
The Rise of Infographics collected by @themadray | Designerscouch #thecritiquenetwork Become a Programmer, Motherfucker If you don't know how to code, then you can learn even if you think you can't. Thousands of people have learned programming from these fine books: Learn Python The Hard Way Learn Ruby The Hard Way Learn Code The Hard Way I'm also working on a whole series of programming education books at learncodethehardway.org. Learn C The Hard Way Learn SQL The Hard Way Graphics Programming Language Agnostic NerdDinner Walkthrough Assembly Language Bash Clojure Clojure Programming ColdFusion CFML In 100 Minutes Delphi / Pascal Django Djangobook.com Erlang Learn You Some Erlang For Great Good Flex Getting started with Adobe Flex (PDF) Forth Git Grails Getting Start with Grails Haskell Java JavaScript JavaScript (Node.js specific) Latex The Not So Short Introduction to LATEX (perfect for beginners) Linux Advanced Linux Programming Lisp Lua Programming In Lua (for v5 but still largely relevant)Lua Programming Gems (not entirely free, but has a lot of free chapters and accompanying code) Maven Mercurial Nemerle Nemerle NoSQL Oberon Objective-C
Programming Methodology - Download free content from Stanford A* Pathfinding for Beginners By Patrick Lester (Updated July 18, 2005) This article has been translated into Albanian, Chinese, Finnish, German, Greek, Korean, Polish, Portuguese, Romanian, Russian, Serbian, and Spanish. Other translations are welcome. The A* (pronounced A-star) algorithm can be complicated for beginners. This article does not try to be the definitive work on the subject. Finally, this article is not program-specific. But we are getting ahead of ourselves. Introduction: The Search Area Let’s assume that we have someone who wants to get from point A to point B. [Figure 1] The first thing you should notice is that we have divided our search area into a square grid. These center points are called “nodes”. Starting the Search Once we have simplified our search area into a manageable number of nodes, as we have done with the grid layout above, the next step is to conduct a search to find the shortest path. We begin the search by doing the following: [Figure 2] Path Scoring where [Figure 3] [Figure 4] [Figure 5]
List of collective nouns by collective term A-K A skein of geese This is a list of traditional or whimsical collective nouns. The large number of collective nouns in English is based on a tradition of venery (words for groups of animals) which arose in the Late Middle Ages. Standard terms for particular groups are listed first in each group and shown in bold. See also[edit] References[edit] Pointer Basics This document introduces the basics of pointers as they work in several computer languages -- C, C++, Java, and Pascal. This document is the companion document for the Pointer Fun with Binky digital video, or it may be used by itself. This is document 106 in the Stanford CS Education Library. This and other free materials are available at cslibrary.stanford.edu. Section 1 -- Pointer Rules One of the nice things about pointers is that the rules which govern how they work are pretty simple. 1) Pointers and Pointees A pointer stores a reference to something. The above drawing shows a pointer named x pointing to a pointee which is storing the value 42. Allocating a pointer and allocating a pointee for it to point to are two separate steps. 2) Dereferencing The dereference operation starts at the pointer and follows its arrow over to access its pointee. 3) Pointer Assignment Below are versions of this example in C, Java, C++, and Pascal. Section 3 -- Study Questions Question 1 Question 2 Question 3
Python Programming Language – Official Website LiteratePrograms:Welcome Warning: LiteratePrograms is currently undergoing a license migration to Creative Commons CC0 1.0. All content will be erased unless its authors agree to release it under CC0. If you wish for your contributed content to be retained, please add a statement to your user page that you release all your contributions under CC0 1.0, and inform me via Special:Emailuser/Dcoetzee. You can also re-add content that you created after the migration, provided that you are the sole author. Based on Donald Knuth's concept of literate programming, LiteratePrograms is a collection of code samples displayed in an easy-to-read way, collaboratively edited and debugged, and all released into the public domain under the Creative Commons CC0 1.0 waiver (see Copyrights) so that anyone can use our code and text for any purpose without restriction. Code on LiteratePrograms is organized in a variety of ways using categories: by subject area, by language, by environment, and so on. List of all articles
Flying Spaghetti Monster The Flying Spaghetti Monster (FSM) is the deity of the Church of the Flying Spaghetti Monster or Pastafarianism, a movement that promotes a light-hearted view of religion and opposes the teaching of intelligent design and creationism in public schools.[3] Although adherents describe Pastafarianism as a genuine religion,[3] it is generally seen by the media as a parody religion.[4][5] The "Flying Spaghetti Monster" was first described in a satirical open letter written by Bobby Henderson in 2005 to protest the Kansas State Board of Education decision to permit teaching intelligent design as an alternative to evolution in public school science classes.[6] In that letter, Henderson satirized creationist ideas by professing his belief that whenever a scientist carbon-dates an object, a supernatural creator that closely resembles spaghetti and meatballs is there "changing the results with His Noodly Appendage". History Internet phenomenon Positions Creation Afterlife Pirates and global warming
Guides to the basics of Cryptography whit this webpage can be understand how to exchange a message in such a way that other people cannot understand the message. Here we will be methods that alter text in such a way that the recipient can undo the alteration and discover the original text. by a_nameless_wolf Dec 14