jjgifford Expressions in After Effects I've added some pages designed to teach a few topics in geometry relevant to expressions in After Effects. This section focuses more on math than on syntax, and assumes that you're familiar with the basics of creating and using expressions. Expressions - Introduction Introduction to Expressions Before we really focus on Expressions, we should talk a little about relationships in After Effects in general. As far as I know, there are five main ways to establish relationships between elements in After Effects: Brute Force: you simply keyframe things in a way that makes them look like they’re related, even though there’s no essential connection between them. This is perhaps the most common kind of relationship, and is extremely flexible, but can be tedious to set up and to modify later.
Expressions - Geometry Circular Functions As we mentioned in the previous section, there's a close relationship between the trigonometric functions and circles—so close that some older textbooks call these functions 'circular functions'. One reason for this relationship is that the set of all right triangles with the same hypotenuse forms a circle, with the hypotenuse defining its radius. As you can see, the perpendicular sides of the right triangles correspond to the X- and Y-coordinates of points on the circle, relative to the circle's center.
Dan Ebberts's Expressioneering Design Guide There are different ways to approach this, but here we'll focus on creating an opacity expression that can detect when a camera can see the layer's front side. In that case we want the opacity to be 100%. We want the opacity to be 0% when the camera can see the back of the layer. Once we have such an expression, we can apply it to layers representing both sides of an object, rotate the back layer 180 degrees on its y axis, and then parent the back layer to the front layer. Then when we rotate the front layer or orbit the camera, we will always see the correct image. We also want this to work even if there is no camera.
Expressions - Reference Tables Layer Parameters These are the layer parameters to which you can apply expressions. (You can also apply expressions to effect parameters and to some mask parameters.) Use this table to know what each parameter expects from your expressions: how many dimensions, what kind of units, and common value ranges.
Curso de After Effects y Montaje del CFP Motion Boutique Newton 2.0.73 (Win/Mac) Newton interprets 2D composition layers as rigid bodies interacting in a real environment. Newton provides many simulation controllers such as body properties (type, density, friction, bounciness, velocity, etc), global properties (gravity, solver), and allows the creation of joints between bodies. Once simulation is completed, animation is recreated in After Effects with standard keyframes. Main Features New Features After Effects ExtendScript Training: Ep. 1, 2 & 3 by David Torno - ProVideo Coalition Welcome to the After Effects ExtendScript Script Writing Training series. My name is David Torno and I will be taking you through the process of creating scripts using Adobe’s scripting language called ExtendScript. This is a weekly series focused on teaching you, the After Effects artist, how to create scripts using the ExtendScript programming language. Scripting can drastically improve workflows, speed up repetitive tasks as well as capture and output project information.
Newton 2.0 - User's Guide Introduction Newton is a 2D physics simulator for Adobe After Effects CS5 or later. Newton interprets 2D layers of the current composition as rigid bodies in a physical world. These bodies can collide with each other, slide, bounce, and react to gravity. Bodies can also be connected to each other using joints.