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Critical Hits

Critical Hits
Related:  How To Be A Better GM

The Dead Villain’s Catalogue / Kobold Quarterly October 8, 2010 / Phillip Larwood Or 30 Things to find on a Villain’s Corpse. [See The Dead Adventurer’s Catalogue] Wendell bent over the body of the goblin chieftain they had just slaughtered, his slender hands shifting through the goblin’s filthy goods until he encountered something shiny and hard. “Look here, Tarquilos my old friend. Tarquilos approached the wizard’s hunched frame and peered down at the idol held in his hands. “I’m not sure taking that is such a good idea, Wendell. “Nonsense, this thing has no enchantment I can discern. Before Tarquilos could mouth a response, Wendell used his sleeve to polish the idol’s alien geometry. Wendell looked sheepishly at the warrior by his side as Tarquilos drew his sword. “One of these days, wizard. PCs make a habit of killing a lot of enemies, from wicked warlords and nefarious necromancers through to majestic dragons and terrible beings conjured from other realities. (Pathfinder Roleplaying Game Compatible)

Review: “Gamma World” RPG While others have been looking forward to the Essentials books, I have been looking forward to getting my hands on the Gamma World RPG since January. What is the Gamma World RPG? In a nutshell, it’s a standalone post-apocalyptic RPG that uses, almost whole cloth, the 4e D&D rules, with the main differences being in the characters. Treasures of the Ancients The boxed set comes with a 160 page rulebook, some character sheets, 2 double-sided maps, a set of monster tokens of various Gamma World critters, two decks of cards (for Alpha Mutations and Omega Tech) and a booster pack of random cards to add to the base deck. The 160 page rulebook contains all the rules for the game, which includes all the basic rules from 4e D&D, everything from basic of roleplaying games, making saving throws, conditions, and so on. You’re a Mutated, Sentient Bug Characters are the biggest divergence from standard D&D. You Grow Enormous Clown Feet The Year is Six Monkey Slap-Slap “Sweet dreams, suckers!” Related

Fuck You, Penguin The Alexandrian - Misc Creations An Essay by Justin Alexander I think every GM probably has a story about the time that they spent hours carefully detailing some piece of lore or a particularly intricate conspiracy... only to discover that their players didn't really care. Or you complete a dramatic and powerful series of adventures featuring the unraveling of a conspiracy wrought by the Dark Gods of Keht... but three months later you mention the name "Keht" and are met by blank stares from the players. But often -- even as you're meeting with this kind of frustration -- the players are still having a great time. In discussing this problem with other GMs, I've seen many of them come to the conclusion that players just don't care that much about the game world. Well, there's a grain of truth in that. Are you sure you actually want the players to know what's going on? Hand-in-hand with this is a basic principle: Details which the PCs can never learn of or interact with aren't worth wasting time on. But I digress.

Lords of Tyr D&D Podcast | Lords of Tyr Welcome to the Lords of Tyr D&D Podcast! We are a Dungeons and Dragons gaming group that has been meeting twice a month since 2002. We now stream our game nights live on the Internet using uStream. Check out our site at for more information. Lords in attendance: Stephanie, TJ, Mike, Rob, Chad Topic 1: Essentials Releases! Submitted by Chadarius Thoughts, reviews, likes, dislikes? Topic 2: Spoiled by Computers Submitted by ahero Topic 3: Round Table Legends of the Guardians Movie Review with Comments from Shane & Tyrwench Tyrwench - Guardians of Ga'Hoole Collection book one, Comic Book Question for Rob prempted by why I am the coolest preschool mom EVER! A Hero - Netflix Streaming, Free Jimmy Olsen Comic on Comixology , TJ -

quit being a bitch The RPG Athenaeum Kobold Quarterly April 14, 2014 / David Amburgey / Leave a comment Nera thought she had never seen a man so strong, which was funny, really. The rocks Johr piled onto the cairn were so small. The light of the day faded away and still her guide laboured to shape the cairn. Continue reading » April 11, 2014 / Kobold Staff / 5 comments The Ley Line judges have made their decisions, and today we are happy to announce the SIX finalists and their stories for this contest (presented in alphabetical order by author’s last name): “A Place Without Time” by David Amburgey “The Apple Thief” by Maggie Hoyt “A Done Deal, a Final Act, and a Parting” by Chris Lozaga “Lantern Festival” by Jeff Quick “Five Finger Discount” by Stephen Rowe “Ice Maiden’s Heart” by Troy E. Congratulations go to each of these authors! In the meantime, many thanks go to those who submitted their work and the excellent judges who made time to read and rate these stories. Continue reading » April 10, 2014 / Hunter Royall / One comment The Free One

The Bloggess Dice of Doom Dice of Doom Podcast 045: Rules that enhance Roleplaying Games and Crafting “Who ‘dun it?” Mysteries In this carrot dangling episode we discuss rules mechanics and how they can be used to enhance roleplaying games. Posted in Dungeons & Dragons, Games Mastering, GURPS, Podcasts, Role Playing Games, Spirit of the Century Tagged deadlands, DnDNext, dungeons & dr, palladium, rifts, rolemaster, spirit of the century Dice of Doom Podcast 044: Listener Questions, Gaming Lectern and Advanced Dungeons & Dragons 1st Edition In this, the first episode of the Dice of Doom podcast of 2014, we go through a massive back log of listener’s questions regarding various aspects of games, gaming and philosophy. Did you know you can suggest a podcast topic for us? Continue reading Posted in Dungeons & Dragons, Podcasts, Role Playing Games Tagged adnd, Advanced Dungeons & Dragons, d&d, dnd, dungeons & dragons, Dungeons and Dragons, GMing, Roleplaying, rpg Rearranging Roleplaying Character Creation Art by Symatt

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