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Lee-Hammer-AEQ-2011.pdf

Lee-Hammer-AEQ-2011.pdf

'Gamification' School Opens in LA | 360 Education Solutions GameDesk, a nonprofit organization that develops game-based learning initiatives, has now begun running their own classroom. Funded by the Bill and Melinda Gates Foundation, GameDesk has started a school in Los Angeles that focuses on gamification of the classroom – education driven and delivered through games and digital simulations. ‘Playmaker' opened its doors on Sept. 6 to 38 enrolled sixth graders, and will be working in partnership with New Roads independent schools in northern California. The students at Playmaker will be working with low- and high-tech games as well as creating physical models and participating in group activities. The students will also be directing their own learning paths using an “Adventure Map” that will allow them some control over their learning experience. GameDesk is modeling the school after the first game-based school ‘Quest to Learn,’ which opened in New York in 2008. “Up until now we have only been able to support schools here in LA.

Can Game Mechanics Save American Students? | Gamification Blog - (Private Browsing) The results of an International Educational Assessment are alarming… Out of 34 countries, the U.S. ranked 14th in reading, 17th in science and 25th in math. These poor rankings have caused many educators to rethink the methods in which we teach our elementary, secondary and collegiate youth; bring some educators to the doorstep of gamification. At the University of Michigan, Associate Professor Mika La Vaque-Manty recently redesigned his Introduction to Political Theory class in a fashion much like a player moving through a game. Students are shown the course objective and then shown choices or paths that they can select to achieve the course goals. As students completed the course, La Vaque-Manty discovered that his pupils did do much better on the assignments that they committed too over those they chose to weigh less. What other ways have you seen Gamification used in the classroom? Image (CC) - by albertogp123 Save $150 on your ticket by using code GBLOG14 at checkout!

Top 20 Gamification Gurus (December 2011) - Gamification Of Work | Gamification Of Work We have a new number one Gamification Guru this month – Gabe Zichermann returns to the top spot. Congratulations Gabe! In this months top 20, we have 5 climbers and we welcome 9 new gurus to the top 20 list. The top 20 reflects the rapidly changing influence of Gamification experts as the online audience clarifies who really influences us when it comes to Gamification. 1. Follow the Top 20 Gamification Gurus twitter list - Read daily newspaper: News by the Gamification Gurus - Master list of all 60 Gamification Gurus on twitter – and master list on Klout How were December’s top 20 gamification gurus calculated? On top of our Klout baseline influence score, we’ve added a score based on relevant conversations in twitter. Following advice from my brother, Tony Beresford (@tonyberesford) fresh from an internship at Beyond Analysis, we’ve advanced the gurus engine to create a composite score based on guru ranking in each index (as I promised I would do last month). Why am I not in the list?

“This Game Sucks”: How to Improve the Gamification of Education (EDUCAUSE Review Sarah "Intellagirl" Smith-Robbins (sabsmith@indiana.edu) is Director of Emerging Technologies and a faculty member at the Kelley School of Business at Indiana University. With this issue of EDUCAUSE Review, she begins a one-year term as Editor of the New Horizons department. Comments on this article can be posted to the web via the link at the bottom of this page. "Focusing on the ways that entertainment technology engages us can result in methods that we can transfer to any learning situation." Gamification. Education has been a system of status and points since the dawn of the Industrial Age. What Is a Game? The first step is to understand exactly what a game is. A goal: Every game has a win condition: the combination of events and accomplishments that players need to achieve in order to end the game. True gamification requires that all three characteristics be present. Is Higher Education Already a Game? How does the typical higher education system match up to games? Notes 1.

net.educause.edu/ir/library/pdf/erm0553.pdf The Gamification of Education: What School Can Learn from Video Games So recently this idea of "gamification"i has been jumping around in my head. There's something simultaneously immature and brilliant about it, but I haven't been sure exactly what. First, the easy part. The Evolution of Gaming: 1985 - 2005 In the early days, gaming was an independent experience. While all media forms of games could communicate to one another through both inspiration and allusion (one game suggesting another, or one game referencing another), there was little authentic social interaction. Then progressive video game developers -- Hideo Kojima, for one -- got really fancy and started having games communicate with one another. For context, imagine the author of a book, suddenly sentient, "sensing" through the bookmark other books that mark has been used in -- Harold Bloom, for example, bristling at sharing a bookmark with Stephenie Meyer. But not yet social. Social Gaming: 2005 - Present And trophiesiv. Extrinsic Rewards Become Intrinsic via a Trophy System The social angle?

Engagement through Gamification - (Private Browsing) Jane McGonigal Apps for Autism: Using Game Mechanics to Learn and Grow Imagine for a moment that you had no internal volume control. Everything you saw, heard, and felt was perceived by your brain at equal intensity–from the birds singing outside your window and the dripping of the faucet to the person giving you instructions. Imagine that you were unable to prioritize this information, to sort out the unnecessary or redundant images to focus on the information central to your needs and purposes. If you can do this, you’re on the start to understanding what a person with autism experiences on a daily basis. Dr. This is exactly the kind of problem that children with autism face, and which our app aims to address. Find Me uses a series of increasingly difficult graphics to help kids with autism develop filtering skills to increase their ability for social interaction. Cam’s Developmental Preschool: This app helps children learn facial recognition, shapes, and fine motor skills. Save $150 on your ticket by using code GBLOG14 at checkout!

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