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Maya Tutorials, Maya 3D Training, Home of the SimplyMaya Community

Maya Tutorials, Maya 3D Training, Home of the SimplyMaya Community

22+ of the most fun rigs for maya One of the great things about working in 3D is the community where people are always proud and willing to show off their skills and help contribute back with scripts, code, tips, tricks and completed rigs. There is no better way to hone your skills in 3D than to see how other people have created a model, rig, or render. Having said that, there is nothing more fun than to get a new rig to try out, if even only to see where the possibilities will take you in posing, animation, and the creation of the rig as well. The Ashrafi rig by Dawood Ashrafi has some nice face controls and the deformation are pretty solid. Features: Full facial setupstretchy limbfk/ik switchfull finger setupfull leg state setupribbonelbow&knee lockin 3 form none, man, womanGui pickermirror posecopy pose from one side to otherreset every limb The Blake rig by Jason Baskin is a great all round cartoon rig with tons of features. Package Man by Javier “Goosh” Solsona has been around for what seems like forever.

45+ Incredible Maya Tutorials Around | Tutorials Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques. For those, who don’t know what is Maya? You may be interested in the following related articles as well. Feel free to join us and you are always welcome to share your thoughts that our readers may find helpful. Incredible Maya Tutorials Around 01. 02. 03. 04. 05. 06.

Wonder How To » How To Videos & How-To Articles What is DAZ Studio Unleash the Artist Within Everything you need to start creating your own stunning artwork is waiting for you right here $249.00Free Design amazing digital art with this popular 3D figure customization, posing, and animation tool. What is DAZ Studio? DAZ Studio is a feature rich 3D figure customization, posing, and animation tool that enables anyone to create stunning digital illustrations and animations. With DAZ Studio you can... Create custom 3D characters and avatarsCreate graphic design elementsProduce illustrations for books, comics, and graphic novelsQuickly make your own editorial artworkDesign virtual environments with animated fly-throughs Software Innovation of the Year 2011 DAZ Studio Genesis™ Figure Platform wins the 3D World CG Technology Award.

getting a tron glow in maya using mia_light_surface Using mia_light_surface, Alex shows how to get the bright blue illumination of Tron The key here is the mia_light_surface utility and of course final gather. May sound complicated but trust me… its very very simple! Alex from Greensoda with a very interesting quick tutorial on creating the ever-poular (again) Tron like glows using mental ray and connecting a mia_light_surface node to a mia_material_x, which provides some surface shading information as well as a glow from a Final gather contribution… really cool! Check out the comparison from an ordinary surface shader. Its important to always find great reference for your work in general, but in the areas of glows and lens fx this is even more imperative – a while back Atomic Fiction had a really great post on glows as seen by our minds eye, verses glows as seen by hard reference… the differences are miles apart. After posting the tutorial on Vimeo, someone asked what the difference between using this and a surface shader would be.

100+ Maya 3D Tutorials For Beginners, Intermediate and Advanced Users When it comes to high-end 3d computer graphics and 3d modeling software package, Autodesk Maya is always one of application to be considered. Maya plays an important role in the 3d visualization and animation industry and they are top choices for many designers on large or small-scale production. Pin it If you are looking to picking up Maya to design your 3d models, this article is for you. For Beginners Flying Butterfly Animation – Tutorial for BeginnersThis tutorial will teach you to make a simple butterfly and animate it. Animate a Logo Forming from Particles in MayaIn this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice. Create a coin 3D modelThis tutorial will show you how to create very realistic coin using only maya 3d. Flying Arrows This tutorial will teach you how to create flying arrows. Spiral ModelingLearn how to model a spiral.

Poser 3D Animation & Character Creation Software - Official Website Complete solution for creating art and animation with 3D characters Poser Pro 11 Learn More Poser Pro 11 is the complete solution for creating art and animation with 3D characters. Includes over 5 GB of human and animal figures and 3D elements. NEW! Poser 11 Learn More Design, pose and animate human figures in 3D quickly and easily. NEW! Thank you to the following contributing artists for allowing their work to be featured in this video: Rooster Teeth Productions (RWBY), Tasos Anastasiades, Paul Francis, Philip Morgan and Kevin Gahan. Poser is a digital stage that gives you full creative control. Poser is an ecosystem full of ready-to-pose 3D human figures, hair, clothing, props, scenery, lighting and cameras you need to bring your stories, dreams and fantasies of all genres to life. Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression.

Rendering | Neal's stuff import pymel.core as pm import subprocess, os def findRenderCam(): for cam in pm.ls(cameras=True): if cam.renderable.get(): return cam pm.PyNode("persp").renderable.set(True) return pm.PyNode("persp") def create_wireframe_RL(name="wireframe"): mat_name = "%s_mat" % name if not pm.objExists(mat_name): matNode = pm.shadingNode("lambert", n = mat_name, asShader = True) matNode.setColor([1,1,1]) matSGNode = pm.sets(renderable=True, noSurfaceShader=True, empty=True, name="%sSG" % mat_name ) matSGNode.miContourEnable.set(1) matSGNode.miContourColor.set([0,0,0]) matSGNode.miContourWidth.set(1.5) matNode.outColor >> matSGNode.surfaceShader if not pm.objExists(name): render_layer = pm.createRenderLayer(n = name) render_layer.setCurrent() render_layer.addMembers(pm.ls(geometry = True, cameras = True)) matSGNode.message >> render_layer.shadingGroupOverride def render_wireframe(name="wireframe"): pm.mel.miCreateDefaultNodes() renderGlobals = pm.PyNode("defaultRenderGlobals") renderGlobals.currentRenderer.set("mentalRay")

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