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So You Want to Be a Game Programmer?

So You Want to Be a Game Programmer?
I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college. The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. What exactly am I looking for, then, in an entry-level programmer candidate? Enthusiasm. How do you show this enthusiasm of yours? Always learning. Plays games. Related:  Game dev

A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know… Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure. Read the rest of this entry »

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers. The creative is visible in the work as a whole rather than in the specifics. 1. 2. 3. 4. 5. 6. - showcasing the best in independent games. Robert Boyd's Blog - So You Want to Be an Indie Game Developer? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So You Want to Be an Indie Game Developer? First off, enjoying the playing videogames is not the same as making them. Making games is not about the sudden burst of inspiration and brilliant ideas. Start small and work your way up. You're probably not going to make much if any money at first. Learn from your mistakes. Before you make a game, plan out the game's scope. Don't do it alone. Make games that people will want to buy. Seek feedback especially before but also after release. Spread the word. Be nice. Start now.

Code Hero raises over $100,000 for shooter that teaches computer programming Over the years, there have been a lot of efforts to create games that make learning how to program a computer simple and fun, with widely variable results. But indie developer Primer Labs seems to have hit on something special with Code Hero, a first-person shooter that teaches JavaScript and UnityScript programming by letting players fire bits of code that actually affect the environment. The group recently reached its Kickstarter funding goal of $100,000 for the project, and is still looking for last-minute donations to help fund a multiplayer mode. Despite the name, Code Hero is much more like Portal or Minecraft than Guitar Hero, according to its creators, but "instead of making blocks or portals, you shoot Javascript" that executes when it hits its target. The team has been "eating ramen or worse" to make a beta version of the game, which got an amazing response at last year's Minecraft-focused Minecon convention in Las Vegas, Peake said.

RB Whitaker's Wiki: Welcome Welcome to this website! This started out as a temporary location for my tutorials and projects, which has become quite popular, and as a result, fairly permanent. As long as Wikidot keeps cooperating with me, I'm planning on staying here. This site is designed as a place to help you get going with game development (or just software development in general) and provides you with tons of free amazing tutorials, software, and resources for you to use. Take a look at my XNA Tutorials as well as my MonoGame Tutorials, and my Realm Factory program, which is a basic (free) level editor for XNA. 10 March 2014 The Game Development Competition just wrapped up yesterday, and I have to say, it was a blast! We'll be doing another competition sometime in the near future. 30 January 2014 I'm announcing today that we are planning a month-long Game Development Competition here on the site! The competition has a loose "Space Invaders" theme, but you shouldn't feel limited by it. 26 January 2014 Sorry guys.

TIGSource Want To Make a Video Game? Here's How! Please ensure you have JavaScript enabled in your browser. If you leave JavaScript disabled, you will only access a portion of the content we are providing. <a href="/science-fair-projects/javascript_help.php">Here's how.</a> Abstract Do you love playing video and computer games? Objective To program a simple video game that can be customized, as desired, and to determine the factors that affect the game's score. Credits Ian Slutz, Planet Moon Studios Amber Hess Sandra Slutz PhD, Science Buddies Scratch is a trademark of the Massachusetts Institute of Technology. Share your story with Science Buddies! I Did This Project! Last edit date: 2014-03-03 Introduction Note: This Science Buddies project idea was written using Scratch version 1.4. While Scratch 2 offers improvements over Scratch 1.4, the layout and some features have changed slightly. How would you like to make your very own video game? The game you will create in this science fair project is a game of chase between a cat and a dog.

Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes. Next week we kick off Warmup Weekend (April 19th-20th), and begin main Theme Voting. Special thanks again to Sorceress for preparing the theme list for me. I’m in! April 14th, 2014 3:44 am Sorry for the choppiness. Anyway, I’m in! I’m in as well April 14th, 2014 12:34 am 2nd time LD for me. Will be using C++ and probably the SFML library. Good luck everyone! My third Ludum Dare! April 13th, 2014 9:11 pm Hello, This will be my third ludum dare and I am exited! This time I am making an accessibility first approach, complete code designed to run in browsers. Language: Javascript/HTML5Editor: Sublime? I have just tried Phaser and it looks really good. Have fun and make great games. LD 29… I am IN! April 13th, 2014 8:53 pm As customary, Tools IDE: Eclipse Image Editor: Gimp 2 Libraries: Personal In! Tools: I’m in!