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Roleplaying Tips for game masters for all role-playing systems

Roleplaying Tips for game masters for all role-playing systems
The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group. Questions are divided into broad categories. And similar questions and bunched into groups within their category. For brevity, I cut out most follow-up explanation type questions, such as "Why", "how come", and so on. Introduction Questions Give a two or three word description of yourself. Physical Traits How old are you? History Where is your homeland? Family Who were your parents? Relationships Do you have any close friends? Personality/Beliefs Related:  RPG Toolsgmjason

Character Sheets from Dyslexic Studeos The Hypertext d20 SRD (v3.5 d20 System Reference Document) Chaotic Shiny - RPG-Related Generators Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Zen and the Art of the Fireball&|&Troll in the Corn... So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu A party lives and dies by teamwork. Too often, the failure of one creates the failure of many. The Essence of Tactics Retain your ability to act, and deny your enemy the ability to act. An enemy who is dead is denied all future actions. Two bloodied enemies have twice as many actions as one untouched and one dead enemy. A sleeping enemy is denied actions until he awakes. A slowed or immobilized enemy is denied actions only as long as nothing is within his reach. An action which misses is equivalent to an action not taken. While death is permanent, a great and mighty enemy cannot be killed quickly. The master neither rushes to battle, nor flees it. The weak enemy stings lightly, but falls quickly. Democracy Aid Choice

Lets Code ... an MMO! Introduction My name is Michael Goodfellow. The first time I touched a computer was probably in 1971, and I immediately wanted to know how to program it. I worked in the software industry from 1975 to 2005, when I retired on disability. And yes, I still write code. Who knows why? I learned programming writing computer games (which were played on typewriter-style terminals connected to mainframes), but I never got to write one professionally. But now Minecraft has come out and become a hit -- and it's a one-person project. When I've worked on projects before, it's just been me, the computer and complete silence, since none of my friends are interested in this kind of impossible project. Finally, I know there are many other open source projects out there with rich frameworks. The fact is, writing code with a blank slate where you can go off in any direction is fun. So let's get coding! Part 1: It's a Small World Since Minecraft is so popular, let's start with a world made of cubes. The Demo

Series: Friends, Foes & Followers « : Lýthia.com January 15, 2008 Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without. Illustrated by Richard Luschek, the file contains the following characters: a brigand leader,a huntsman,a Kath tribal shaman,a labourer,a Laranian priest,a thief,a litigant (yes, the two are different),a manservant,a harper,a physician,an outcast Ymodi warrior, anda village idiot (everyone’s favourite) by Kerry Mould Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. a clothier,a Drûghu chieftain,a jeweller,a locksmith,a mason,an ostler,a Sarajinian priest,a tournament knight, anda Yeoman. by Kerry Mould by Kerry Mould, Jeremy Baker, Sophia Tribad January 20, 2008 The HârnCon III Edition by Various

Characters with Character: Random Personality Generator If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Sometimes the class, race and skill combo strikes a chord, but usually it’s just numbers. Using the Generator is a snap. Motivation: What is it that really gets your character’s motor running? Instinct: What is your character’s first reaction to a threat (physical or otherwise)? Approach: What archetype is your character best known for being? Now just because every character in D&D is combat-capable does not necessarily make them all warrior-type personalities. Raven, Revenant Tempest FighterMotivation 8 (Intense Experience); Instinct 10 (Invoke Tradition); Approach 12 (Ethereal Mystic) Most living beings fear death. Serious Skills Similar Posts:

The Alignment System A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil. Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent. Good vs. Good characters and creatures protect innocent life. "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. "Evil" implies hurting, oppressing, and killing others. People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Being good or evil can be a conscious choice. Law vs.

Slack n Hash- Name Generators After much deliberation… goodbye. Sort of. For now. I've neglected this site for a good couple of years, and let's face it, the months leading up to that point weren't exactly stellar either. It started out as a desperate attempt to hang onto the whole d20 System malarkey, and later on it collapsed into utter irrelevance. I missed pretty much every deadline I set myself for the RPG I was working on, never got round to fixing that elven name generator, and ultimately I just lost interest in the whole venture. So, time to own up, lower the curtain on this enterprise and consider my next step. Phil Smith , May 2011

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