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Java and JavaScript Programming, by Richard G Baldwin

Java and JavaScript Programming, by Richard G Baldwin

Zen and the Art of the Fireball&|&Troll in the Corn... So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu A party lives and dies by teamwork. Too often, the failure of one creates the failure of many. The Essence of Tactics Retain your ability to act, and deny your enemy the ability to act. An enemy who is dead is denied all future actions. Two bloodied enemies have twice as many actions as one untouched and one dead enemy. A sleeping enemy is denied actions until he awakes. A slowed or immobilized enemy is denied actions only as long as nothing is within his reach. An action which misses is equivalent to an action not taken. While death is permanent, a great and mighty enemy cannot be killed quickly. The master neither rushes to battle, nor flees it. The weak enemy stings lightly, but falls quickly. Democracy Aid Choice

Beginning Game Development: Part I - Introduction &124; Coding4Fun... Part I – Introduction Welcome to the first article of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This series as aimed at beginning programmers who are interested in developing a game for their own use with the .NET Framework and DirectX. The goal of this series is to have fun creating a game and learn game development and DirectX along the way. In this series, we are going to build a simple game to illustrate the various components of a commercial game. Tools: Before we start writing our first game we need to talk about the tools we will use. The most important tool for any developer is the Integrated Development Environment (IDE). Visual Studio 2005 (also known by the codename “Whidbey") is the third version of the standard Microsoft IDE for .NET Framework-based applications. The second important tool we need to create a great looking game is a graphics Application Programming Interface (API). What makes a successful game? End Sub

The Most Important Algorithms (Survey) After a long discussion with some of my RISC colleagues about what the 5 most important algorithms on the world are, we couldn't reach a consensus on this question. So I suggested to perform a little survey. The criterion for suggestions was that these algorithms should be widely used. Further we restrict ourselves to the fields of computer science and mathematics. As I expected the number of different suggestions is close to 5 * (no. of participants) In the following you find the results (in alphabetical order) of this survey (which of course is highly non-representative since most of the participants are computer scientists). Visitors: 226992

Lets Code ... an MMO! Introduction My name is Michael Goodfellow. The first time I touched a computer was probably in 1971, and I immediately wanted to know how to program it. I worked in the software industry from 1975 to 2005, when I retired on disability. And yes, I still write code. Who knows why? I learned programming writing computer games (which were played on typewriter-style terminals connected to mainframes), but I never got to write one professionally. But now Minecraft has come out and become a hit -- and it's a one-person project. When I've worked on projects before, it's just been me, the computer and complete silence, since none of my friends are interested in this kind of impossible project. Finally, I know there are many other open source projects out there with rich frameworks. The fact is, writing code with a blank slate where you can go off in any direction is fun. So let's get coding! Part 1: It's a Small World Since Minecraft is so popular, let's start with a world made of cubes. The Demo

Character Sheets from Dyslexic Studeos Roleplaying Tips for game masters for all role-playing systems The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group. Questions are divided into broad categories. And similar questions and bunched into groups within their category. For brevity, I cut out most follow-up explanation type questions, such as "Why", "how come", and so on. Introduction Questions Give a two or three word description of yourself. Physical Traits How old are you? History Where is your homeland? Family Who were your parents? Relationships Do you have any close friends? Personality/Beliefs

Chaotic Shiny - RPG-Related Generators The Cube (game) Kokology is the study of kokoro (Japanese: 心) which in the aforementioned language means "mind" or "spirit". The series of Kokology books were created by Tadahiko Nagao and Isamu Saito,[1] a professor at Rissho and Waseda Universities in Japan and an author of a number of bestselling books regarding psychology and relationships. The television Series ran on Saturdays it was only aired in one city broadcast time 22:00 to 22:54 (54 minutes) Series Run: April 20, 1991 to March 21, 1992Country: Japan BroadcastingBroadcast: Yomiuri Television Production DepartmentProduction: IVS TV ProductionCast/s: Yamaguti Mie, Inferior soul, Izumiya Shigeru, Miwa Akihiro More The video games Soreike Kokology and Soreike Kokology 2 were released in 1992 and 1993 by "Tecmo" with English and Japanese releases for MAME,[3] Sony PlayStation, and Sega AM2. The game is considered "rare" among collectors. The Cube (game)[edit] References[edit]

HTML 5 and CSS 3: The Techniques You'll Soon Be Using | Nettuts+ In this tutorial, we are going to build a blog page using next-generation techniques from HTML 5 and CSS 3. The tutorial aims to demonstrate how we will be building websites when the specifications are finalized and the browser vendors have implemented them. If you already know HTML and CSS, it should be easy to follow along. Before we get started, consider using one of our HTML5 Templates or CSS Themes for your next project—that is, if you need a quick and professional solution. Otherwise, it's time to dig into these techniques. HTML 5 is the next major version of HTML. Before we begin marking up the page we should get the overall structure straight: In HTML 5 there are specific tags meant for marking up the header, navigation, sidebar and footer. It still looks like HTML markup, but there are a few things to note: In HTML 5, there is only one doctype. Instead of using divs to contain different sections of the page we are now using appropriate, semantic tags. "What?! That's all!

Bug Out Bag - The 7 Types of Gear You Must Have to Survive Bug Out Bag For someone new to being a Survivalist building your first Bug Out Bag can seem like a big task. Everybody you read about has been tweaking theirs for months or even years and has a pile of gear built up. A Bug Out Bag, also called a BOB, I.N.C.H Bag (I’m Never Coming Home Bag),Get Out of Dodge Bag (GOOD Bag), or 72 Hour Bag is usually designed to get you out of an emergency situation and allow you to survive self-contained for up to 3 days. Here are the 7 basic types of gear you will need for your Bug Out Bag: 1. It should go without saying that water is a survival basic for any situation. 1 Liter per day per person is really the bare minimum. To expand your capability or survive longer than a couple of days you will need a water purification system. 2. Backpack Meals For a 3 Day Bug Out Bag Backpack Meals and Energy Bars can be sufficient. 3. Your Bug Out Bag clothes should be similar to what you would pack for a weekend backpacking trip. 4. They Don’t have a ground tarp… 5.

Illustrations by Daniela Uhlig | Designerscouch #thecritiquenetwork Slack n Hash- Name Generators After much deliberation… goodbye. Sort of. For now. I've neglected this site for a good couple of years, and let's face it, the months leading up to that point weren't exactly stellar either. It started out as a desperate attempt to hang onto the whole d20 System malarkey, and later on it collapsed into utter irrelevance. I missed pretty much every deadline I set myself for the RPG I was working on, never got round to fixing that elven name generator, and ultimately I just lost interest in the whole venture. So, time to own up, lower the curtain on this enterprise and consider my next step. Phil Smith , May 2011

The rpg-project -- Main Page Characters with Character: Random Personality Generator If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Sometimes the class, race and skill combo strikes a chord, but usually it’s just numbers. Using the Generator is a snap. Motivation: What is it that really gets your character’s motor running? Instinct: What is your character’s first reaction to a threat (physical or otherwise)? Approach: What archetype is your character best known for being? Now just because every character in D&D is combat-capable does not necessarily make them all warrior-type personalities. Raven, Revenant Tempest FighterMotivation 8 (Intense Experience); Instinct 10 (Invoke Tradition); Approach 12 (Ethereal Mystic) Most living beings fear death. Serious Skills Similar Posts:

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