Three.js - examples Three.js Examples The goal of this collection is to provide a set of basic and instructive examples that introduce the various features in Three.js. The source code for each page contains detailed comments. Hosted at GitHub. Total examples: 83. WebGL Inspector An advanced WebGL debugging toolkit About WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL. Note: this is alpha software - if you find bugs, let me know (or better yet, fork and fix them! Modkit and the Kickstarter Campaign - News by zagGrad | September 22, 2010 | 28 comments We're suckers for creative ideas that will help bring new people to the world of physical computing. So when we heard about Modkit we were all over it! In their own words:
Create Games with Construct 2 The Construct 2 start page Quick & Easy Bring your work to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behaviors to them, and make everything come alive with events! » Subdivision surfaces with three.js KadrmasConcepts Blog Subdivision surfaces are a technique for transforming a lower polygon model into a more detailed model. The algorithm subdivides each face in a model into smaller faces, while maintaining the same approximate surface. The advantage when using subdivision surfaces are that the modeler can continue to work with the less detailed model. This makes the process easier since it is less to keep track of for the modeler. Then when complete, the modeler can “bake” in the subdivisions to create a more detailed model.
GLSL 1.2 Tutorial In this tutorial shader programming using GLSL 1.2 will be covered. Although many parts are now considered deprecated, the essence of GLSL has remained constant. Besides, this tutorial will continue to be online because learning the basics of deprecated OpenGL is easier than learning the new versions. If you’re looking for a GLSL tutorial that deals only with non-deprecated features visit the GLSL Core tutorial, here in Lighthouse3D. Shaders are a hot topic and 3D games have shown that they can be put to good use to get remarkable effects. 50 User Interface Design Tools A Web Designer Must Have The success of web applications and websites depends in how well designed the User Interface is. Designing a good user interface however is a very challenging process. A designer’s concepts and design decisions always affect the end users of the web site, application or generally any user interface or service he has designed.
Blender 2.67 RC1 and DVD Training Blender for 3D Printing Released April 28, 2013 Open-source 3D creation suite Blender has released the first Release Candidate of Blender 2.67. Major improvements are the inclusion of FreeStyle, subsurface scattering for Cycles, optimizations in the motion tracker and the new 3D printing toolkit. The new 3D printing toolkit is a collection of useful tools including statistics, error checking, cleanup and export, to make it easier to export models for 3D printing. Statistics: The volume of the mesh and the combined area of all faces are calculated. scripty2: for a more delicious web June 26th, 2009 The script.aculo.us 2 alpha is out! Check it out now at scripty2.com. As you would expect, it brings a lot of change and new features. Responsive Web Design Templates and Frameworks Eventually, we’ll all stop talking about responsive web design – not because it will go away, but because it will become what’s expected. Flashback ten years ago and we were all talking about CSS and tableless design, but today there’s no need to mention it. It’s simply the way modern websites are built, although sadly, I’m sure there’s a few out there still using tables. Nevertheless, the concept of responsive web design is still relatively new. So it’s our job to help you learn about it and to help you find the stuff that makes building responsive sites easier. For this post we’ve gathered a collection of Responsive Web Design Templates and Frameworks.
Uniforms types · mrdoob/three.js Wiki These mappings are also available since r68: These still work: Shader (GLSL) uniform int uInt;uniform float uFloat; uniform vec2 uVec2;uniform vec3 uVec3;uniform vec4 uVec4; uniform vec3 uCol; uniform mat4 uMat4; uniform sampler2D uTex;uniform samplerCube uTexCube; uniform int uIntArray[ 5 ];uniform ivec3 uIntArray3[ 2 ]; uniform float uFloatArray[ 5 ];uniform vec3 uFloatArray3[ 2 ]; uniform vec2 uVec2Array[ 2 ];uniform vec3 uVec3Array[ 2 ];uniform vec4 uVec4Array[ 2 ]; uniform mat4 uMat4Array[ 2 ]; uniform sampler2D uTexArray[ 2 ];