
22+ of the most fun rigs for maya One of the great things about working in 3D is the community where people are always proud and willing to show off their skills and help contribute back with scripts, code, tips, tricks and completed rigs. There is no better way to hone your skills in 3D than to see how other people have created a model, rig, or render. Having said that, there is nothing more fun than to get a new rig to try out, if even only to see where the possibilities will take you in posing, animation, and the creation of the rig as well. The Ashrafi rig by Dawood Ashrafi has some nice face controls and the deformation are pretty solid. Features: Full facial setupstretchy limbfk/ik switchfull finger setupfull leg state setupribbonelbow&knee lockin 3 form none, man, womanGui pickermirror posecopy pose from one side to otherreset every limb The Blake rig by Jason Baskin is a great all round cartoon rig with tons of features. Package Man by Javier “Goosh” Solsona has been around for what seems like forever.
45+ Incredible Maya Tutorials Around | Tutorials Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques. For those, who don’t know what is Maya? You may be interested in the following related articles as well. Feel free to join us and you are always welcome to share your thoughts that our readers may find helpful. Incredible Maya Tutorials Around 01. 02. 03. 04. 05. 06.
What is DAZ Studio Unleash the Artist Within Everything you need to start creating your own stunning artwork is waiting for you right here $249.00Free Design amazing digital art with this popular 3D figure customization, posing, and animation tool. What is DAZ Studio? DAZ Studio is a feature rich 3D figure customization, posing, and animation tool that enables anyone to create stunning digital illustrations and animations. With DAZ Studio you can... Create custom 3D characters and avatarsCreate graphic design elementsProduce illustrations for books, comics, and graphic novelsQuickly make your own editorial artworkDesign virtual environments with animated fly-throughs Software Innovation of the Year 2011 DAZ Studio Genesis™ Figure Platform wins the 3D World CG Technology Award.
getting a tron glow in maya using mia_light_surface Using mia_light_surface, Alex shows how to get the bright blue illumination of Tron The key here is the mia_light_surface utility and of course final gather. May sound complicated but trust me… its very very simple! Alex from Greensoda with a very interesting quick tutorial on creating the ever-poular (again) Tron like glows using mental ray and connecting a mia_light_surface node to a mia_material_x, which provides some surface shading information as well as a glow from a Final gather contribution… really cool! Check out the comparison from an ordinary surface shader. Its important to always find great reference for your work in general, but in the areas of glows and lens fx this is even more imperative – a while back Atomic Fiction had a really great post on glows as seen by our minds eye, verses glows as seen by hard reference… the differences are miles apart. After posting the tutorial on Vimeo, someone asked what the difference between using this and a surface shader would be.
Poser 3D Animation & Character Creation Software - Official Website Complete solution for creating art and animation with 3D characters Poser Pro 11 Learn More Poser Pro 11 is the complete solution for creating art and animation with 3D characters. Includes over 5 GB of human and animal figures and 3D elements. NEW! Poser 11 Learn More Design, pose and animate human figures in 3D quickly and easily. NEW! Thank you to the following contributing artists for allowing their work to be featured in this video: Rooster Teeth Productions (RWBY), Tasos Anastasiades, Paul Francis, Philip Morgan and Kevin Gahan. Poser is a digital stage that gives you full creative control. Poser is an ecosystem full of ready-to-pose 3D human figures, hair, clothing, props, scenery, lighting and cameras you need to bring your stories, dreams and fantasies of all genres to life. Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression.
Rendering | Neal's stuff import pymel.core as pm import subprocess, os def findRenderCam(): for cam in pm.ls(cameras=True): if cam.renderable.get(): return cam pm.PyNode("persp").renderable.set(True) return pm.PyNode("persp") def create_wireframe_RL(name="wireframe"): mat_name = "%s_mat" % name if not pm.objExists(mat_name): matNode = pm.shadingNode("lambert", n = mat_name, asShader = True) matNode.setColor([1,1,1]) matSGNode = pm.sets(renderable=True, noSurfaceShader=True, empty=True, name="%sSG" % mat_name ) matSGNode.miContourEnable.set(1) matSGNode.miContourColor.set([0,0,0]) matSGNode.miContourWidth.set(1.5) matNode.outColor >> matSGNode.surfaceShader if not pm.objExists(name): render_layer = pm.createRenderLayer(n = name) render_layer.setCurrent() render_layer.addMembers(pm.ls(geometry = True, cameras = True)) matSGNode.message >> render_layer.shadingGroupOverride def render_wireframe(name="wireframe"): pm.mel.miCreateDefaultNodes() renderGlobals = pm.PyNode("defaultRenderGlobals") renderGlobals.currentRenderer.set("mentalRay")
Using The Extrude Tool - 3dtutorialzone.com This tutorial will cover in depth the extrude tool and all of its functions. Set-up Create a sphere by going to create>polygonal primitives>sphere. Set the menu set to polygons. And make sure you have a basic knowledge of Maya. What Does Extrude Do? Extrude creates new geometry from a selected component. After you click extrude, Maya will use the show manipulator tool to let you set the attributes of the extrude visually. More on that later. Creating An Extrude Step one - Select the face or faces. Step two - Go to edit mesh>extrude. For this example, use the blue handle and move the manipulator forwards. You can see the extruded faces. Using The Manipulator The manipulator connected to the extrude tool can scale, rotate, and move. To move the manipulator, use the arrows. Now the manipulator works like the move tool. To scale a manipulator, click on the boxes on the tips of the arrows. To rotate the manipulator, click on the blue ring around the manipulator. Anatomy Of An Extrude Extrude's Attributes
Making Geometry Emit Light in Maya Well, this is something I thought would be overly complicated and was, for a long time, a challenge to get geometry to emit light. Essentially I wanted to simulate things like fluorescent tube lights, neon/xenon/argon shaped lights; any light that actually had physical shape. The method I'm using is not, however, without limitations. Here's a sample of what I'm talking about: The setup for this is rather simple. First you just create a simple lambert material. Click the checkerboard to add a connection here. go to the far right and select the mental ray tab here and scroll down to the light shader section and choose Mib_light_photometric (it's possible to use other mental ray light shader, I'm using the photometric to use an IES light profile to control the light shape). This is a good starting point anyway. As far as rendering controls go you'll need to enable Final Gather and to get a smooth result I have my accuracy set at around 5000 and point interpolation set at 50.