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Unity Game Engine Tutorials and Resources

Unity Game Engine Tutorials and Resources

How to use OSC in Unity3D First you have to add the Ventuz.OSC.dll to your project. It allows you to create an OSC server within Unity3D. Then you have to create a Unity3D Script that imports Ventuz.OSC and creates a new UdpReader object. There should be only one UdpReader object and only one update function that retrieves data from the reader. Otherwise the data packages are split between the functions. In the update function, retrieve all messages using the Recieve method of UdpReader, until it returns null. while (true) { OscMessage message = oscReader.Receive(); if (message == null) break; OscBundle bundle = message as OscBundle; if (bundle == null) break; // handle message} The bundle contains the timestamp of the tracking date. Then enumerate over all elements of the bundle and check if the path matches the object path of the OSC element. The Args property of OscElement is an object array of the tracking data. double example = (double)el.Args[0]; Simple Example

Unity Course Syllabus On completion of the course (above) you will receive an ‘Official’ Walker Boys Studio Certification for Unity 3D Game Development (Three Certificate Styles available). With this Certificate you will have something new to hang on your wall and show off to friends. :) Along with that, this Certificate ‘proves’ that you showed commitment to learning, self-motivation to working hard, and a desire to grow your passion as a game developer. --Questions-- Does the certificate mean anything? To us, yes. Do you have different Certificate Templates to choose from? We’re glad you asked. You’re really going to mail me a copy of the certificate? Yes. Will the rest of the world care about the certificate? We’re not sure, it hasn’t been done yet. So, we will see. :)

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