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Open Standards for Real-Time 3D Communication

Open Standards for Real-Time 3D Communication
The German 3D software developer Bitmanagement Software GmbH who are in the board of directors of the Web3D Consortium in Mountain View, California, USA has released the new authoring tool "BS Content Studio", which enables a wide audience to create interactive and Internet ready 3D content. This tool will sustainable accelerate and simplify the work-flow and time necessary to compose, animate and optimize 3D models and interactive content for the web and standalone applications. Even "non 3D specialists” can be now in the position to generate 3D real-time applications easily. The "BS Content Studio" Tool addresses a horizontal market and has been developed around the Web3D ISO standard X3D with the goal to enable a broad range of application domains including CAD, GIS, games, process automation, 3D printing, virtual catalogs, 3D marketing banners, configurators, product visualization, automation, augmented reality, stereo TV content, social communication and many more.

WebGL Un article de Wikipédia, l'encyclopédie libre. Fonctionnement[modifier | modifier le code] WebGL permet d'afficher, de créer et de gérer dynamiquement des éléments graphiques complexes en 3D dans la fenêtre du navigateur web d'un client. Lorsqu’un élément graphique de type WebGL est inclus dans une page web, le navigateur exécute un programme en JavaScript utilisant l'interface WebGL. Implémentations[modifier | modifier le code] Si, en septembre 2009, aucun navigateur web ne permettait l'affichage 3D directement dans le navigateur sans greffon, ça n'est plus le cas aujourd'hui[3]: Limitations[modifier | modifier le code] WebGL est basé sur OpenGL ES 2.0 (OpenGL for Embedded Systems), une version d'OpenGL destinée aux systèmes embarqués. Comme WebGL est basé sur OpenGL ES, certaines fonctionnalités d'OpenGL y sont absentes, dont : Khronos Group prépare depuis 2012 le brouillon de la norme WebGL 2.0, basée sur OpenGL ES 3.0[9],[10],[11]. Problèmes de jeunesse[modifier | modifier le code]

Interactive 3D Graphics Course With Three.js & WebGL When does the course begin? This class is self paced. You can begin whenever you like and then follow your own pace. How long will the course be available? This class will always be available! How do I know if this course is for me? Take a look at the “Class Summary,” “What Should I Know,” and “What Will I Learn” sections above. Can I skip individual videos? Yes! How much does this cost? It’s completely free! What are the rules on collaboration? Collaboration is a great way to learn. Why are there so many questions? Udacity classes are a little different from traditional courses. What should I do while I’m watching the videos? Learn actively!

X3D: Extensible 3D Graphics for Web Authors How Far is the Reach of WebGL on the Desktop - Renaun Erickson | Renaun Erickson WebGL WebGL is definitely making some great in-roads into desktop browsers. There are a lot of other HTML5 features that round out WebGL for games, for example check out some AAA web demos here. In talking to people there seems to be some confusion about what is the real reach vs all the hype. Of course WebGL keeps changing fast, one of the reasons for all the hype, but I wanted to talk about the current technical landscape of WebGL. Background WebGL is not a W3C specification, it is driven by the Khronos Group. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. If you have noticed there is one major browser vendor missing from the list, Microsoft (Internet Explorer). Ok, so in the real world what browsers have WebGL? Don’t forget GPUs Even if all the browser vendors supported WebGL fully out of the box there are other factors that affect reach.

Interactive 3D graphics for the Web, at last Up until now, it is claimed, interactive 3D graphics have not been available on the World Wide Web, even though "almost all PCs as well as mobile and embedded devices already contain high-performance 3D graphics hardware to process it." Two development groups have teamed up to change that. In a joint press release published at Phys.Org, the German Research Center for Artificial Intelligence and Fraunhofer Institute for Computer Graphics Research report they "are working to describe computer scenes in spatial detail directly within the websites’ code." The two teams report they have agreed on a common proposal to extend the Hypertext Markup Language (HTML) to include advanced graphics capabilities. The two institutes originally each had their own proposals, namely X3DOM and XML3D, but say they are now distilling their technologies into common components to bring interactive and highly dynamic 3D graphics to the declarative world of HTML. (Photo by Joe McKendrick.

Future-Talk 3D webglcookbook WebGL Design[edit] Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionality can instead be provided by the user in the JavaScript code space. Shaders in WebGL are expressed directly in GLSL. History[edit] WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others.[4][8] Version 1.0 of the WebGL specification was released March 2011.[1] As of March 2012, the chair of the working group is Ken Russell. Early applications of WebGL include Google Maps and Zygote Body.[9][10] More recently[when?] Development of the WebGL 2 specification started in 2013.[12] This specification is based on OpenGL ES 3.0. Support[edit] WebGL is widely supported in modern browsers. Desktop browsers[edit] Mobile browsers[edit] Security[edit]