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An Indie Adventure Game by Phosfiend Systems

An Indie Adventure Game by Phosfiend Systems
FRACT is a musical exploration game. You arrive in a forgotten place and explore the unfamiliar landscape to discover the secrets of an abandoned world that was once built on sound. As you start to make sense of this strange new environment, you work to rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game. FRACT features a beautiful open world to explore and decipher with music-based puzzles, stunning visuals, and an amazing score that evolves as you play. As you progress through the game, you unlock tools to make your own music in the FRACT studio, where you can also export and share your creations with others. FRACT is being developed by Montreal-based indie studio Phosfiend Systems.

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Deep Sea: The scariest game ever by JC Fletcher on Mar 12th 2011 8:30PM I don't even know if Wraughk Audio Design's Deep Sea is intended to be scary, but it's more effective at generating real fear than any game I've ever seen. And it does so with no graphics at all. The Independent Propeller Award finalist is daunting from the outset: first, the player is helped into the gas mask contraption seen above, with blacked out eyes.

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Brian Schmidt's Blog - Making Ear Monsters: Developing a 3D Audio Game The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Sound has always been an important component of videogames. But with the exception of music games, it has always taken on a supporting role for the gameplay itself. That’s natural because video games are, well… video games. Sneaky VFX » Archive » Perverts September 7th, 2011 My niece had another birthday! I tried to share some more knowledge with her. Some have encouraged me to look for ways to get these published, which I will do as soon as I think of something to call them. Distinctive Features Distinctive Features Robert Mannell Topics

The intimacy of sound: Robin Arnott's mysterious SoundSelf For many, the creation of games can be a way to share important personal experiences with others. That's part of Robin Arnott's goal with SoundSelf: The project aims to create a sonic and visual experience using the player's own voice, leading to a mind-body experience where the senses don't feel separate. Hum or chant to SoundSelf and it responds, a fascinating experiment in creating not an intellectual gaming experience, but a physical one. Arnott, a thoughtful, warmly effusive person, has come to games through a personal journey, and his work in the games space expresses that, leading up to the complex, Kickstarter-funded SoundSelf, for which a public prototype is currently available. He previously did the sound design for Antichamber, and gained acclaim for the unnerving Deep Sea, an auditory, sensory-deprivation experience where the player's own breath control is paramount to the experience.

The 101 Most Useful Websites on the Internet Here are some of the most useful websites on the internet that you may not know about. These web sites, well most of them, solve at least one problem really well and they all have simple web addresses (URLs) that you can memorize thus saving you a trip to Google. And if you find this list useful, also check out the expanded version – The Most Useful Websites – which now offers a collection of 150+ undiscovered and incredibly useful websites to enhance your productivity. – for capturing screenshots of web pages on mobile and desktops. – online voice recognition in the browser itself. Changelog and Updates The following websites were part of the original list but they are either no longer available or have been replaced with better alternatives.

The Making of “Conversion” 2004 Preparing clay with iron oxide for skin color Start with hands Outline is done. Lift up with clay stand for other details Change position again Cut for hollowing Meet Papa Sangre creator Somethin' Else, the UK studio pioneering audio game development Audio Defence: Zombie Arena is Somethin’ Else’s intended follow-up to Papa Sangre II. Somethin’ Else makes games unlike any other studio. Their binaural survival horror adventures play out within luscious, atmospheric soundscapes and beyond a rudimentary user interface, there are no visuals to speak of. Last year’s Papa Sangre II proved a critical darling – it was 2013’s highest-ranking iOS game on Metacritic, Sean Bean’s voice work attracting particular praise. But the London developer hasn’t been satisfied with Papa Sangre II’s sales, despite widespread praise from players, press and Apple alike. It by no means sold poorly, executive producer Nicky Birch explains, but they have yet to recoup expenses on its two-year development cycle.

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