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15 Authoring Tools For mEnabling Your eLearning For iPads

15 Authoring Tools For mEnabling Your eLearning For iPads

HTML templates, tags | Edge Animate CC Motion paths Animate elements along fully customizable, fine-grain motion paths for highly expressive movements. You can also apply easing functions and use motion paths in resizable layouts. Templates Save custom templates for quicker access to reusable assets, which can save you time when working on repetitive projects. Faster delivery Take advantage of an option to host your Edge Animate CC runtime files on an Adobe content delivery network (CDN) powered by Akamai, at no cost to you. Mobile ready Content created with Edge Animate is designed to work reliably on iOS and Android devices, as well as in modern browsers such as Firefox, Chrome, Safari, and Internet Explorer 9+. Digital publishing support Import Edge Animate compositions into Adobe Digital Publishing Suite with Adobe InDesign CC or CS6, or into Apple iBooks Author. Native HTML support Edge Animate works natively with HTML, and is great for designer/developer workflows. Drawing & text tools Gradient support CSS filter support

mLearning Guide HTML5 video The HTML5 specification introduced the video element for the purpose of playing videos,[1] partially replacing the object element. HTML5 video is intended by its creators to become the new standard way to show video on the web, instead of the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers. History of <video> element[edit] The <video> element started being discussed by the WHATWG in October 2006.[2] The <video> element was proposed by Opera Software in February 2007.[3] Opera also released a preview build that was showcased the same day,[4][5] and a manifesto that called for video to become a first-class citizen of the web.[6] <video> element examples[edit] The following HTML5 code fragment will embed a WebM video into a web page. Multiple sources[edit] Supported video and audio formats[edit] with a placeholder:[8] Notes

Mobile Learning Supports Global Health by Inge de Waard “As the population in Europe and North America gets older, and as the population in the developing world continues to grow, health becomes all the more crucial for sustained, happy living. Luckily, mobility is all around us and we, as developers and training managers, can make a difference in achieving this goal. Optimized health quality is always something to strive for!” Affordable mobile devices, access to wireless networks in much of the world, more mobile lifestyles, and the demand from employers for increased availability of workers are changing the world. One of the fastest-growing areas of mobile technology application is health, so much so that GSMA (the Association of the Groupe Spéciale Mobile) refers to this area as “mHealth.” Because mHealth embraces all ages, all continents, and people in various walks of life, it is a perfect subject to explore for learning and development opportunities. Let’s begin by looking at mHealth overall. Why is mHealth growing so fast? GSMA.

HTML5 Finds a Home in eLearning | Notes on Design When Adobe announced its suspension of Flash Player development, it became clear that there would be a shift to development using HTML5. In a short time, this triggered a wave of change to Web site (from big business to personal) and mobile app and gaming development. Now HTML5 has found another niche to fill and another industry to invigorate: eLearning. eLearning is currently at the cusp of innovation in America. The inclusion of media – video, audio, graphics, and animation – in eLearning has turned the online learning environment, once tightly bound by books and the limits of online capabilities, into an interactive and personalized realm for students. Image via Imperial.ac.uk Through HTML5, distance learning institutions are now able to provide more direct communication between faculty and students. The “mobile revolution” that is taking place on and off college campuses has helped make HTML5 the hero and facilitator for this new educational era.

Pave the Way for mLearning with mSupport by Conrad Gottfredson “The best-practice path is to let mSupport pave the way for mLearning. Doing this establishes the framework needed to facilitate measurement, the speed of skill transfer, and the ongoing adaptation of learning outcomes. What’s more, mSupport can help secure the institutional will to make, and sustain, the investment required for effective mLearning.” Almost one-third of the global information workforce can work at any time, in any place they happen to be. Look at sales, medical care, emergency services, transportation, repair and maintenance services, law, or anywhere else, for that matter. Although this mobile elephant’s been in the room for a while, it’s becoming enormous. Delivering measurable business impact Training has always struggled to directly connect an organization’s learning investment to its profitability. When it comes to mobile, mSupport is a rising star. Pave the way for a sustainable mobile learning strategy

Using Video in an HTML5 World Last fall in Planet eLearn , we looked at some strategies for using video in eLearning . As with so many things in the education and training field, technology is continuing to change at a rapid pace and we frequently receive questions from clients about what this means for video. In particular, our customers are interested in how the rise of mobile devices and the corresponding decline in Flash usage will affect video standards. To help answer these questions, we’ve put together the following update to help you analyze how best to use video in your trainings and courses. Being Cross-Device Compatible If you’ve been using Flash video for years and want to make these assets available to learners using iPads or iPhones, you face a challenge. As there is no single video format that works in all browsers, our multimedia team has developed a multi-format delivery approach as the solution to maximizing video compatibility across devices, operating systems, and platform.

History of Classroom Technology [INFOGRAPHIC] It seems that with each passing year, the traditional K-12 classroom is in the process of implementing a new form of technology – it has really never been a more exciting time to be a young student! The new gadgets of today like the tablet and smartphone are opening a world of possibilities when it comes to learning. We are now seeing more and more flipped classrooms, blended learning approaches, and creative lesson plans. Things were a bit different when I was in grade school. We had some of the modern conveniences (the desktop computer was just really starting to pick-up in popularity). No, for me, learning was still chalkboard (and later “dry erase board”) driven. Reflecting on these different technologies made me curious about the history of classroom technology. It’s funny, because I almost forgot about some of these items, such as the B.F.

HTML5 Introduction Creating a "Least Restrictive Environment" with Mobile Devices The U.S. Individuals with Disabilities Education Act defines the concept of the Least Restrictive Environment as the opportunity for a student with a disability to be "provided with supplementary aids and services necessary to achieve educational goals if placed in a setting with non-disabled peers." (Daniel R.r. v. State Bd. of Educ., 874 F.2d 1036, 1050, 5th Cir.1989) This concept of providing students with "supplementary aids and services necessary to achieve educational goals" could be applied to all students. By leveraging the capabilities of mobile devices, teachers can support their students in creating a personalized learning environment with the least number of barriers. The Value of Working Digitally In a traditional classroom, the only available technology may be analog -- paper, whiteboards and books. Dear Teacher, I want to learn. Anything Digital Can Be Heard Imagine if books could talk. Depending on the device, text-to-speech may work in a variety of ways.

Interactive Video: The Next Big Thing in Mobile by Paul Clothier For 20 years we have had an interactive web with links to all manner of content, including videos; this model is duplicated from the desktop to mobile devices. With the evolving possibilities of interactive video, we may soon see this turned on its head. The new canvas won’t be the web page, but may be a video, and all the interactivity and links to content will be within the video itself. What was the contained object will become the container itself. It may seem odd to say this, but sliced bread and interactive video have a lot in common. Let me tell you a story. Otto Rohwedder was an expert jeweler, and owned three jewelry stores in St. Figure 1: Otto Rohwedder By 1927 he had saved up enough money to continue work on his slicer, and by 1928 he had created the first machine that not only sliced the bread but also wrapped it. My goal is to have you think, “Hey, I didn’t know you could do that! Video and interactivity: their impact on learning today How much do people like video? Examples

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