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Open Standards for Real-Time 3D Communication

Open Standards for Real-Time 3D Communication
The German 3D software developer Bitmanagement Software GmbH who are in the board of directors of the Web3D Consortium in Mountain View, California, USA has released the new authoring tool "BS Content Studio", which enables a wide audience to create interactive and Internet ready 3D content. This tool will sustainable accelerate and simplify the work-flow and time necessary to compose, animate and optimize 3D models and interactive content for the web and standalone applications. Even "non 3D specialists” can be now in the position to generate 3D real-time applications easily. The "BS Content Studio" Tool addresses a horizontal market and has been developed around the Web3D ISO standard X3D with the goal to enable a broad range of application domains including CAD, GIS, games, process automation, 3D printing, virtual catalogs, 3D marketing banners, configurators, product visualization, automation, augmented reality, stereo TV content, social communication and many more.

Making Virtual Reality Less Virtual A decade ago, the dream of a separate, virtual world didn’t seem so far-fetched. Second Life, a digital world where people could create and interact with human-like avatars, seemed poised to blow up. A magazine wrote a cover story about a Second Life millionaire. Politicians made policy announcements in the virtual world. Reuters, CNN, Wired, and other media outlets built bureaus there. Second Life never took off as predicted. But that might be changing. Rosedale is also back on the virtual reality scene with the new venture. Even if Rosedale is right, that’s probably a while away. At this early stage in the gestation process, though, it’s fascinating to take a closer look at Rosedale’s mission, because it exposes a lot of basic, mind-bending questions. Like many other new technologies, Rosedale predicts, the rise of virtual reality will come not in a wave, but with a creep—as it becomes more useful, it will start to seem more normal. More From The Atlantic

Quad Software | Technology that makes it simple start [VIBE] In the News Virtual Worlds as Venues for Public Archaeology at Society for Historical Archaeology Blog By Beverly Chiarulli and Marion Smeltzer 3 virtual environment platforms that inspire learning at Hypergrid Business News By Ann Cudworth Recent Speaking Events or Publications Congratulations to Dr. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds Ustream recordings (right click and open in new tab/page) OpenSimulator Community Conference 2013: The Fantastic Voyage of Converting to OpenSim for Biology and Archaeology Education VSTE: Stephen Gasior, Sept. 16, 2013 SIGVE Speaker: Stephen Gasior, Sept. 17, 2013 Second Life - Staff House OpenSim VIBE Grid Login-URI: Registration Web Interface: just put URI in Grid manager and registration is splash page Grid Name: vibe Hypergrid Address: vibe.bio-se.info:9000:VIBE Please see the Hypergrid page for more information on how to access the VIBE grid. About Facebook and SecondLife Builders Archeology

CityEngine | 3D Modeling Software for Urban Environments Menu Products Esri CityEngine Transform 2D GIS data into smart 3D city models. 30-Day Free Trial → Main Features Getting Started Industries Pricing Try It Free Design a Smarter City Esri CityEngine improves urban planning, architecture, and design. Watch the Video: Build Smart 3D Cities “Turning Zoning laws with CityEngine into vivid three dimensional visualizations, is drastically changing the way we understand and plan our sustainable future environments.” Niels Lehmann, Urban Synergy Group Build Flexible Scenarios Faster Compare and analyze building proposals from every angle. Create Realistic Context See where a proposed building blocks the view, casts shadows, and reflects heat. Share Your Urban Plan Publish your 3D model online. Sign up for a free trial. Esri Home » Products Follow Us Contact Us | Privacy | Legal | Site Map

Ubick, une solution de cartographie en 3D 100 % française Cette vue du quartier de la tour Montparnasse à Paris (XIVe arrondissement) illustre la qualité et le niveau de détail que peut offrir la base de données cartographiques Ubick. Elle couvre déjà 30 villes françaises. © Ubick Ubick, une solution de cartographie en 3D 100 % française - 2 Photos Lorsqu’on parle de cartographie numérique en 3D, on pense généralement à des services comme Google Earth, Apple Plans ou Nokia Here. On peut désormais ajouter Ubick, un service de cartographie 3D haute précision entièrement conçu en France. Ubick dispose d’un mode 3D stéréoscopique dont on peut profiter en se servant de lunettes anaglyphes. Cinq caméras embarquées pour Ubick Créée en 2001, cette société dont le siège se trouve à Limoges (Limousin) est spécialisée dans la cartographie aérienne par photo numérique et lidar. Pour réaliser les prises de vue aériennes destinées à Ubick, Imao a aménagé l’un de ses avions avec un système comportant cinq caméras et une centrale inertielle. Sur le même sujet

Procedural generation Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design. Overview[edit] The term procedural refers to the process that computes a particular function. Fractals, an example of procedural generation,[1] dramatically express this concept, around which a whole body of mathematics—fractal geometry—has evolved. The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs. In recent years, there has been an increasing interest in procedural content generation within the academic game research community, especially among researchers interested in applying artificial intelligence methods to the problems of PCG. Contemporary application[edit] Video games[edit] Film[edit] Middleware[edit]

FrontPage You have arrived at the permanent landing page for EVO sessions. Note: If you cannot see all of the text on the right, click on the tiny arrow above the words Page History in the upper right corner to expand to Fullscreen View. Call for Participation Electronic Village Online (EVO) 2020 For five weeks in January and February, TESOL experts and participants from around the world engage in collaborative online discussions or hands-on virtual workshops of professional and scholarly benefit. Sessions are free and open to anyone around the globe. Convention in order to participate. We invite you to choose a session from this year's offerings listed below. Click on the link for the session you want to attend, scroll down to the bottom of the page and find the joining instructions for each session there. The Electronic Village Online Hashtag is: #evosessions Click on the title of a session below to view the complete session description. Thank you for helping spread the word!

X3D Rozszerzenie X3D wspiera wielostopniowy i wieloteksturowy rendering, ono także obsługuje cieniowanie w oparciu o lightmap i normalmap. W 2010 X3D wspiera odroczone architektury renderingu. Teraz X3D może importować SSAO i CSM i Realtime Environment Reflection/Lighting, ale nie musi troszczyć się dużo o liczbę wielokątów. Użytkownik może również używać optymalizacji jak BSP/QuadTree/OctTree lub cullingu w scenie X3D. X3D może współdziałać z innymi standardami Open Source, takimi jak XML, DOM i XPath. Standaryzacja[edytuj | edytuj kod] X3D definiuje szereg profili (zestawów komponentów) dla różnych poziomów obsługi, takich jak X3D Core, X3D Interchange, X3D Interactive, X3D CADInterchange, X3D Immersive, X3D Geospatial i X3D Full. Współpraca i porozumienia o współpracy są także na miejscu pomiędzy Web3D Consortium i World Wide Web Consortium (W3C), Open Geospatial Consortium (OGC), Digital Imaging and Communications in Medicine (DICOM) i Khronos Group. Aplikacje[edytuj | edytuj kod] Przypisy

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