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10 Specific Ideas To Gamify Your Classroom -

10 Specific Ideas To Gamify Your Classroom -
10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning. However, this can be difficult for some students, who may struggle in traditional, lecture-based class styles. For some students, finding the motivation to complete homework or prepare for class can be a constant struggle, especially when every effort is met with a poor grade or frustration from teachers and parents. We’ve talked about designing your classroom like a video game before. How To Gamify Your Classroom: 10 Specific Ideas To Get It Done 1. Present the class syllabus as a form of Gamification. 2. Like in video games, students should be allowed second chances. 3. 4. 5. 6. 7. 8. 9. 10. Conclusion

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Independent Research and Evaluation on GlassLab Games and Assessments In summer 2012, the Bill & Melinda Gates Foundation, in cooperation with the MacArthur Foundation, made a significant investment to establish the Games Learning and Assessment Lab (GlassLab), which includes top game developers, assessment experts, and researchers from multiple fields and disciplines. The program was divided into two teams to mitigate conflict of interest and guarantee independent validation of assessments developed by the program. The programming and development group (GlassLab) was tasked to design and develop state-of-the-art, game-based formative assessments. These assessments are being developed in response to the climate of student disengagement that currently exists in many classrooms. By leveraging the popularity of digital video games and by applying Evidence Centered Design (ECD), the game-based formative assessments address the needs of both students and teachers for reliable and valid real-time actionable data within a motivating learning environment.

Guide: Using the SAMR Model to Guide Learning Technology is an immense tool that can transform the way students learn. One of my favourite quotes which demonstrates this comes from Steve Jobs: “What a computer is to me is it’s the most remarkable tool that we’ve ever come up with, and it’s the equivalent of a bicycle for our minds.“ To me, this quote best illustrates the potential impact technology can have on learning.

Create an Audio QR Code Follow the Steps Below These are the directions for creating a QR code that will allow the user to play audio upon scanning the code. This function would serve you well if you wanted to deliver instructions for learning centers (science investigations, for example), presentations, and in so many other ways. Enjoy! Step One - Create the Audio (MP3) I would complete this step with either Record MP3 or Vocaroo. 25 Things Teachers Should Know About Gamification Gamification has been a big buzzword in education in recent times. Using game-style methods to incentivize students to get their learn on can be fun and effective teaching and learning methods.Take a look at these 25 things that all teachers should know about gamification. See Also: The 100-Second Guide To Gamification In Education From the most simple questions (like, ‘what is gamification, anyway?)

15 Free Games to Level Up Your Coding Skills When I started learning to code, the options were limited—lots of books (not even e-books), some very basic online tutorials, and a whole lot of experimentation. Online learning has come a long way in the last few years. There are interactive courses, tons of online tutorials, and one of my personal favorite ways to practice coding: games. While a game alone probably isn’t going to teach you everything you need to know about coding, it can be a really incredible way to practice the skills you’re learning. It makes practice fun. And if you’re anything like me, you might suddenly realize you’ve spent the last four hours reinforcing your coding skills without even realizing it.

30+ Ways to Teach History Without a Textbook History is my biggest passion; I love history! I am a firm believer teaching history should never be boring. And yet, I really don’t like textbooks. More often than not, they’re boring, and they make it hard to retain information in the long run. (Thus, you’re not really learning.) As an alternative, here are 30+ ways to teach history without a textbook, from books to cooking, and more! About-ALSong ALSong is a music player that provides real-time synchronized lyrics of the music playing. ALSong provides plenty of convenient additional features from playing music files in compressed archives to managing playlists, providing web radios and managing tags. Basic Functions Diverse Color Themes - Able to change hue and saturation of ALSong to decorate with your favorite color.

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action There’s a lot of potential in the field of Education Gamification. Three Questions to Ask Before You Embark on Gamification! Gamification is one of the biggest buzz words of the past several years. You have probably read blog posts, articles, or reports about how great gamification, or learning games, are. An article in GamesBeat states that the $1.5B gamification market is headed toward $2.3B by 2017 (Takahashi, 2013). A Pew Research article states that 50% of corporate innovation will be “gamified” by 2015(Anderson and Rainie, 2012). These articles bring up several questions.

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