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MobiForge

MobiForge

Mobile Middleware Mobile Web Design: Tips & Techniques We’ve examined the mobile web landscape. We’ve covered four approaches to developing for it. Our discussion now shifts from that of concept to one of execution. How do we designers and code slingers cope with the current state? What slings and what doesn’t? Given methods #1 (do nothing) and #2 (raw HTML) from Part Two require little instruction, we’ll focus on the latter two methods: Handheld stylesheets Mobile-specific sites Both are covered below. Handheld Stylesheets We’re not oblivious to the fact that plenty has already been written about handheld stylesheets — tutorials, best practices, pros and cons, and the like. Instead, we encourage you to first confront and identify some of the shortcomings of the mobile web. To help familiarize yourself with the mobile web dev environment, access the following markup pages on your device to test XHTML and CSS styling: Compare styling on your desktop machine with that of your mobile device. Typography

Welcome to Ethan Marcotte’s website — Unstoppable Robot Ninja TechCrunch OpenShift by Red Hat Mobile Web Design: 10 Tips To Better Usability Mobile web browsing is expected to turn into the next major Internet platform. It is now easy to browse the net from nearly anywhere utilizing mobile devices that fit in a hand because of technology. Being short in good usability implementation in mobile web design makes it difficult browsing your way around various popular mobile websites. Designing for mobile devices needs to be simpler than its standard website and more task-based to get the job done because users look for something specific and urgent. You should take into account on how to use the barest minimum of the available space for your major contents and remain interesting for mobile users. To aid you in creating website that is accessible not just on desktop or laptop computers but also mobile devices, here are some of the things to consider on mobile web design with sample images together with the mobile website version’s direct link. 1. 2. CBS News Treehugger 3. Simplicity equates to usability. Best Buy YouTube 4. Shangri-La

GoMo News Mobile News jQuery News Ticker Guidelines for user interaction Description Create Windows Store apps with intuitive and distinctive user interaction experiences that are optimized for touch but functionally consistent across input devices. Take advantage of the compelling interaction capabilities of Windows. These guidelines will help you. See this feature in action as part of our App features, start to finish series: User interaction: Touch input... and beyond Dos and don'ts Additional usage guidance First and foremost, design your app with the expectation that touch will be the primary input method of your users. However, keep in mind that a UI optimized for touch is not always superior to a traditional UI. You will find throughout these guidelines that touch input requires a different approach to UI design. Compare touch interaction requirements The following table shows some of the differences between input devices that you should consider when you design touch-optimized Windows Store apps. Note Use touch feedback Targeting Targeting is optimized through:

Performance Marketing Insider: Where Performance Marketing Starts! mobl ChinaApp - 国内首家APP应用及游戏推广社区-APP营销推广策略经验-APP运营优化指南分享! API Cocosino is an exciting JavaScript IDE for creating Cocos2d-x and Cocos2d-html5 projects, editing and debugging source codes. It has powerful publishing tools for Android, iOS, HTML5, Windows, Mac OS and Linux. You don't need to know the complexity of environment settings. Everything for JavaScript development has been prepared in Cocosino for you. With Cocosino you can: Develop Cocos2d games on Windows, Mac OS and LinuxCreate a Cocos2d JavaScript game for both native and webDevelop games with call tip hints and autocompletion of cocos2d JavaScript APIUse advanced documentation, samples and tutorialsDebug JavaScript codes easilyPublish your game for smartphones, tablets, web and desktop with only one click We want to create a tool, which will allow programmers to use Cocos2d-x in an easier way on every platform. However, our budget prevents us from implementing new features fast so that’s why we came to KickStarter.

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