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Making Interior Scene

Making Interior Scene
First of all have to create help lines in Adobe Photoshop (using line tool) to set the perspective of the image. These lines should meet in one point. Open 3d Studio Max Now open Views -> Background view (shortcut ALT+B), it will allow You to select Viewport Background. Choose the reference file from hard disk and press ok. Now You have to change render output in rendering menu to match the resolution of reference file (in our case 1025 x 819 ). Now in your selected viewport rightclick in top-left corner and select show safe frame. Next let's create a simple box in scene. This box will be a modeling base for our room. Create Vray Physical Camera in the left corner of the box. Matching camera isn't easy task.

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Modeling and rendering tutorial Introduction Hi, Thanks for Evermotion team for this great site and Thank you to all who gave me feedback and encouragement. I will try to tell you my Making Of Story for my Bedroom Concept. I hope you find my tutorial useful. 1. 3D Interior Render Postwork by Anninos Konstantinos, GH House Challenge – 3D Architectural Visualization Rendering Blog – Ronen Bekerman Following comments on Anninos’s GH House making-of article, he kindly made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow. <a href=" Our Poll</a>

3dsmax: Vray Lightmap 1. Open start scene - you can download it from evermotion server: CLICK HERE 2. Notice that all materials used in this scene are Vray Shaders with collor set to: R215, G215, B215. 3. Alex Roman: I love architecture Alex Roman, man behind some of the greatest architecture visualizations of all time tells us about his new book, explains why he hates modeling and what he finds the most important in making CG art. The big news is that on the The third and Seventh Book website we may preorder your new book - "The third and the seventh: from bits to the lens". Tell us more about it and its contents.

Caplutta Sogn Benedetg - Making Of Introduction The Saint Benedict Chapel, located in Sumvitg, Switzerlad, is the work of Pritzker Prize 2009 Laureate – Architect Peter Zumthor. I have a sane obsession for sacred buildings because I believe that this type of architecture is pure in meaning, concept and function. They are materially, the expression of what happens inside; are the thinking, the faith, the beliefs, sometimes a show of power of their creators. Making of 3D render GH House "Norwegian lake shore" by Bertrand Benoit The last of the GH House Challenge making-of articles is here! Done by the Grand Prize Winner, Bertrand will describe the process of creating his ‘Norwegian lake shore’ theme for the GH House. You will find 2 additional mini tutorials in the how-to section and linked from within this article describing the use of the Floor Generator script and the rain drop creation process in more detail. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

Rendering Competition - Winners announced We present you 12 best works, 3 finalists and 9 featured works. Thank you all again and wish you good luck. 1st Place - Mia Sani Prizes for Mia Sani: * Nvidia quadro FX 1700 * Vray advanced for 3dsmax * Randomcontrol Fryrender * Vray the complete guide book 2nd Place - Jan Drozdiak Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results. The final step will navigate users through the intricacies of using the best post-production approaches to help enhance and finalize the 3d shot at the highest level. Most post-production effects implemented in this tutorial are kept in layers with their respective masks to achieve the ultimate control over the final results.

Making of Four Seasons Hotel Lobby Click the image for full resolution Floor pattern Finished interior model looked like that after only 6 hours of modeling, which we were surprised about, but probably due to symmetry we had to do a lot less work. After we finished the model, we knew that this CGI will look stunning. I am the King - Making of luxury bedroom You can contact me by mail: walid.layouni@hotmail.com and don't forget to visit my FB page: Walid Layouni on Facebook. First, take a look at the final and clay renders. Click on images to see them in FULL RESOLUTION. Materials setup: Wine velvet: Gold leaf:

3D Rendering Tutorial - Making of Restaurant in Bordeaux Pawel Podwojewski the owner & founder of MOTYW shows us how he done this night time image above in the project ‘Restaurant in Bordeaux’ by using Autodesk 3ds Max, Vray, and Adobe Photoshop. This scene is a part of a more complex project that consist of three buildings. You can see some image of this complete project directly below before the article starts. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page. Author: Pawel Podwojewski My name is Pawel Podwojewski and I am an architect and CG artist, owner and founder of MOTYW company. I live in Gdansk, the city in the north of Poland. Making of Student Residence A week after my post "Student Residence" on Evermotion forum, I received a kind proposal from Evermotion for the making of the scene to share knowledge with our community and I have to say that I'm glad & honoured to do that. I would like to give great thanks to Evermotion offering me a chance for doing this making of and all of CG community's nice comments for my work so far. First, I'd like you to take a look at some final images below.

Making of Introduction The following Making of describes the whole process that resulted in the final work Hell's Kitchen Loft, from getting inspired to posting finished work. The whole process took me almost 20/30 days, including modeling, lighting, texturing, rendering and post production, working 2/3 hs per day. The whole process, as well as the final product, was very enriching, challenging and also gratifying. Once I found a piece of work that I liked very much, the first step was finding blueprints and pictures that would help me decide which setting I wanted to create. I found several pictures on the net and some blueprints and sections in an old worn out book in my studio's library.

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