
Learn CSS Positioning in Ten Steps 1. position:static The default positioning for all elements is position:static, which means the element is not positioned and occurs where it normally would in the document. Normally you wouldn't specify this unless you needed to override a positioning that had been previously set. 2. position:relative If you specify position:relative, then you can use top or bottom, and left or right to move the element relative to where it would normally occur in the document. Let's move div-1 down 20 pixels, and to the left 40 pixels: Notice the space where div-1 normally would have been if we had not moved it: now it is an empty space. It appears that position:relative is not very useful, but it will perform an important task later in this tutorial. 3. position:absolute When you specify position:absolute, the element is removed from the document and placed exactly where you tell it to go. Let's move div-1a to the top right of the page: What I really want is to position div-1a relative to div-1. Footnotes 10.
Graphics and Animation - OS X Technology Overview Sprite Kit Sprite Kit is a powerful graphics framework for 2D games such as side-scrolling shooters, puzzle games, and platformers. A flexible API lets developers control sprite attributes such as position, size, rotation, gravity, and mass. Sprite Kit’s OpenGL-based renderer efficiently animates 2D scenes. Built-in support for physics makes animations look real, and particle systems create essential game effects such as fire, explosions, and smoke. To assist SpriteKit-based game development, Xcode supports texture atlas creation and includes a particle creator. Scene Kit Scene Kit is a high-level Objective-C framework that enables your app to efficiently load, manipulate and render 3D scenes. Core Animation Core Animation lets you build dynamic, animated user experiences using an easy programming model based on compositing independent layers of media. Core Image Core Image is, simply put, “image effects made easy.” Quartz OpenGL
Smashing Cizim Dersleri Advertisement Traditional drawing is certainly way harder than digital and it is true that people are able to progress much faster digitally, but one should learn the traditional type of drawing and painting before starting digital drawing, since it often lays out the foundation for screen design. This article contains a mixture of traditional drawing tutorials, drawing techniques and some methods for transforming and preparing your creations for screen design. Some are intermediate level and some are advanced tutorials that include general theory, useful tips, comic inspired art, sketch a pencil drawing, coloring processing, character sketching, shapes, proportional, perspective and much more. We hope that drawing tutorials and techniques in this post will be a great help to you. Traditional Drawing Tutorials Marilyn Portrait TutorialA truly fantastic drawing tutorial to learn how to draw a portrait of Marilyn Monroe with pencil. Traditional Drawing Tips & Techniques It's done.
plusone-button Documentation You can add and customize the +1 button to meet the needs of your website, such as modifying the button size and load technique. By adding the +1 button to your website, you allow your users to recommend your content to their circles and drive traffic to your site. The +1 button can also improve the time spent on your site by providing recommendations for further reading. Use of the +1 button is subject to the Google+ Platform Buttons policy. Getting started A simple button The easiest method for including a +1 button on your page is to include the necessary JavaScript resource and to add a +1 button tag: The script must be loaded using the HTTPS protocol and can be included from any point on the page without restriction. +1 tag To render a simple +1 tag: You can also use a HTML5-valid +1 tag by setting the class attribute to g-plusone, and prefixing any button attributes with data-. By default, the included script traverses the DOM and renders +1 tags as buttons. Configuration
Web Developer Basics: Create a Clean Magazine & Blog Theme (Day 1: Design) In this series, Adi Purdila is going to walk us through how to design and code a great magazine/blog website theme in a step by step tutorial. There are going to be 5 days total in this video, which will give us plenty of time to go into each step in a great level of detail. Today, we'll be going over the intro to the project as well as the entire design phase. Let's get started! About this Tutorial Series Adi Purdila is going to walk us through an entire project - from design to coding - all here on Webdesigntuts this week! Day 1. Alright, let's kick off the series with Day 1, the design session! Day One: Designing the Basics Template We've recorded these videos in full HD resolution, so be sure to turn on the full screen HD version if you're able to! Video 1: Introduction to the Basics Design (Plus a High Speed version of the Tutorial with No Audio) - 1080p Video 2: Designing the Basics Template - 720p About the Author
Photoshop Dersleri Starting with HTML + CSS This short tutorial is meant for people who want to start using CSS and have never written a CSS style sheet before. It does not explain much of CSS. It just explains how to create an HTML file, a CSS file and how to make them work together. After that, you can read any of a number of other tutorials to add more features to the HTML and CSS files. Or you can switch to using a dedicated HTML or CSS editor, that helps you set up complex sites. At the end of the tutorial, you will have made an HTML file that looks like this: The resulting HTML page, with colors and layout, all done with CSS. Note that I don't claim that this is beautiful ☺ Sections that look like this are optional. Step 1: writing the HTML For this tutorial, I suggest you use only the very simplest of tools. Don't use a wordprocessor, such as Microsoft Word or OpenOffice. Step 1 is to open your text editor (Notepad, TextEdit, KEdit, or whatever is your favorite), start with an empty window and type the following: <! <!
Adobe Photoshop Tutorials from Beginner to Advanced | Psdtuts+ Drawing Tutorials From Google Ventures, The 6 Ingredients You Need To Run A Design Sprint [Editor’s note: This is the second post in a seven-part guide on how to conduct your own Google Ventures’ five-day design sprint. Read the first part, on why you should conduct a sprint, here. See more at Google Ventures’s site, Design Staff]. At the Google Ventures Design Studio, we have a five-day process for taking a product or feature from design through prototyping and testing. We call it a product design sprint. Now that you know what design sprints are good for, you’ll need a few important ingredients to make yours successful. 1. The first thing you need is an important design problem, and if you work at a startup, chances are good you probably have one lying around the office. As long as it’s an important problem, it’s perfect for a design sprint. 2. The ideal sprint team is between four and eight people, but you can get by with more or fewer than that. • Designer: If your startup doesn’t have a designer yet, try to bring in a ringer. 3. 4. 5. 6. OK, the stage is set.
PSD Dijital Cizim Nowadays, lots of great Photoshop tutorials appear on the web each week. However, lately I’ve noticed a real decline in the amount of tutorials teaching digital painting and drawing. This is most likely because these tutorials are often more intricate and time consuming to produce. However, any great designer should at least explore the wealth of techniques involved with digital painting. Making of Jeremiah 2d Painting Create your own digital character with the help of this interesting tutorial. SAI Portrait Tutorial Make your favourite portrait in a drawing by just following these simple steps! HellBoy – Making Of Design an awesome Hellboy composition which will surely impress your friends and mates. How to Paint a Surreal Scene A surrealistic scene drawn in Photoshop and explained detailated in this great tutorial. Make Orange and Lemon It’s not real, but it looks so, doesn’t it? GUI Icons A good tutorial to learn the basics of coloring and digital art drawing. Lady Bug Making Tutorial
Getting Started with iOS Web Apps: Introduction An iOS web application—or iOS web app—uses Web 2.0 technologies to deliver a focused solution that looks and behaves like a built-in iOS application. iOS web apps run in Safari on iOS, the unique implementation of Safari that provides full-featured web browsing on iOS-based devices and responds to touch-based gestures. Start Here To develop a great iOS web app you need to: Optimize your web content for Safari on iOSDesign a user experience and user interface that follows Apple’s guidelines Choose next how you want to get started—by reading about the basics, getting your hands on some code, or diving into specific technologies. Want to get familiar with the fundamentals? “Optimizing Web Content” and “Configuring Web Applications” describe how to begin the process of transforming your web content into an iOS web app.iOS Human Interface Guidelines introduces many of the user experience and user interface guidelines that govern great iOS web apps. Prefer to learn by doing? Go In Depth
How-To: Create an iPhone Web App The iPhone OS is pitched as the entire Internet in your pocket…minus Flash. This works most of the time, but what if you just want to design a site or form that looks like a native iPhone App? This is where iWebKit comes in. iWebKit is a free framework package for creating websites and applications that are optimized for the iPod Touch, iPhone & iPad. The bulk of the framework is CSS3 which can work its magic to makeover any dreadful site and make it look fresh. I will be covering the web-form aspect of creating an optimized site, but iWebKit has many deeper features that can communicate directly with the OS. When designing for the iPhone OS, you should use the iPhone simulator available in the SDK to get an idea of where your design is heading. Getting Started Here is what the form looks like on the iPhone before we optimize it. It’s pretty dull looking, to say the least. This code needs to be in an HTML file in the same folder as the iWebKit framework. Replace the original code: Replace: