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In its first year, Minecraft found popularity mostly among adult nerds. But sometime in late 2011, according to Alex Leavitt, a Ph.D. candidate at the University of Southern California, children discovered it, and sales of the game exploded. Today it costs $27 and sells 10,000 copies a day. (It’s still popular across all age groups; according to Microsoft, the average player is between 28 and 29, and women make up nearly 40 percent of all players.) Persson frequently added new features to the game, like a “survival mode,” in which every 20 minutes evening falls and monsters attack — skeletons shooting arrows, “creepers” blowing themselves up when they get close to you — forcing players to build protective shelters. (“Creative mode” is just about making things.) Persson also made it possible for players to share their works. The game was a hit. I wanted to know whether the European tradition of block-play had influenced him, but Persson politely declined to be interviewed. Video Photo

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3 Gamification Examples That Make Corporate Learning Fun In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores gamification examples and what gamification means in the corporate eLearning context, using 3 gamification examples. How To Make Corporate eLearning Fun: 3 Gamification Examples

Math. Science. Recess. Minecraft? Twitch club brings gaming to school Seventh-grader Brayden Foxhoven hurries to finish his chicken fingers. He has bases to capture. Gems to collect. Viewers to entertain. And he knows better than to break the cardinal rule of playing video games at middle school: Don’t spill your lunch on the keyboard. Report: Game-Based Learning Helps Students Develop Writing Skills Research Report: Game-Based Learning Helps Students Develop Writing Skills According to initial results from recent pilot, digital game-based learning improved student engagement and self-efficacy in writing courses at 14 colleges and universities. Students Solving Heartbreak: Creating Community Around Kid-Safe Minecraft Videos - Angela Maiers Students used Minecraft to create a website offering kid-safe Minecraft videos. This is a guest post by Daniel Rezac, Director of Academic Technology at Quest Academy, an independent school in Palatine, IL. If you teach (or have) children of the ages of 8-13, you’ve most likely seen these young creatives play Minecraft at some point. You’ve probably thought they play Minecraft too much, or don’t even understand what “playing” Minecraft really means.

Home - Minetest Minetest is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like. Minetest is available natively for Windows, OS X, GNU/Linux, Android, and FreeBSD. It is Free/Libre and Open Source Software, released under the LGPL 2.1 or later. Near-infinite maps Can 'Minecraft' Really Change the Way Teachers Teach? To call Minecraft anything less than a phenomenon would be an understatement. Since releasing in 2009, it has sold more than a hundred million copies across almost every gaming platform and continues to sell another 50,000 more each day. Among children anywhere from toddlers to young adults, Minecraft is especially popular, so it's no surprise that it has seeped its way into more than a few classrooms through teachers looking to build a sturdier bridge to their students. Earlier this year, Microsoft announced an official investment in bringing Minecraft to the classroom in the form of Minecraft: Education Edition, a reimagining of Minecraft with additional tools aimed at educators. And on June 9, Education Edition was launched as a free early access version aimed at giving teachers time to prepare to use Minecraft in the classroom this fall.

Microsoft launches a free trial of Minecraft: Education Edition for teachers to test over the summer Following up on its promises from January, Microsoft today released a free trial of Minecraft Education Edition – the version of Minecraft meant for use in the classroom – to educators worldwide. This “early access” version of the program includes new features and updated classroom content and curriculum, the company also says. For those unfamiliar with the Education Edition, the idea is to bring the world of Minecraft to the classroom to be used as a learning tool where students can develop skills in areas like digital citizenship, empathy, literacy, and more. They can use the software as part of a coding camp, study science, learn about city planning, or they can study history by re-creating historic landscapes and events in the program, for example. Microsoft also notes that this early access release includes more lesson plans, across a range of grade levels and subjects.

Can students learn the Common Core through gaming? Teachers are increasingly turning to video games to enhance their students’ learning, but in the age of the Common Core, not all games are created equally. With the rollout of the Common Core – a set of academic guidelines in math and reading adopted by 44 states and the District of Columbia – educational game makers have been racing to align their products with the new standards. And with nearly three in four elementary and middle school teachers reporting they use games in their classrooms, the potential profits are huge. A recent report projected educational gaming to grow into a multibillion-dollar industry by 2018.

It's Not Just A Game: "Minecraft" Is Coming To The Classroom When Apple hosts its annual WWDC event next week, let's hope that we learn that one of its top priorities will be to overhaul the Apple Watch. Unsurprisingly, Apple’s first smartwatch is far from perfect. That's always true of first-generation Apple products. But what makes the Apple Watch different from previous rough drafts, like the original iPhone and iPad, is that it’s not merely limited in features or held back in hardware capabilities.

Ideas for Using Minecraft in the Classroom - edutopia Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now. Some teachers use it to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration. (Minecraft Education Edition, which launches on November 1, 2016, has additional features for collaboration.)