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Making Interior Scene

Making Interior Scene
First of all have to create help lines in Adobe Photoshop (using line tool) to set the perspective of the image. These lines should meet in one point. Open 3d Studio Max Now open Views -> Background view (shortcut ALT+B), it will allow You to select Viewport Background. Choose the reference file from hard disk and press ok. Now You have to change render output in rendering menu to match the resolution of reference file (in our case 1025 x 819 ). Now in your selected viewport rightclick in top-left corner and select show safe frame. Next let's create a simple box in scene. This box will be a modeling base for our room. Create Vray Physical Camera in the left corner of the box. Matching camera isn't easy task. Related:  making of top ten{E}vermotion - 3D models, textures, tutorials, architecture, 3D1

Making-of: Yellow bedroom Article written by Romi Volentino. Hit there, my name is Romi Volentino and I prepared a tutorial for You – Making of my Yellow bedroom. The first step I made were not 3D objects and the scene, but finding the right concept and the main theme. If you have a good idea in your basic concept, it will bring nice and easy way to your workflow. As you know, if you have a look on my tutorial of the Abandoned factory as well, you’ll see some info about my basic concept, sketch workflow ect. So if you are able to describe and follow every single step in your mind, it’s a good preparation for you. This is the workflow I used in my Abandoned factory (As I said, I’m using the same workflow in here). Today I start the scene with the knowledge from the real world, and the main theme is natural interior. Here are some main references I used for my work: The next step is finding an idea and proper image references. My main theme for this artwork is the nature (and it’s elements) combined with minimalism.

Modeling and rendering tutorial Introduction Hi, Thanks for Evermotion team for this great site and Thank you to all who gave me feedback and encouragement. I will try to tell you my Making Of Story for my Bedroom Concept. I hope you find my tutorial useful. 1. Concept and Workflow I believe that making sketches is a vital step in designing architecture or objects ; as well as for designing the images. 2.Modelling Most of the models of basic poly-modelling as you see in the images. Modelling the Bedcover : I used Max Cloth Simulator for creating the bedcover and other cloths except the pillows. Go to Object properties and assign this object to behave as cloth during simulation. Now all you need to do is press "simulate" button and wait for the bedcover to fall.You don't even need to animate the cover because it will fall down automatically due to the gravity. 3. Before starting texturing work, I always try to make up a basic light setting to test my shaders and to see how my textures look. 4. 5. 6. 7. 8.

3dsmax: Vray Lightmap 1. Open start scene - you can download it from evermotion server: CLICK HERE 2. Notice that all materials used in this scene are Vray Shaders with collor set to: R215, G215, B215. 3. This is setup direct Light (Direct01). 4. 4a. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. B. 3D Interior Render Postwork by Anninos Konstantinos, GH House Challenge – 3D Architectural Visualization Rendering Blog – Ronen Bekerman Following comments on Anninos’s GH House making-of article, he kindly made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow. <a href=" Our Poll</a>

Alex Roman: I love architecture Alex Roman, man behind some of the greatest architecture visualizations of all time tells us about his new book, explains why he hates modeling and what he finds the most important in making CG art. The big news is that on the The third and Seventh Book website we may preorder your new book - "The third and the seventh: from bits to the lens". Tell us more about it and its contents. What will we find inside? (Editor's note: a new shipping (cheaper) class of Alex Roman's book was added on 21st of October and 10% off sale extends to 1st of November.) People are going to find a strong emphasis on artistic principles as well as an important informations dedicated to CG techniques. Click on image to enlarge "The third and the seventh: from bits to the lens" - CG art, theoretical principles and very valuable practical procedures Although It is not a step-by-step tutorial book, I give many tips and tricks that I have learned working in real production environment. Good question. Sure.

Making of 3D render GH House "Norwegian lake shore" by Bertrand Benoit The last of the GH House Challenge making-of articles is here! Done by the Grand Prize Winner, Bertrand will describe the process of creating his ‘Norwegian lake shore’ theme for the GH House. You will find 2 additional mini tutorials in the how-to section and linked from within this article describing the use of the Floor Generator script and the rain drop creation process in more detail. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page. And stay tuned for news about Architectural Visualization Challenge II very soon. My first step when approaching the challenge was to think hard and as precisely as possible about the concept and to look for solid reference material I could always get back to throughout the creation process. One initial step was to go over the geometry and separate it into objects corresponding roughly with the materials I was going to use. here are images of some of those props… This is it!

Caplutta Sogn Benedetg - Making Of Introduction The Saint Benedict Chapel, located in Sumvitg, Switzerlad, is the work of Pritzker Prize 2009 Laureate – Architect Peter Zumthor. I have a sane obsession for sacred buildings because I believe that this type of architecture is pure in meaning, concept and function. They are materially, the expression of what happens inside; are the thinking, the faith, the beliefs, sometimes a show of power of their creators. All this put together make a building. Modeling I will only cover the main elements most unique to this project, as the modeling is rather simple in general. I took these following drawings to help me start the modeling of the chapel… I started by creating some planes that I assigned the blueprints on. I also set the ambient color to a random grey and the diffuse and specular to 100% black (3). As you can see below, there´s a lot of difference. After the curved structure was done, I started with the first complex piece that this project has… The Floor. The Ceiling Grays

Rendering Competition - Winners announced We present you 12 best works, 3 finalists and 9 featured works. Thank you all again and wish you good luck. 1st Place - Mia Sani Prizes for Mia Sani: * Nvidia quadro FX 1700 * Vray advanced for 3dsmax * Randomcontrol Fryrender * Vray the complete guide book 2nd Place - Jan Drozdiak Prizes for Jan Drozdiak * Vray the complete guide book * 3Dconnexion SpaceNavigator 3rd Place - Istvan Vastag Prizes for Istvan Vastag: * Three Books o 2008 Beginner to Intermediate o 2009 Intermediate to Advanced o 2010 Advanced to Expert Sponsors 9 featured work Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results. The final step will navigate users through the intricacies of using the best post-production approaches to help enhance and finalize the 3d shot at the highest level. Most post-production effects implemented in this tutorial are kept in layers with their respective masks to achieve the ultimate control over the final results. 27. A- Create a new v-ray material slot in the material editor and name it “metal”. B- In the scene, select the object under the name of “legs”, and isolate it. Test render the results. 28. Fig 29.0

Reading Corner by Alexander Jarek J’ai le plaisir d’accueillir le jeune et talentueux Alexandre Jarek pour un making-of de son projet Reading Corner. J’ai découvert son boulot il y a quelques semaines avec son projet Rear Window. Je m’étais dit que je l’inviterai bien pour un making-of mais j’ai pas eu le temps de lui demander qu’il en publiait deja un en anglais. Donc cette fois c’est la bonne ! Ce travail est le second de mon portfolio internet. C’est un projet personnelle et comme le précédent il m’a permis d’en apprendre un peu plus sur les rendus d’intérieurs. 1Inspirations Pour ce projet je suis partis de zéro. 2Modélisation avec 3ds Max Une fois cette recherche terminée, je passe à l’exécution de plusieurs plans/ élévations sur Autocad. Une fois l’ensemble des murs/ cloisons réalisé je passe au plancher bas et donc au parquet dans ce projet ci. Une fois l’ensemble de mes porteurs, planchers terminés, je passe à la modélisation des huisseries intérieurs, rien de bien compliqué à ce niveau. 4Lumières

Making of Four Seasons Hotel Lobby Click the image for full resolution Floor pattern Finished interior model looked like that after only 6 hours of modeling, which we were surprised about, but probably due to symmetry we had to do a lot less work. After we finished the model, we knew that this CGI will look stunning. We knew that the the image has to look dramatic with lots of light variety by setting temperature (warm and cold) and intensity (over and under exposed). Click the image for full resolution Photometric lights and Vray planes And some wires to take a look at the model with total lightning and GI… Lighting MATERIALS and TEXTURES When the lighting and models were done we started to prepare the materials. As you can see the walls don't have any reflection visible, but (as many of you know) most of the materials in our world have some reflection so we added just a little bit to it so that some details like noise, bump and joints would become more visible. Click the image for full resolution Modeling and lighting done

3D Rendering Tutorial - Making of Restaurant in Bordeaux Pawel Podwojewski the owner & founder of MOTYW shows us how he done this night time image above in the project ‘Restaurant in Bordeaux’ by using Autodesk 3ds Max, Vray, and Adobe Photoshop. This scene is a part of a more complex project that consist of three buildings. You can see some image of this complete project directly below before the article starts. Author: Pawel Podwojewski My name is Pawel Podwojewski and I am an architect and CG artist, owner and founder of MOTYW company. I am nearly 2 years on the market with my company and we’re still evolving. I hope one day I’ll reach a level which will make my work recognizable and lasting in people’s memory. Pawel was kind enough and prepared this article also for www.cgrecord.net, a great 3d news site you should check out. As mentioned above, this scene is a part of a more complex project that consist of three buildings. The idea for the terrain was very simple… some wooden chips in the main area and grass to get the scene more alive.

I am the King - Making of luxury bedroom You can contact me by mail: walid.layouni@hotmail.com and don't forget to visit my FB page: Walid Layouni on Facebook. First, take a look at the final and clay renders. Click on images to see them in FULL RESOLUTION. Materials setup: Wine velvet: Gold leaf: Decorative panel: Silk material: Pongee material: Lighting: Render setup: Author: Walid Layouni for Evermotion Tags: Hi Everyone! Hi Everyone!

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