background preloader

AR-media™ Plugin for Trimble SketchUp™

AR-media™ Plugin for Trimble SketchUp™
Description With AR-media™ Plugin, Trimble SketchUp™ users are allowed to visualize their 3D models using Augmented Reality directly in the real physical space which surrounds them. In a very precise sense, through AR-media™ Plugin, SketchUp™ 3D models can be visualized out of the digital workspace directly on users' desktop, by connecting a simple webcam and by printing a suitable code. Related:  Dissertation

Réalité augmentée La réalité augmentée est aussi utilisée pour l'aide aux déplacements au sol L'aide à la navigation utilise de plus en plus la réalité augmentée, ici pour un test d'hélicoptère (en 1999). La réalité augmentée est l'un des phénomènes émergents permis par le développement et la démocratisation des technologies de l'information et de la communication (TIC) à la fin du XXe siècle (tendances attentivement suivies par les prospectivistes[1]) et elle participe à certaines formes augmentées du travail collaboratif et de l'économie collaborative telles que conceptualisées par Michel Bauwens[2]. Principes[modifier | modifier le code] La technologie insère des images de synthèse sur les images du monde réel grâce à l'appareil photo d'un téléphone portable ou à des lunettes vidéo spécifiques. Agrémenter d'objets fictifs une séquence vidéo issue d'un plan fixe ne pose guère de problèmes. Le problème de la localisation de la caméra est donc important et peut être résolu par diverses approches.

Traqueur AR (flouté) How Google Glass will change mobile forever | Waracle November 26, 2013 Glass is the flagship ‘wearable technology’ product developed by Google. For the layman, Google Glass uses video-generated reality to overlay visual information onto real-world objects – all through a pair of glasses. What is Google Glass? A tiny computer attached to a head-piece, (or in nerd terms an optical head-mounted display) this little system is worn like glasses, but without the need for an eye test. There is a touchpad located on the side of the device, allowing users to flick through a virtual timeline. What is Augmented Reality? Augmented reality duplicates the area surrounding the user within a computer and then creates additional information or adds scenes to it. How does AR work within Google Glass? The augmented reality within Google Glass is designed to interface with built-in apps like Google Now, Google Maps, Google+ and Gmail. Rather than typing out a message, simply speak the message and who its for and it will be sent to that person.

AR - Boîte de Kepler-Vasarely Un pas vers la réalité augmentée. | Lunettes Google - Site français concernant les Google Glass : vidéos, photos, actu...Lunettes Google – Site français concernant les Google Glass : vidéos, photos, actu… Qui a dit que les Glass ne faisaient pas de réalité augmentée? Les Français le prouvent encore une fois, quand il s’agit de technologies, nous sommes loin d’être largués. Après « Escape », Ama, la firme française d’applications mobile fait encore parler d’elle en s’associant avec Suboceana, une entreprise bretonne qui utilise les technologies de l’information et la communication pour valoriser le monde sous-marin auprès du grand public et ainsi, amener les non-plongeurs à découvrir les océans d’une nouvelle manière (Modélisation 3D, simulation de plongée, jeux vidéo, e-Learning, sites web, Second Life, OpenSIM). De cette association est née, en une seule journée, une application permettant d’afficher du contenu 3D en réalité augmentée au travers des Google Glass. Cette nouvelle initiative made in France rassure un peu plus sur au rôle que pourrait jouer l’hexagone lors de la diffusion publique du concept de Google.

Age of Technology: Generational Video Viewing Preferences Vary By Device and Activity Globally, consumers largely favor TV as the device of choice for watching video programming. However, there are a few regional and generational differences in how we watch. In Nielsen’s Global Digital Landscape Survey, respondents in Asia-Pacific, Africa/Middle East and Latin America prefer mobile phones for in-home video viewing more than those in Europe and North America. For example, among viewers who say they watch video programming when they’re home alone, 41% in Africa/Middle East, 40% in Asia-Pacific and 38% in Latin America say they do so on a mobile phone, compared with 24% in Europe and 22% in North America. When it comes to the devices used to watch video programming during activities that take place outside the home, mobile phone use tends to be similar in Asia-Pacific, Africa/Middle East and Europe. Meanwhile, usage is above the global average in Latin America and below in North America. Outside the home, a mobile phone is the device of choice for nearly all generations.

AR - Pyramide Khéops Réalité augmentée, usages pédagogiques - FOLD CUBE INNOVATORS Augmented reality (AR) is the integration of digital information with live video or the user's environment in real time. Basically, AR takes an existing picture and blends new information into it. The key to augmented reality is the software. Augmented reality programs are written in special 3D augmented reality programs. The end user must download a software application (app) or browser plug-in in order to experience augmented reality. Augmented Reality can provide a number of key benefits to brands and organizations: Augmented Reality Applications AR has a number of practical applications for organizations across different industry sectors. Automotive AR in-car dashboards to provide drivers with a range of technical and travel informationact as a virtual instructor for everyday maintenance (i.e. changing oil, checking tyre pressure) Consumer/Retail Education Financial Publishing Tourism/Heritage What is augmented reality marketing? Advantages of augmented reality marketing Entertain them.

La Technologie - Augment TechnologyJennifer Shin2017-01-28T00:31:39+00:00 L’Augment Manager L’Augment Manager est l’interface web qui vous permet de télécharger et gérer vos modèles 3D et / ou vos trackers personnalisés. Gestion du Contenu Gérez vos modèls 3D facilement, partagez-les publiquement ou en privé. Tableau de Bord Analytique Notre tableau de bord vous permet de suivre l’utilisation de la plateforme et de voir où et quand les utilisateurs visualisent vos modèles en réalité augmentée. Plugins Importez facilement vos modèles 3D en utilisant nos plugins gratuits. Collaboration entre les équipes Partagez des fichiers et travaillez plus facilement entre collègues ou avec vos clients à chaque étape du cycle de vente. Augment Desktop Augment Desktop vous permet de prévisualiser et de configurer vos modèles pour les utiliser sur l’application mobile. Prévisulation Précise Configuration des Matériaux Avec Augment Desktop, vous aurez le loisir de configurer plusieurs matériaux ou textures pour un seul et même modèle.

Augmented Reality: Past, Present and Future - TNW Industry You may have heard about augmented reality before. If you haven’t, you’ll be hearing a lot about it from now on, with the smartphone and tablet revolution now in full-swing. Augmented reality (AR) is a term used to describe a live view of a physical, real-world environment that is augmented by computer-generated sensory input, such as sound or graphics. A typical AR environment has digital information transposed onto a real-world view. AR is not to be confused with virtual reality (VR), which is an entirely digital experience that mimics real-world situations. There have been countless notable examples lately of augmented reality in action. Just last month we wrote about Blippar, the augmented reality app that brings brands to life – both the iOS and Android apps are due out soon, but here’s a video of the app in action: That’s augmented reality in a nutshell. So without any further ado, here’s a look at augmented reality: past, present and future. Augmented reality: the past

The history of augmented reality The term "augmented reality" has been around since 1990 but that doesn’t mean that it was never there before. The moment that man made gadgets that could relate to their environment and supply their users with information based on that, AR was there. It’s just that nobody thought to call it that. So, for those who want to know how it all went down, here is the history of augmented reality from birth to where we are today. From 1957, a gentlemen known by the name of Morton Helig began building a machine called the Sensorama. It was designed as a cinematic experience to take in all your senses and, shaped, rather like arcade machine from the 80s, it blew wind at you, vibrated the seat you sat on, played sounds to your eyes and projected a form of a stereoscopic 3D environment to the front and sides of your head. At the same time, in 1992, two other teams were made big steps into this new world. Until 1999, AR remained very much a toy of the scientist.

Related: