SLARToolkit - Silverlight Augmented Reality Toolkit ARMedia iOS Traqueur AR (flouté) How Google Glass will change mobile forever | Waracle November 26, 2013 Glass is the flagship ‘wearable technology’ product developed by Google. For the layman, Google Glass uses video-generated reality to overlay visual information onto real-world objects – all through a pair of glasses. What is Google Glass? A tiny computer attached to a head-piece, (or in nerd terms an optical head-mounted display) this little system is worn like glasses, but without the need for an eye test. There is a touchpad located on the side of the device, allowing users to flick through a virtual timeline. What is Augmented Reality? Augmented reality duplicates the area surrounding the user within a computer and then creates additional information or adds scenes to it. How does AR work within Google Glass? The augmented reality within Google Glass is designed to interface with built-in apps like Google Now, Google Maps, Google+ and Gmail. Rather than typing out a message, simply speak the message and who its for and it will be sent to that person.
Augmented Reality on campus | eLearning Blog Dont Waste Your Time There are many uses for Augmented Reality systems and applications already out there, but most I come across are for more generic “find a hotel” or “find a wifi spot”. These are great, but not really pushing the boundaries of what the technology can do. I’ve read a little about how AR is being used in Education, which is good and I’ve spoken of these before – “Augmented Reality: does it have a place/future in education? What about these ideas? Student Orientation: What’s the worst part of being in a new place? These thoughts came about from watching this video on YouTube; created for the Junaio iPhone app, it worked in this example in the indoor 2010 Kiosk Europe Expo to guide visitors around and to help them decide where to go, and when. If you know of somewhere that is already doing this then please let me know, I’d be happy to know that my thoughts and ideas were already being put into practice.
LinceoVR — Seac02 s.r.l. Un pas vers la réalité augmentée. | Lunettes Google - Site français concernant les Google Glass : vidéos, photos, actu...Lunettes Google – Site français concernant les Google Glass : vidéos, photos, actu… Qui a dit que les Glass ne faisaient pas de réalité augmentée? Les Français le prouvent encore une fois, quand il s’agit de technologies, nous sommes loin d’être largués. Après « Escape », Ama, la firme française d’applications mobile fait encore parler d’elle en s’associant avec Suboceana, une entreprise bretonne qui utilise les technologies de l’information et la communication pour valoriser le monde sous-marin auprès du grand public et ainsi, amener les non-plongeurs à découvrir les océans d’une nouvelle manière (Modélisation 3D, simulation de plongée, jeux vidéo, e-Learning, sites web, Second Life, OpenSIM). De cette association est née, en une seule journée, une application permettant d’afficher du contenu 3D en réalité augmentée au travers des Google Glass. Cette nouvelle initiative made in France rassure un peu plus sur au rôle que pourrait jouer l’hexagone lors de la diffusion publique du concept de Google.
Age of Technology: Generational Video Viewing Preferences Vary By Device and Activity Globally, consumers largely favor TV as the device of choice for watching video programming. However, there are a few regional and generational differences in how we watch. In Nielsen’s Global Digital Landscape Survey, respondents in Asia-Pacific, Africa/Middle East and Latin America prefer mobile phones for in-home video viewing more than those in Europe and North America. For example, among viewers who say they watch video programming when they’re home alone, 41% in Africa/Middle East, 40% in Asia-Pacific and 38% in Latin America say they do so on a mobile phone, compared with 24% in Europe and 22% in North America. When it comes to the devices used to watch video programming during activities that take place outside the home, mobile phone use tends to be similar in Asia-Pacific, Africa/Middle East and Europe. Meanwhile, usage is above the global average in Latin America and below in North America. Outside the home, a mobile phone is the device of choice for nearly all generations.
Technology Review: Blogs: Guest Blog: Treating Cockroach Phobia With Augmented Reality Augmented reality–overlaying the virtual world on top of the real world–has been used in everything from neurosurgery to iPhone apps. But until researchers at the Spanish Universitat Jaume got the bright idea to simulate hoards of cockroaches swarming over insect-phobic volunteers, no one had thought to use it as part of what’s known as exposure therapy. In exposure therapy, the phobic person puts him or herself in the presence of whatever they fear–heights, spiders, etc.–until, through habituation, they lose their fear of that situation or object. Augmented reality for exposure therapy promises to change this. Treating Cockroach Phobia With Augmented Reality describes, for the first time, a trial of augmented reality with a small group of people who all presented clinically significant levels of cockroach phobia. Combined with a camera on the front of the headset, the system allows researchers to show wearers both the real world and realistic cockroaches.
saqoosha/FLARToolKit/en Spark project Wiki ナビゲーション (Japanese page) What is FLARToolKit ¶ AS3 ported version of ARToolKit. The license ¶ FLARToolKit is free to use for non-commercial applications under the GPL license. For more information about the conditions of the GNU General Public License, version 3, click here. Commercial Licence ¶ If you are interested in developing a commercial application or not releasing your FLARToolKit application source code then you should contact ARToolWorks (firstname.lastname@example.org) for a commercial license. Download ¶ Download Browse source code ¶ version 4.0.0-fp10 version 2.5.x version 1.x.x trunk Source code ¶ You can get latest source code with following command. How to use ¶ Import of FlashBuilder? Forum ¶ Examples ¶ Who made it?
AR - Pyramide Khéops CUBE INNOVATORS Augmented reality (AR) is the integration of digital information with live video or the user's environment in real time. Basically, AR takes an existing picture and blends new information into it. The key to augmented reality is the software. Augmented reality programs are written in special 3D augmented reality programs. The end user must download a software application (app) or browser plug-in in order to experience augmented reality. Augmented Reality can provide a number of key benefits to brands and organizations: Augmented Reality Applications AR has a number of practical applications for organizations across different industry sectors. Automotive AR in-car dashboards to provide drivers with a range of technical and travel informationact as a virtual instructor for everyday maintenance (i.e. changing oil, checking tyre pressure) Consumer/Retail Education Financial Publishing Tourism/Heritage What is augmented reality marketing? Advantages of augmented reality marketing Entertain them.
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