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Open Standards for Real-Time 3D Communication

Open Standards for Real-Time 3D Communication
The German 3D software developer Bitmanagement Software GmbH who are in the board of directors of the Web3D Consortium in Mountain View, California, USA has released the new authoring tool "BS Content Studio", which enables a wide audience to create interactive and Internet ready 3D content. This tool will sustainable accelerate and simplify the work-flow and time necessary to compose, animate and optimize 3D models and interactive content for the web and standalone applications. Even "non 3D specialists” can be now in the position to generate 3D real-time applications easily. The "BS Content Studio" Tool addresses a horizontal market and has been developed around the Web3D ISO standard X3D with the goal to enable a broad range of application domains including CAD, GIS, games, process automation, 3D printing, virtual catalogs, 3D marketing banners, configurators, product visualization, automation, augmented reality, stereo TV content, social communication and many more.

WebGL Un article de Wikipédia, l'encyclopédie libre. Fonctionnement[modifier | modifier le code] WebGL permet d'afficher, de créer et de gérer dynamiquement des éléments graphiques complexes en 3D dans la fenêtre du navigateur web d'un client. Lorsqu’un élément graphique de type WebGL est inclus dans une page web, le navigateur exécute un programme en JavaScript utilisant l'interface WebGL. Implémentations[modifier | modifier le code] Si, en septembre 2009, aucun navigateur web ne permettait l'affichage 3D directement dans le navigateur sans greffon, ça n'est plus le cas aujourd'hui[3]: Limitations[modifier | modifier le code] WebGL est basé sur OpenGL ES 2.0 (OpenGL for Embedded Systems), une version d'OpenGL destinée aux systèmes embarqués. Comme WebGL est basé sur OpenGL ES, certaines fonctionnalités d'OpenGL y sont absentes, dont : Khronos Group prépare depuis 2012 le brouillon de la norme WebGL 2.0, basée sur OpenGL ES 3.0[9],[10],[11]. Problèmes de jeunesse[modifier | modifier le code]

Quad Software | Technology that makes it simple X3D: Extensible 3D Graphics for Web Authors How Far is the Reach of WebGL on the Desktop - Renaun Erickson | Renaun Erickson WebGL WebGL is definitely making some great in-roads into desktop browsers. There are a lot of other HTML5 features that round out WebGL for games, for example check out some AAA web demos here. In talking to people there seems to be some confusion about what is the real reach vs all the hype. Of course WebGL keeps changing fast, one of the reasons for all the hype, but I wanted to talk about the current technical landscape of WebGL. Background WebGL is not a W3C specification, it is driven by the Khronos Group. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. If you have noticed there is one major browser vendor missing from the list, Microsoft (Internet Explorer). Ok, so in the real world what browsers have WebGL? Don’t forget GPUs Even if all the browser vendors supported WebGL fully out of the box there are other factors that affect reach.

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Future-Talk 3D webglcookbook Procedural generation Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design. Overview[edit] The term procedural refers to the process that computes a particular function. Fractals, an example of procedural generation,[1] dramatically express this concept, around which a whole body of mathematics—fractal geometry—has evolved. The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs. In recent years, there has been an increasing interest in procedural content generation within the academic game research community, especially among researchers interested in applying artificial intelligence methods to the problems of PCG. Contemporary application[edit] Video games[edit] Film[edit] Middleware[edit]