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52 Weeks of UX

52 Weeks of UX
The user experience is made up of all the interactions a person has with your brand, company, or organization. This may include interactions with your software, your web site, your call center, an advertisement, with a sticker on someone else’s computer, with a mobile application, with your Twitter account, with you over email, maybe even face-to-face. The sum total of these interactions over time is the user experience. The interaction designer plans for these moments. Part of their responsibility is to make all interactions positive, and includes aspects of the software, the copy-writing, the graphics, layout, flows, physical experiences. It’s a shame when one part of the experience is top notch and another is dreadful. User experience spans multiple practices. Web designers, traditionally secure in the role of page creators, now have a wider purview.

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The ultimate guide to web content accessibility Websites with standards-compliant code all follow the typical W3C standards. But there’s a whole different level of compliance when it comes to WCAG, also known as the Web Content Accessibility Guidelines. The same people who produce the HTML5/CSS3 specs organize and officiate these guidelines, so it’s truly an international system of coding standards. Most web developers never bother with WCAG accessibility, but it’s becoming a huge aspect of the internet. This post was originally published on Vandelay Design. Designing for Service: Creating an Experience Advantage Design We are surrounded by things that have been designed—from the utensils we eat with, to the vehicles that transport us, to the machines we interact with. We use and experience designed artifacts everyday. Yet most people think of designers as only having applied the surface treatment to a thing conceived by someone else. Eli Blevis created an illustration to emphasize the gulf between the general public’s notion of design and designer’s views of design (Blevis et al., 2006) (see Figure 19.1).

14 of the Best Product Page Design Examples We've Ever Seen If you look at how product pages take shape across different companies, it's clear that they run the gamut. Some go for the direct approach, displaying an image of a product and explaining why someone should buy it. Other companies create elaborate pages with moving parts and fancy coded elements. Mental models Open Access We believe in Open Access and the democratization of knowledge. Unfortunately, world class educational materials are normally hidden behind payment systems or in expensive textbooks. Creating Personas A guide, not a template The first thing a good UX Designer should tell you about creating a persona is that if you just blindly follow a template, you have missed the point. User research should inform the layout — don’t let the layout constrain the research. Put simply, don’t just follow a template. Sadly, this advice is not very helpful when you are starting out, staring at a blank sheet of paper trying to create a set of personas. ‘Isn’t making a persona a waste of time?

Experience Economy Strategies: Adding Value to Small Rural Businesses Introduction Nationally, the number of small, independently owned businesses is substantial, accounting for over 90% of all U.S. business activity (Scarborough & Zimmerer, 2006). Small firms also comprise a majority of rural business establishments (U.S. 15 Professional Brand Guidelines Templates Bundle A super clean brand book template with a very minimalistic layout design. It comes with all the amazing features like color swatches, linked assets, separate layers, text styles and more. How To Hold A Design Jam In 53 Minutes Matthew May became a designer in less than an hour. Push your creative limits by holding a design jam of your own. July 14, 2011

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