background preloader

Citizen Science Alliance

Citizen Science Alliance
The CSA is a collaboration of scientists, software developers and educators who collectively develop, manage and utilise internet-based citizen science projects in order to further science itself, and the public understanding of both science and of the scientific process. These projects use the time, abilities and energies of a distributed community of citizen scientists who are our collaborators. Our projects Our projects live within the ‘Zooniverse’, the home of Citizen Science on the web. Each is inspired by a science team who provide the initial ideas, the reassurance that what we’re doing can make a real contribution and an audience who are willing to use the end result. We are working with a wide variety of partners, from classicists to climate scientists and ecologists to planetary scientists.

Related:  Digital Literacy ResourcesBarcamp AD Senior 2016

Crowdsourcing Crowdsourcing is a specific sourcing model in which individuals or organizations use contributions from Internet users to obtain needed services or ideas. Definitions[edit] The term "crowdsourcing" was coined in 2005 by Jeff Howe and Mark Robinson, editors at Wired, to describe how businesses were using the Internet to "outsource work to the crowd",[1] which quickly led to the portmanteau "crowdsourcing." Howe first published a definition for the term crowdsourcing in a companion blog post to his June 2006 Wired article, "The Rise of Crowdsourcing", which came out in print just days later:[11]

Crowd-Sourced Science Project Discovers How The Eye Perceives Motion Crowd-sourced science isn’t just fun and games anymore; it has produced a scientific discovery new and important enough to be published in the journal Nature. The social gaming venture EyeWire lured citizen scientists to follow retinal neurons across multiple two-dimensional photos with the chance to level up and outperform competitors. And with their help, EyeWire has solved a longstanding mystery about how mammals perceive motion. “It’s fabulous to see the first results from EyeWire which add neuroscience for the first time to the list of subjects to which the distributed power of the crowd has made important contributions,” said Chris Lintott, an Oxford University astrophysicist and director of the Zooniverse.

National Geographic's Great Nature Project All wildlife Take and upload a photo of a plant, animal, or any other living thing you come across to help us compile the world’s largest collection of nature photos. Sign in to join mission Created by Citizen Science Blog - Cornell Lab of Ornithology "I have 144 sixth grade students who FeederWatch. They are thrilled that scientists really use their data!" Bob Welch, 6-th grade teacherGreenville, Ohio Project: Project FeederWatch 10 Rules for Students, Teachers, and Life by John Cage and Sister Corita Kent Buried in various corners of the web is a beautiful and poignant list titled Some Rules for Students and Teachers, attributed to John Cage, who passed away twenty years ago this week. The list, however, originates from celebrated artist and educator Sister Corita Kent and was created as part of a project for a class she taught in 1967-1968. It was subsequently appropriated as the official art department rules at the college of LA’s Immaculate Heart Convent, her alma mater, but was commonly popularized by Cage, whom the tenth rule cites directly. Legendary choreographer Merce Cunningham, Cage’s longtime partner and the love of his life, kept a copy of it in the studio where his company rehearsed until his death.

Microwork Microwork is a series of small tasks which together comprise a large unified project, and are completed by many people over the Internet. [1] [2] Microwork is considered the smallest unit of work in a virtual assembly line. [3] It is most often used to describe tasks for which no efficient algorithm has been devised, and require human intelligence to complete reliably. The term was developed in 2008 by Leila Chirayath Janah of Samasource. [4] [5] Microtasking[edit] Microtasking is the process of splitting a job into its component microwork and distributing this work over the Internet. Latest Tool to Fight Cancer Is a Crowdsourcing ‘Asteroids’-Like Mobile Game The promise of genetics to shed light on how we prevent and treat disease has been inextricably linked to the growth of computer power since the first human genome was sequenced in the 1990s. Computers account for faster, cheaper sequencing, and they allow researchers to sort through huge troves of data to look for the correlations between a specific genetic mutation and a particular health problem. But Cancer Research UK, a group that has made notable advances in the genetic understanding of breast cancers, is turning that paradigm on its head. The organization is asking humans to sort through its data to mark genetic areas with extra copies of chromosomes because, it says, humans can see the disparities better than computers. “Although the software is good, it’s nowhere near as good as the human eye for spotting subtle shifts in copy number,” the organization explained in a press release announcing its efforts to recruit citizen scientists. Here’s what the DNA charts look like:

ZooTeach Engage: Watch Shift Happens: 67 slides (8 min) * The lesson will begin by watching the “shift happens” slide show which will introduce information the students may not be aware of and should raise questions about what this globalization of information means to their lives. Discussion: “Our changing world” * The class will write down ideas and Questions that re brought up during the discussion. Citizen Science What is citizen science? Science is our most reliable system of gaining new knowledge and citizen science is the public involvement in inquiry and discovery of new scientific knowledge. A citizen science project can involve one person or millions of people collaborating towards a common goal. Typically, public involvement is in data collection, analysis, or reporting. The fields that citizen science advances are diverse: ecology, astronomy, medicine, computer science, statistics, psychology, genetics, engineering and many more.

What is Lesson Study? - Teacher Development Trust Lesson Study is a Japanese model of teacher-led research in which a triad of teachers work together to target an identified area for development in their students’ learning. Using existing evidence, participants collaboratively research, plan, teach and observe a series of lessons, using ongoing discussion, reflection and expert input to track and refine their interventions. The Japanese Lesson Study model has been advocated in the UK for some time both by the National College for Teaching and Leadership and its predecessor organisations. The outline of the approach is as follows:

Solver Develops Solution to Help Clean Up Remaining Oil From the 1989 Exxon Valdez Disaster Boston, MA and Cordova, AK - November 7, 2007 - InnoCentive, the leader in prize-based Open Innovation sourcing, is helping to make a positive impact on Environmental Conservation by working with the Oil Spill Recovery Institute (OSRI) and other conservation groups. OSRI has posted 3 Challenges on the InnoCentive website, all dealing with oil spill recovery issues. The first of these challenges was solved last week by an oil industry outsider who used his expertise in the concrete industry to come up with the winning solution. John Davis, an InnoCentive Solver from the Central United States, was awarded $20,000 for his creative solution. 70,000+ Have Played ‘Eyewire’ Game That Trains Computers To Map the Brain Your connectome, the map of all 86 billion connected neurons in your brain, is hopelessly complex. In fact, one human connectome has a staggering 10,000 times that number of neural pathways. Every thought you have and every memory you hold exists in your connectome, and major efforts are under way to map it. The good news is that you don’t need a fancy neuroscience degree to help out. In fact, the fancy degreed neuroscientists are hoping that you might pitch in. Created by scientists at MIT, Eyewire is a browser game that lets players take on the challenge of mapping neural pathways in brains — no scientific background required.

Related:  Common Core