Cable's Esoteric Guide for Tulpae By Cable Before we start, let’s smooth some things out. The matter of creating of tulpa can be seen from many perspectives. Some approach the project psychologically and others metaphysically. Some make a hodge podge of it. The Digital World Is the Real World Ike Nassi is something of a renaissance man in IT, having held senior technical positions at SAP AG, Cisco Systems Inc., Apple Computer Inc., Digital Equipment Corp. and several other companies. He's now the senior vice president for research at SAP Labs U.S. in Palo Alto, Calif. Nassi founded Firetide Inc. and co-founded Encore Computer Corp., and he helped start the Computer History Museum in Mountain View, Calif. He has held positions at Stanford University, MIT, Boston University and the University of California, Berkeley. Nassi played key roles in the design of the Ada programming language and the Mach operating system.
The Beast (game) An ARG is a game which deliberately blurs the line between the game and the real world. Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors playing game characters. The mantra of The Beast, and most other ARGs, is "This is not a game." When a player reads a character's blog, or looks at his employer's website, or even speaks to him on the phone, the character never indicates that he is anything but what the game says he is, whether that's a professor of biology, a kidnapped child, a DP artist, or a robot bounty hunter.
Difference between tulpae and us Some of the most real things we experience are not part of what most consider reality. If you were told it were possible to convince your mind that something existed when it physically didn’t, and that it would become real to you, would you believe it? Maybe down to small, inanimate things or superstitions – seeing faces in shadows or shapes in half-awake states that seem to be people. Nine Inch Nails Using Alternate Reality Game (ARG or “Big Game”) To Market New Album I think the concept of marketing using “big games” or ARG’s is one of the most exciting marketing concepts that has emerged in recent years. The way it combines customer experience, co-creation, word of mouth, and customer engagement and lets not forget FUN, makes it a very powerful tool in a marketers repertoire. As Trent says though this is not just about marketing but a new form of entertainment. To promote new album “Year Zero,” Nine Inch Nails frontman Trent Reznor is using a multimedia scavenger hunt that leads fans to online destinations, reports CNN. The campaign will encompass everything from cryptic phrases on T-shirts to Orwellian Web sites to MP3s found on USB drives in bathrooms at NIN concerts.
Irish's Creation Guide By Irish Reasons for following this guide I won’t tell you to follow this guide because it’s the ALMIGHTY GUIDE OF KNOWING EVERYTHING. I’ll just say this, I have no reason why you should follow my guide. If you feel like following it then more power to you. This guide is basically my way of giving out info to you. Disability Rights and Access to the Digital World Daniel Goldstein and Gregory Care The typical federal disability rights case involves a disabled worker in a dispute over reasonable accommodations or a disabled patron claiming that there is a physical barrier to access to a public accommodation or government facility. While those types of matters are an important part of carrying out the promise of the Americans with Disabilities Act (ADA) and other disability rights laws, access to digital technology is emerging as a new frontier in the enforcement of civil rights for persons with disabilities. In these cases, the analysis turns not on accommodations or architectural guidelines, but whether the person with a disability has equal access to a program or activity which, in the digital world, often centers on the need for effective communication.
Tulpa Tulpa (Tibetan: སྤྲུལ་པ, Wylie: sprul-pa; Sanskrit: निर्मित nirmita and निर्माण nirmāṇa; "to build" or "to construct") also translated as "magical emanation", "conjured thing"  and "phantom"  is a concept in mysticism of a being or object which is created through sheer spiritual or mental discipline alone. It is defined in Indian Buddhist texts as any unreal, illusory or mind created apparition. According to Alexandra David-Néel, tulpas are "magic formations generated by a powerful concentration of thought." It is a materialized thought that has taken physical form and is usually regarded as synonymous to a thoughtform. Indian Buddhism One early Buddhist text, the Samaññaphala Sutta lists the ability to create a “mind-made body” (manomāyakāya) as one of the "fruits of the contemplative life".
The Real World vs. the Digital World Way to state the obvious, huh? Let me elaborate. Something I notice often these days, maybe because I have children of elementary school age who spend WAY too much time glued to a laptop or iPad screen, is the big difference between how quickly and easily things can be done and undone in the digital world versus the physical world. In the digital world one can design anything (a desk, a policy, a network) fairly quickly. And in the digital world nearly any mistake can be undone, usually with a single click or keyboard shortcut, which makes it easier to take risks and try things you’ve never tried. I Love Bees I Love Bees was first advertised by a hidden message in a Halo 2 trailer; players who investigated the titular website discovered that the pages appeared to be hacked by a mysterious intelligence. As players solved puzzles, audio logs were posted to the ilovebees.com site which gradually revealed more of the fictional back-story, involving a marooned artificial intelligence stranded on Earth and its attempts to put itself back together. I Love Bees was a marketing success; 250,000 people viewed the ilovebees website when it was launched in August 2004, and more than 500,000 returned to the site every time the pages were updated. More than three million visitors viewed the site over the course of three months, and thousands of people around the world participated in the game.
How to play the Midnight Man Game with Rules It is highly recommended that you do not play the midnight game, however here are some instructions for thrill seekers. Do at your own risk; 1. It must be exactly 12:00 AM when you begin the ritual, or else it will not work. You will need; Candles Paper and Pencils A wooden front door Salt A pin needle All the lights in the house off Call of Duty as Historical Reenactment When I was 8, I was enrolled into a summer camp at Genesee Country Village and Museum. The village was a living museum where costumed interpreters talked about the life of an eighteenth to nineteenth century village. The purpose of the summer camp was to learn about lifeways during this period, as well as learn skills which have fallen out of practice such as sewing, basketry, spinning wool, and printing. In addition to actual skills, the camp included a variety of games from this period and live demonstrations of a range of crafts. Participants in the camp were expected to dress in period clothing, pack lunches in cotton bags or baskets, drink only from tin cups, and girls had to wear bonnets or braid their hair. Not only were we learning about the past, we were directly engaging with it, immersed in a colonial world.
The Slender Man Movie by AJ Meadows The Slender Man is a product of the internet. It all started back in 2009 with a thread on the SomethingAwful forums, when Victor Surge posted a picture he made of a tall man-like being with long arms he dubbed 'The Slender Man' as a part of their 'Paranormal Images' Photoshop contest. It wasn't long before other members posted their own Slender Man pictures and the internet caught wind of the creepy creation. Soon, the internet was ablaze with various forums and communities adding to the Slender Man lore. The stories tell of a tall, thin, human-like creature (appearing to wear a suit) who snatches up children and in some cases adults as well. The Slender Man watches and stalks its prey before consuming it.