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Virtual Reality And Augmented Reality In Education - eLearning Industry

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space! Classroom Applications Not Just Another Fad There are endless ideas and possibilities for using AR.

5 Top Augmented Reality Apps for Education The concept of augmented reality has been in existence for a few years now despite the fact that many users of mobile devices are under the impression that it is a new phenomenon. New technologies such as Google’s augmented reality glasses which are the first computing eyewear are still in the testing phase. This leads mobile device users to believe augmented reality is new on the horizon. Pin it Even though Google Glasses have yet to be officially released, there are hundreds of augmented reality apps that you can get for your smartphone which work just as well. 1. This is an augmented reality app which makes learning about astronomy interesting and fun. Simply hold your smartphone up in the direction of the sky to receive automatic identification of stars and constellations. Google Sky Map is a free augmented reality app and works with Android 1.6 and higher. Download Google Sky Map (Android) 2. Recently released by PBS KIDS, FETCH! FETCH! Download FETCH! 3. Download GeoGoggle (Android)

How Augmented Reality Works | HowStuffWorks Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s. Computer graphics have become much more sophisticated since then, and game graphics are pushing the barriers of photorealism. Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Augmented reality is changing the way we view the world -- or at least the way its users see the world.

What is augmented reality (AR)? - Definition from WhatIs.com Augmented reality is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. Boeing researcher Thomas Caudell coined the term augmented reality in 1990, to describe how the head-mounted displays that electricians used when assembling complicated wiring harnesses worked. One of the first commercial applications of AR technology was the yellow "first down" line that began appearing in televised football games sometime in 1998. Today, Google glass and heads-up displays in car windshields are perhaps the most well-known consumer AR products, but the technology is used in many industries including healthcare, public safety, gas and oil, tourism and marketing. Learn how augmented reality is being used by phlebotomists:

The Augmented Future Of eLearning: Augmented Reality In eLearning - eLearning Industry In this article, you are going to witness the first iteration of a new type of head mounted display that is going to change the way we see the world. It will fundamentally change the way in which we learn about new subjects, and how we apply that knowledge in our everyday lives. The Microsoft HoloLens is the first product of its kind to change the environment around you. This technology is about to radically change the way in which you learn, and will hopefully revolutionize your perspective in regards to how you examine the world. What is Augmented Reality? You might be thinking; what is augmented reality? Applications of Augmented Reality in eLearning Microsoft is the first software company to create and realize a fully augmented consumer device to do just that. Imagine that you just bought a new home and you still need to install some fixtures to get the lights working. In regards to digital or virtual learning scenarios, is the concept of the virtual classroom.

5 reasons to use Augmented Reality in Education - Augment News By integrating augmented reality into your lectures, you’ll capture the attention of your audience. You will have their undivided attention. For instance, a teacher in dentistry integrated Augment into his lessons to show 3D models of teeth and how the human jaw works. Let your audience participate! Students are able to access models on their own devices via Augment’s app. Prototypes, physical models, and detailed illustrations and posters are all extremely expensive. With Augment, you do not have to invest in physical materials. With a simple a scan, students can access augmented models representing anything from a part of the human anatomy to a famous monument to a molecule. Incorporating Augment into your lessons will make your students excited about learning. Introducing augmented reality to your students, will enable them to discover unknown passions and inspire their future endeavors. Let student imagination runs wild! We deliver FREE ACADEMIC LICENSES!

Augmented Reality: A new way of augmented learning Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. This system has been shown to improve life-time learning performance. What is Augmented Reality? Implications of AR for Education Conclusions References

How to Transform Your Classroom With Augmented Reality Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before. In fact, while I was first introduced to Augmented Reality through the Aurasma App, I never imagined that while walking through a trendy neighborhood in Washington D.C. this past summer, I would come across the first public interactive augmented reality mural dedicated to the life of the actor Paul Robeson. It was at this moment that I realized that Augmented Reality was a way to bring a new dimension to learning. What is “Augmented Reality”? Augmented Reality (AR) content can be accessed by scanning or viewing a trigger image with a mobile device that creates a subsequent action. How can I start using AR in my classroom? Using the Aurasma App and Aurasma Studio, you can create your own “Auras” (or AR experiences), and use them to engage students in creative ways. And why exactly should I start doing this?

The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - Touchstone Research List updated on 9/16/2016 Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently; but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education. Around 90% of what we see and do is retained, which is something that has always been missing from education; students do not retain as much information if they are just reading a textbook compared to having more real applications of what they’re learning. Which is why VR and AR in education are so beneficial; these technologies engage students in a completely new way which is more fun and engaging for them, and it increases retention. Several companies are currently working on innovations in this space; and the work we’ve seen so far is surely a good sign of things to come. UnimersivUnimersiv is a VR learning platform which releases educational content on a monthly basis.

Augmented and Virtual Reality: Where Is the Educational Value? -- THE Journal Ed Tech Trends Augmented and Virtual Reality: Where Is the Educational Value? K-12 schools are beginning to see the educational value of virtual and augmented reality and are investing in these technologies even though price points are still aimed at higher-end markets. In the Methacton School District in a Philadelphia suburb, a high school oceanography class recently visited the Great Barrier Reef, while a Spanish class traveled to cities in Spain and Mexico. The students and their teachers were taking part in the Google Expeditions Pioneer Program to test out a virtual reality (VR) platform built for the classroom using Google Cardboard, which requires only a smartphone, an inexpensive cardboard phone holder and an accompanying app. Chris Lloyd and Layla Lyons, teachers who work as technology integration specialists in the district, said the expeditions were a nice complement to topics that certain classes were working on and the technology itself was fairly straightforward to deploy.

2016 is turning out to be an amazing year for augmented reality One way to tell that a new market is coming of age here in Silicon Valley is when special-purpose venture funds are formed to focus on it. Augmented reality has just achieved that milestone, with the launch of Super Ventures. The fund itself is small, but the event served as a great touch point for members of the still-close-knit AR community to come together and provide some insight on the future of AR, both for consumers and developers. It also serves as a sneak peak at the state of the industry ahead of the much-larger annual flagship Augmented World Expo this coming June. What makes AR special? Augmented reality is characterized by combining views of the “real world” with computer-generated content. Running untethered is even more important for AR than for VR. AR doesn’t always require a geeky, new wearable Unlike with VR, many AR applications run on either standard, or slightly-enhanced, mobile devices. Processing power remains an issue: The cloud provides one answer

Augmented Reality in Education: How AR is Improving Learning Augmented reality (AR) is proving to be a phenomenal tool for teaching and training, for any age and skill level. In a classroom setting, AR is the difference between learning about something and experiencing it firsthand. Educators are slowly adopting apps and programs that allow them to bring that experience to their students while keeping them totally engaged in the lesson. Augmented Reality in the Classroom AR combines the real world with technology to create a layer of digital over the physical. For example, a lot of AR content is accessed by scanning a "trigger image" with a phone or tablet to pull up a video, image, game or display. For teachers and students, this can translate into many areas of the classroom. Augmented Reality Tools for Teaching There are so many ways to use Augmented Reality in education effectively, and the list of examples is endless. Quiver - Quiver allows kids to color the provided pages and then watch their creations come to life. Fetch Lunch Rush!

Using Mobile Devices, Wearable Technology and Augmented Reality to Improve Learning and Performance - eLearning Industry For now, we don’t have to worry about cyborgs; however, this will change as groups are working on some very Borg like abilities. Today I’ll talk about why this is good for your students. Being AR-similated The Borg had implants that allowed them to augment their reality—these visual displays and interfaces provided each Borg with extra information. Replacing Learning Performance support has been around for some time and can be used to bypass the learning function. Some applications of how you might use these technologies to bypass learning are: Supporting Learning Besides bypassing learning, these tools can also be set up to support learning. In this regard, think about your subject experts and how attuned they are to their work. In addition, these devices can support learning by providing additional information about your content. Some applications of how you might use these tools to support learning are: Ghost Runner Leader board from OnTheGo Platforms on Vimeo. Joining the Hive

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