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Augmented Reality Blog

Augmented Reality Blog
Related:  Realité augmenté

10 Amazing Augmented Reality iPhone Apps While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we're headed. A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun. 1. Although the wisdom of getting drunk people to wave their iPhones around on today's mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. 2. Another corporate-backed app, this time by Plantronics, is WorkSnug, an iPhone app that finds digital nomads a place to lay their weary laptop. 3. This star map app will spell out the stars, planets and constellations for you. 4. 5. 6. 7. 8. 9. 10. iPew

Augmented reality - Réalité augmenté Referencement de fiches projets d'animation multimedia Les projets ! important pour un animateur, n'est-ce pas ? voici quelques exemples de fiches projets que certains d'entre vous ont bien voulu remplir et partager, merci à eux. Et si vous aussi avez monter des projets passés, ou futurs ; partagez vos expériences en remplissant ce formulaire de référencement.Voici enfin une adresse utile pour vous aider à rédiger vos fiches d'animation, vos projets (programme du BEATEP), en voici une autre : methodes en pedagogie Theatre multimedia Jeu de piste pour les enfants lors de la fête de l'Internet. Transfert sur Tshirt Journal Dépliant touristique pour enfants Site web du conseil communal d'enfants et de jeunes Atelier Imagerie Numérique Affiche Chasse au trésor autour de l'odinateur (animation sans ordinateur) Recherche d'informations sur Internet Découverte d'Internet à des adultes Internet comme outil d'insertion professionnelle Initiation Photo numérique avec des petits (maternelle) Atelier caricatures Site jumelage

– Living in an Augmented Reality So, Google has finally released some pics and a video showing off their “Project Glass” head-worn display concept. I have many reactions to the ideas and concepts presented in it, some good and some bad. I think the glasses exhibit some nice industrial design, for example (although they’re still to geeky for broad adoption). And the idea of them being a stand-alone device is really cool (complete with Android phone functionality and a variety of sensors for understanding and interacting with the world); it’s something I’ve mocked up in my group, as have others around the world, and have been proposing to research sponsors for years (but, most of us don’t do hardware, so it’s not like we could have ever done this pretty a job!). Alas, though, my main reaction to the video is “Oh no!” Why oh why, Google, did you feel the need to release a video that your project cannot live up to? Why do I say the video is “fake” and that the product can’t live up to it? Field of view. Like this: Related

Political Activism, Social Change, and Augmented Reality Email Share 0 Email Share S uperimposing digital data on the physical world is not just for the 1%. As more of our innovators, artisans, and marketers experiment with augmented reality, the tumultuous politics of our times are beginning to follow suit. Protests and Social Change This year’s Occupy movement broke new ground in various ways that will keep sociologists and political scientists busy for decades. The Occupy Wall Street group in New York took this idea one step further, using junaio to superimpose signs, placards, and related imagery over areas from which they were restricted from physically protesting. Of course, the utility of these apps to the overall movement remains an open question. Nevertheless, these examples do illustrate They allow individual artists located anywhere in the world to add their own spin on the group’s message–using different perspectives, images, and even languages–in a way that no mere physical demonstration could ever hope to accomplish.

Convert to cartoon - Convert photo to cartoon - Cartoonize Me - Cartoonize Hands On With Boot2Gecko, the Mobile OS Built Entirely on Web Standards | Gadget Lab Mozilla came to the CTIA Wireless show in New Orleans with phones running its in-development Boot2Gecko operating system. Photo: Nathan Olivarez-Giles/Wired NEW ORLEANS — Mozilla is most famous for its desktop software, so seeing the non-profit, open-source-oriented company at a trade show for the wireless industry initially seems odd, even dissonant. “The mobile space is different than the desktop web,” Todd Simpson, Mozilla’s chief of innovation, told Wired at CTIA. With that in mind, Simpson and other Mozilla honchos attended their first CTIA convention, showing off phones running their operating system project, Boot2Gecko, or B2G. ‬”The interest we’ve seen from operators so far is because we’re offering the open web on a smartphone, and anyone can grab it and use it however they’d like.” ‬The B2G operating system, its user interface, and all the apps it runs are built entirely using modern web standards, such as HTML5 and JavaScript. But, again, Boot2Gecko is in its early stages.

Augmented Culture on mobile Most Mobile Time Spent In Apps: Google Has Top Reach, Facebook Has Highest Engagement Mobile analytics provider Flurry reported previously that people are spending huge amounts of time with mobile apps, more time than with the mobile browser and more time than on the PC. This may seem to some implausible, but comScore adds further credibility to the findings with its first “Mobile Metrix 2.0″ report. The data show that “4 in every 5 mobile media minutes” is spent with apps (vs. the mobile browser). Google has the greatest mobile reach of any company. Below are the top US smartphone properties, combining app and browser traffic. Earlier this month Flurry reported that time spent with social networking apps has tied games, which had been the leading category in terms of engagement. Time spent with some social networking apps exceeds “corresponding time spent by users via traditional web access,” according to comScore. By comparison, Twitter saw roughly 2 hours of mobile engagement during March.

untitled 1. Vérifiez que votre webcam est bien connectée à votre ordinateur. 2. Téléchargez l'application - configuration requise si vous possédez un PC Si vous possédez un MAC 3. 4. 5. 6. Et maintenant, découvrez de manière inédite et sous toutes ses facettes, la Cathédrale Notre-Dame d'Amiens. Great trends in mobile (INFOGRAPHIC) | OTAKKU Blog Posted on April 27th, 2012 by Otakku Perkembangan teknologi ponsel yang sangat pesat membuat ponsel saat ini tidak hanya sekedar untuk bertelpon dan sms saja, selain itu semakin terjangkaunya sebuah ponsel sehingga bisa dimiliki oleh banyak lapisan masyarakat membuatnya bertumbuh lebih pesat lagi. Berikut data (infographic) yang ditampilkan oleh tentang tren ponsel saat ini dan perkiraan masa depan. Cukup layak untuk disimak dan siapa tahu bisa jadi ide untuk bisnis. Seiring dengan pertumbuhan ponsel pintar itu sendiri juga mengakibatkan berkembangnya industri aplikasi untuk ponsel. Seperti kami katakan bahwa ponsel tidak hanya untuk telpon dan SMS, ini dapat dibuktikan bahwa kebanyakan (59%) justru menggunakan ponsel untuk browsing dan lainnya. Browsing dan pencarian adalah "kegiatan" utama bagi pemilik ponsel. Disini juga tidak mengherankan semakin banyak aplikasi atau disain website yang lebih user friendly untuk pengguna ponsel atau tablet. Kenapa begitu?

Corée du Sud : Un supermarché Tesco virtuel recréé dans le métro permet aux voyageurs de faire leurs courses en direct grâce au QR Code « Web & Lemonade 23 juin Le distributeur Tesco frappe fort avec sa dernière initiative en Corée du Sud : Homeplus. La problématique de ce géant de la distribution était la suivante : Comment devenir le n°1 sans augmenter le nombre de magasins? Pour ce faire, le challenger s’est inspiré du mode vie sud-coréen pour adapter son offre : « faire venir le magasin aux consommateurs et non les consommateurs au magasin »… Les Sud Coréens travaillent énormément (#2 Most hard-working countries of the world 2011) et se déplacent donc d’autant dans les transports en commun. C’est ainsi qu’est née l’idée de créer un supermarché virtuel au sein même des stations de métro. Cette initiative est sans doute une belle impulsion pour une nouvelle forme de m-commerce, qui n’en est qu’aux balbutiements… WordPress: Soyez le premier à aimer ceci. Tags: application mobile , Cheil , communication alternative , magasin virtuel , QR Code , Tesco

GuiM Google Project Glass: will we really wear digital goggles? | Technology The first surprising thing about Google Glasses is that anybody thinks this is a new idea (just have a look at this history of mobile augmented reality). Steve Mann, a Canadian known as the father of wearable computing, has been developing systems since the 1980s with obvious industrial, medical and military applications. One example is the Battlefield Augmented Reality System, where having information overlayed on your view of the world could be a matter of life and death. The second surprising thing is that we aren't all wearing computerised glasses already. In a 2001 Guardian article titled "From man to borg – is this the future?" Early users of wearable computers with head-mounted displays considered it a triumph if people didn't cross the street to avoid them. Today, however, most of us carry a mobile internet computer terminal that packs all of these capabilities into one light, pocketable device. But Google is just one of hundreds of companies working on similar ideas.