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TEDxKids@Brussels - Gabe Zichermann - Gamification

TEDxKids@Brussels - Gabe Zichermann - Gamification

http://www.youtube.com/watch?v=O2N-5maKZ9Q

Related:  Introducing game-based learning.eng

« What Gamification Really Means, » – Guest Post from @GeorgeCohta Research firm Gartner projects that by 2014, 70% of 2,000 global organizations will depend on gamified applications for employee performance, health care, marketing, and training, and that 50% of corporate innovation will be gamified, with American corporations spending several billion dollars on it. Gamification is not just a game and it requires an understanding of psychology and motivation along with understanding the principals of excellent game design. Let me briefly introduce you to the concept. Gamification is the process of using game mechanics and game thinking in non-game contexts Have you ever heard the term « Gamification »?

Gamification Categorization[edit] Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games.[20]

Presentations Introduction Gamification has many ever-changing components to it, from psychology to design and implementation. Here are a few external resources we have vetted and compiled to help supplement your knowledge on the subject. Gamification Studies What Is Gamification In Education? ‘OK, whoever finds the correct answer will get 5 points and a sticker. I’m writing the names of the students with the most points on the board. Let’s see who will be on the top!’ If you regularly set up in class mini competitions like that, you are already using gamification techniques in your teaching. In fact, you are employing three core gaming elements, namely Points, Badges, and Leaderboards.

7 Winning Examples of Game Mechanics in Action Gabe Zichermann is the author of Gamification by Design and chair of the upcoming Gamification Summit NYC, where top leaders in the field - such as those profiled here - get together to share insight, key metrics and best practices. Mashable readers are invited to register with special savings at GSummit.com using code MASH10. Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. In other words, it means taking the best lessons from games like FarmVille, World of Warcraft and Angry Birds, and using them in business. Whether targeted at customers or employees, across industries as diverse as technology, health care, education, consumer products, entertainment and travel, gamification’s impact can already be felt.

Gamification About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges. Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed. Companies use game thinking for employee motivation in human resources, team building, productivity enhancement, training, health and wellness, sustainability, and innovation.

Gamification Can Reinvigorate Teaching and Learning: An Introduction – Engagucate When students are engaged and inspired, they excel academically. Regrettably, schools all around the country are facing a student motivation and engagement crisis of epic proportions. Student engagement and motivation are the most important and also difficult aspects of the teaching profession. How do we motivate students who are utterly not interested in their own learning? The answer to that question is gamification. What is Gamification?

A research perspective on gamification: HP Labs Feature Article (August 2012) HP Fellow Charlie Bess There's a lot to be said for the idea that everything in life is a game, that someone is always keeping score, and that everyone is always being measured somehow, whether we like it or not. Gamification takes these concepts of engagement, behaviors and measurement into the business setting in ways that can enable organizations to meet their objectives. It's a trend we're paying attention to at HP Labs.

WATCH THIS! this is the perfect introduction to how we, as teachers, should think about Gamification. by wintersnight Jun 24

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