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LEGO MINDSTORMS

LEGO MINDSTORMS

LEGO MINDSTORMS NXT Tutorials Overview These LEGO® MINDSTORMS NXT tutorials demonstrate how to control and interact with the LEGO® MINDSTORMS NXT from Microsoft Visual Programming Language (VPL). If you have not previously set up your LEGO® NXT to communicate over Bluetooth then please read the topic Introduction. Flashlight Tutorial This walk-through will take you step-by-step through writing your first LEGO® NXT program using VPL. Ultrasonic Explorer This walk-through will take you step-by-step through writing your first driving program for the LEGO® MINDSTORMS NXT in a Tribot configuration using VPL. You will learn how to: Configure your NXT brick Receive UltraSonic sensor notifications Configure and drive the Tribot If you want to see this project already completed, check out the VPL diagram which you can find under the Microsoft Robotics Developer Studio installation path at Samples\VPLExamples\Lego\UltrasonicExplorer © 2012 Microsoft Corporation.

Stop Motion “T’was a long time ago, longer now than it seems, in a place that perhaps you’ve seen in your dreams. For the story you are about to be told took place in the holiday worlds of old. Now, you’ve probably wondered where holidays come from, if you haven’t I’d say it’s time you begun.” Click here for a review of the 2-disc Collector's Edition DVD! Click here for a guide to the new Nightmare toys from Jun Planning! And so begins Tim Burton’s fanciful tale of Pumpkin Kings, Oogie Boogies, and Sandy Claws, “The Nightmare Before Christmas.” Told in the same style of the animated holiday musicals Burton was essentially thumbing his nose at when he first conceived of the project during his time at Disney, such as the Rankin-Bass productions “Frosty the Snowman,” and “Rudolph the Red Nosed Reindeer,” this unique fairy tale has become a revered holiday classic all its own and rightfully so. Here is a page with lyrics for all the songs on the NMBC soundtrack. The CAST of Nightmare Before Christmas:

Extreme MINDSTORMS: An Advanced Guide to LEGO MINDSTORMS - Michael Gasperi, Ralph Hempel, Luis Villa, Dave Baum Dave Baum is a principal staff engineer at Motorola. With the advent of LEGO MINDSTORMS, Baum was able to combine two of his favorite pastimes: programming and building with LEGO. He then developed Not Quite C (NQC), a powerful language for programming MINDSTORMS robots that has been widely accepted by advanced users. Visit Dave's personal website at BaumFamily.org/NQC. Michael Gasperi has been an expert in LEGO Mindstorms sensors since they were first introduced in 1998. His popular web site and contributing chapters to Extreme Mindstorms (Apress, 2000) have guided many people through the process of building their own extensions to the kit. Ralph Hempel is a professional engineer who specializes in embedded systems design.

Poverty Is Not A Game :: PING Kodu Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input. Programming as a Creative Medium The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Key Features Kodu provides an end-to-end creative environment for designing, building, and playing your own new games. High-level language incorporates real-world primitives: collision, color, visionUses Xbox 360 Game Controller for input — no keyboard requiredRuns on XBox 360 and PCInteractive terrain editorBridge and path builderTerrain editor - create worlds of arbitrary shape and size20 different characters with different abilities

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