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Google CS First - Variety of Scratch Project Curriculum

Google CS First - Variety of Scratch Project Curriculum
These short, hour-long activities allow you to try out CS First and introduce your students to computer science without committing to a complete 8-activity theme. They're perfect for special events such as Hour of Code or CSEdWeek, or as practice to help you familiarize yourself with CS First before starting a normal theme. High Seas Activity Sample CS First with "High Seas," an introductory activity designed for use in a classroom setting or at a conference, hackathon, or other event like Hour of Code. Try Now View Lesson Plans Gumball's Coding Adventure Sample CS First with "Gumball's Coding Adventure," an introductory activity based on Cartoon Network's Amazing World of Gumball episode "The Signal." Try Now View Lesson Plans These themes are intended for in- or after-school use over several days or weeks, and lead students through building 8 complete projects while introducing them to core computer science concepts. Storytelling Try Now View Lesson Plans Friends Try Now View Lesson Plans Related:  Programación

Kodu | Home Pencil Code Tinkercad - Jumpstart Difficulty: Easy Type: Drag and drop, solid modeling Platforms: Web Cost: Free Go to Tinkercad Construct 3D designs from simple shapes and combine, move, resize, and manipulate them using your mouse. Autodesk's Tinkercad is one of the most popular classroom tools for creating simple designs from scratch, quickly modifying existing designs. It’s a free online 3D design program that you can use in your web browser without downloading any software. Tinkercad is extremely intuitive and easy to use, and has built-in Lessons to help you learn the ropes, making it perfect for beginners both young and old. Basic models such as name tags, furniture, houses, snowmen, vases, keychains, and cups are easy to create quickly with Tinkercad. Tinkercad excels at cutting things into parts, adding simple features, making holes, and combining, aligning, and arranging objects. Jumpstart Go to tinkercad.com and set up a free account. Starter Resources Get started quickly with one or more of these links.

Materialien Elternkurs Medien durchdringen heute alle Lebensbereiche, auch die von Kindern und Jugendlichen, und sind damit zu einer wesentlichen Sozialisationsinstanz geworden. Während sich Kinder und Jugendliche vielfach schnell mit der Nutzung von neuen Geräten und deren Möglichkeiten vertraut machen, stehen Erwachsene diesen Techniken nicht selten ratlos gegenüber. Besonders Eltern sind hinsichtlich der Medienerziehung ihrer Kinder oft verunsichert und sehen sich alltäglich mit Fragen zu Zeitvorgaben, Altersempfehlungen oder kindgerechten Webseiten konfrontiert. Um den diesbezüglich gestiegenen Beratungsbedarf bei Eltern aufzugreifen, hat die EU-Initiative klicksafe gemeinsam mit dem Internet-ABC und der Landesanstalt für Medien NRW (LfM) Materialien zum Thema „Internetkompetenz für Eltern – Kinder sicher im Netz begleiten“ entwickelt.

Free Stories and Free eBooks for the Kindergarten, First Grade, and Beginning Reader: Libros de español gratis para el lector principiante Múltiples razones, juegos y apps con las que los niños pueden aprender a programar [Infografía] “Divertidas formas en las que los niños pueden aprender a programar” titula la más reciente infografía de la compañía WhoIsHostingThis, una recopilación gráfica diseñada especialmente para padres de familia que deseen conocer sobre la programación, sus beneficios y las diferentes herramientas ya presentes en la red para guiar a los más pequeños en tan fascinante arte. Entre los beneficios se encuentra el enriquecer sus habilidades para enfrentarse a problemas reales y resolverlos de forma innovadora, adaptarse al mundo digital que cada vez ocupa más áreas, valerse del pensamiento computacional para un más óptimo entendimiento, disponer de un campo de acción más amplio y cambiar su rol de “consumidores” al de “creadores de tecnología”.

BP Challenge | starters.co.nz BP Challenge is a hands-on competition where students work as a team using simple materials to solve problems. Once known as the BP Technology Challenge, the BP Challenge has strong links to New Zealand's technology, science and mathematics curriculum and other curriculum areas. Over the past 21 years, many hundreds of thousands of students have taken part in Regional BP Challenge events, inter-school challenges, school-wide challenges and class challenges. Getting the most from the BP Challenges If you have a BP Challenge you would like to share with teachers, published on this website, please email us a pdf or word document to: starters@reap.org.nz Point View School host the first ever East Auckland BP Challenge. Produced by Point View School – East Auckland East Auckland BP Challenge BP Challenges in Flip-book and pdf formats. For a quick overview of the BP Challenges, browse through each category in our Flip-book format. Category: Vehicles Task: Build a racer using the wheels supplied.

I Love This Cutting-Edge School Design | Bill Gates It’s amazing how little the typical classroom has changed over the years. Picture a teacher standing at a chalkboard, lecturing to 25 or 30 students. The kids all learn at different paces and in different ways, so some are bored while others feel hopelessly behind. This system was designed decades ago, and it doesn’t reflect what educators have learned about helping students and teachers do their best work. It’s what I had in mind when I said years ago that America’s high schools are obsolete. And it’s one reason why so many students show up for college unprepared for rigorous work. Fortunately, a growing number of teachers and schools around the country are breaking the mold by finding different ways to connect with students. Back in May, I spent two hours at Summit Sierra, a personalized-learning school in Seattle’s International District. At its best, personalized learning doesn’t just let students work at their own pace. I wish I’d had a system like that when I was in school.

Discovery Education Science Fair Central Elmer's Teachers Club The Scientific Method: Experimentation Testing the Greenhouse Effect Judging Purpose and Hypothesis Research Selecting a Topic

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