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Just add points? What UX can (and cannot) learn from games

Just add points? What UX can (and cannot) learn from games
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You can do better: Lessons Learned from Government Meets Social Net... White Papers - Readings Jan, 2012 UX mistakes made by financial institutions and how to avoid them April McGee looks at the trends and challenges facing UX designers who are working in the financial sector. Sep, 2011 Global Usability Testing: "Think Local, Win Global" In this conversation, Apala Lahiri Chavan presents her experiences and HFI's unique approach to Global Usability Testing. Mar, 2011 The Wholeness of User Experience Eric Schaffer talks about HFI's CXA certification in terms of the "Wholeness" of user experience, and how the CUA and CXA certifications fit into the overall picture of User Experience. Jan, 2011 Innovative Solutions for Designing for Emerging Markets Thinking of moving your product into an emerging market? Dec, 2010 Impediments to a Mature UX Practice and how to avoid them In this conversation, Eric Schaffer discusses some of the roadblocks organizations face when trying to build a mature user experience (UX) practice. Jun, 2010 PET Research: Looking deeper to understand motivations

Meaningful Play. Getting »Gamification« Right. a useful guide to the brand utility o montar formulários quando você é o responsável pelo código e design Acessibilidade Como montar formulários quando você é o responsável pelo código e design. O front-end é uma profissão de uma amplitude imensa. Temos profissionais montando mockups/PSDs, especialistas em acessibilidade, usabilidade, arquitetura da informação, integração com aplicações, designers de interface, application developers. Tem até SEO. O background do profissional neste momento não importa muito, apenas a afirmação que ele está trabalhando na camada de front-end. Em muitas empresas o front-end é trabalhado de maneira criteriosa, com separação de tarefas em maior ou menor intensidade, de modo que o processo esteja sempre azeitado e atento aos prazos dos outros times que dependem da interface. É o famigerado exército-de-um-homem-só, que em um projeto normalmente é responsável por: Pesquisa: Fornece dados e insights para o desenvolvimento de todo o projeto – sobre o usuário, suas características, hábitos e necessidades. Aplicando o Metawebdesign a formulários: o design da interface

See What I Mean (Part 1) 5 Ways to Be Persuasive in Your UX Work By Michael Hawley Published: November 1, 2011 “To be successful as a UX professional, you need to know how to be persuasive.” In your work as a UX professional, do you ever find that you need to convince people that the team should follow a user-centered design process? Being good at persuading people is particularly important in our profession, for a variety of reasons. Recognizing the importance of persuasive skills, I was very intrigued when a speaker at a recent conference recommended the book 27 Powers of Persuasion by Chris St. 1. “Persuading others is much easier if they like you.” In the literature, this is a common theme: persuading others is much easier if they like you. First, start with the basics of etiquette. Second, find something that you like about the people you work with. I had this experience with a CEO I was working with on a project. Finally, don’t be afraid to be different. 2. Language is important in this regard. 3. 4. Language is also important in this regard. 5.

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