background preloader

Polycode

Polycode

UTF8-CPP: UTF-8 with C++ in a Portable Way MonoGame - Write Once, Play Everywhere vvvv - a multipurpose toolkit UnBBoolean - Boolean Set Operations for Java3D Developing games for Windows 8 Windows 8.1 offers new opportunities to create, distribute, and monetize games. Learn about porting your game and preparing a game for the Windows Store. Start developing your Windows Store game Choose DirectX and C++ for your Windows Store games For the most high-fidelity and rich experiences in 3D games, you’ll want to use the Windows 8.1 DirectX APIs. With C++, you have a direct line to the GPU, CPU and low-level services of the Windows 8 platform. DirectX is easier with Windows 8.1 because graphics stack is better integrated. Why create a game for the Windows Store? Perhaps you are a game developer coming from a different platform, or you have previously developed a game on an earlier version of DirectX on Windows. Reuse your code and leverage your game development experience: One of the greatest advantages of the DirectX/C++ development approach is that you can reuse significant amounts of your Windows Desktop game code to create a Windows Store game, a Windows Phone game.

Animated GIF Generator What can I do with this gif maker? You can make high quality animated GIF images online for free, with simple and powerful customization options. What sources can I make gifs from? You can: Make GIFs from Youtube, Vimeo, and many other video websites. Can I save my GIFs online? Yes! Which video formats can I upload? Some of the popular supported video formats are flv, avi, mov, mp4, mpg, mpeg, wmv, 3gp, asf, swf, ogg, h264, rm. Why can't I use a video larger than 35MB? Imgflip Pro lets you use videos up to 200MB! How can I make my GIFs higher quality? Make sure the video resolution is 480P or higher for any videos you upload. Why is my GIF's timing not accurate? Most of the time, this is caused by an old or weird video format. Why is my gif just a still frame and not animating? This can happen if you selected a small portion of the video such that only one frame was used. Why is there an "imgflip.com" watermark on my GIFs?!? The Imgflip watermark helps other people see where the GIF was created.

Babylon Toolkit : a toolbox for developing 3D applications with Silverlight 5 - Eternal Coding [05/10/2011 : Adding StatesManager] I just created a new Codeplex project for adding some high level features to Silverlight 5: You can also grab it using NuGet : With Babylon.Toolkit you will be able to create effects around your shaders. Shaders must be compiled with a custom build task you can install with the ($Project)\Libs\ShaderBuildTaskSetup.msi. To use your shader, just create a class inheriting from Effect class (or encapsulating an effect): Effect instances are optimized by using a shaders and registers cache. You can affect effect’s parameters by using direct affectation or by using EffectParameter class: You can find a complete shaders sample in the project Babylon.Toolkit. Ambient color Emissive color Diffuse color and texture Alpha transparency One point light Babylon.Toolkit provides 2 cameras classes: For instance, here is a sample code of an application using OrbitCamera:

Source Filmmaker arirusso/unimidi - GitHub Developers The SDK contains everything a developer needs to rapidly get their project going, polished and deployed, including: A complete version of the JavaScript Engine code is available for developers to browse and use during debugging. The Engine is completely modular allowing developers to select exactly what features they want to use, and modify or replace anything that isn't suitable for their game. The SDK includes a wide range of feature and code samples. A complete set of the latest documentation is distributed in the SDK. The Local server replicates all the APIs provided by the live game servers. Built into the Local server are a collection of tools for debugging the game and assets. We don't believe in monolithic tools and so all tools are provided as a toolbox. All tools needed to prepare, package and deploy your game for to the Turbulenz Developer Hub.

arirusso/nibbler - GitHub Open Source Digital Asset Management (DAM) Software Reviews In this article, we introduce the main open source DAM solutions that are currently available (16 at the latest count). Most products mentioned here are primarily web based. In some cases desktop clients may also be provided as an alternative mode of interaction also. Based on feedback received, we have recently changed the order of the products so that pure web DAM systems are shown first, followed by ECM suites and then preservation oriented solutions. In determining which products are suitable to have the description Open Source applied, we have assessed each vendor to identify if they use a licence that is OSI approved as the main criteria for inclusion. Readers should note that this does not mean they are necessarily free of cost (either to purchase or for customisation and on-going support) and each vendor should be consulted to get a better idea of the actual total cost of ownership. Pure Web DAM ECM Suites With DAM Modules Preservation DAM Pure Web DAM Activae EnterMedia Gallery Razuna

firmafon/to_google_spreadsheet - GitHub

Related: