfortable with. Optimized rendering pipeline Managed per-pixel/vertex lighting system Managed shadowing engine Complex particle system with editor Internal shader effects with HLSL shader semantics Animation blending and morphing
Nearest Neighbor Image Unit Description This is a plug-in for all applications that use Core Image (including Acorn, Pixelmator, and Opacity) to provide the ability to perform nearest-neighbor scaling. Example: This image is scaled to 10× its original size. Mercurial repository If you want to contribute bug-fixes or enhancements to the Nearest Neighbor Image Unit, the easiest way to do that is to clone the Mercurial repository for the Nearest Neighbor Image Unit. To do this, type this command into a terminal: hg clone I provide the Nearest Neighbor Image Unit source code under a three-clause BSD license.
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