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Sharable Content Object Reference Model

Sharable Content Object Reference Model
SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM versions[edit] SCORM 1.1[edit] SCORM 1.1 is the first production version. SCORM 1.2[edit] This was the first version that was widely used. SCORM 2004[edit] This is the current version. SCORM 2004 editions[edit] 3rd Edition (October 2005) — clarification of various conformance requirements and of the interaction between content objects and the runtime environment for sequencing; some new conformance requirements to improve interoperability.4th Edition Released (March 31, 2009) — more stringent interoperability requirements, more flexible data persistence.[2] SCORM 2004 specification books[edit] Experience API (Tin Can API)[edit] The Experience API (also known as xAPI or Tin Can API) was finalized to version 1.0 in April 2013. SCORM timeline[edit] See also[edit] External links[edit] Official website References[edit] Related:  Next Generation LMS

SCORM Certified LMS? Looking for a SCORM certified LMS? What does that even mean? Since this is one of the most popular questions we receive via live chat, I figured it was best to address this question to help people get the information they need. What is SCORM? Per Wikipedia, “ Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based e-learning {I prefer eLearning}. In language a little more understandable, SCORM is a standard way to package content. Maybe an analogy will work better – this is from :”Let’s take DVDs for example. Why is this important when reviewing LMS options? To reference the analogy above, would you want a DVD player that couldn’t play your DVDs? The most current version to look for is SCORM 2004. The designation of ‘SCORM 2004 Certified’ is the official recognition by the ADL that all areas comply with the set industry standards. TOPYX is an award-winning social LMS that is SCORM 2004 certified. Jeffrey A.

Tin Can API The Tin Can API, now officially known as "Experience API" (xAPI), is an e-learning software specification that allows learning content and learning systems to speak to each other in a manner that records and tracks all types of learning experiences.[1] Learning experiences are recorded in a Learning Record Store (LRS). LRSs can exist within traditional Learning Management Systems (LMSs) or on their own.[2] Summary[edit] The Tin Can API is commonly referred to as "The Experience API" and "Next Generation SCORM." Taking e-learning outside of the web browser[5]E-learning in native mobile applications[1]More control over learning content[4]Solid security using OauthPlatform transition (start e-learning on a mobile device, finish it on a computer)[5]The ability to track games and simulations[2]The ability to track real-world performance[6]Team-based e-learning[2]Tracking learning plans and goals[7] The Tin Can API is an open source API. History[edit] Current Status[edit] References[edit]

LMS/LCMS The Top 6 Learning Management System Implementation Mistakes and How To Avoid Them - eLearning Industry After nearly 20 years in the learning industry as an LMS vendor, a content producer and a user of learning management infrastructure, I have seen quite a few interesting LMS implementations. Having worked with 150 organizations, I have seen some patterns and trends emerging. Here I share my top 6. Firstly, what is an LMS? Why you are implementing an LMS? So there it is, the top 6 things I have observed in supporting the implementations of LMS's.

IMS Learning Resource Meta-Data Information Model IPR and Distribution Notices Recipients of this document are requested to submit, with their comments, notification of any relevant patent claims or other intellectual property rights of which they may be aware that might be infringed by any implementation of the specification set forth in this document, and to provide supporting documentation. IMS takes no position regarding the validity or scope of any intellectual property or other rights that might be claimed to pertain to the implementation or use of the technology described in this document or the extent to which any license under such rights might or might not be available; neither does it represent that it has made any effort to identify any such rights. Information on IMS's procedures with respect to rights in IMS specifications can be found at the IMS Intellectual Property Rights web page: Copyright © 2001 IMS Global Learning Consortium. 1. 2. Appendix A - List of Contributors

10 formas de crear contenidos para cursos e-learning (gratis) Las aplicaciones de autoría e-learning gratuitas y de código abierto son una excelente alternativa a los paquetes comerciales ya que presentan una gran variedad funcionalidades. El software open source cuenta con una gran comunidad de usuarios que incorporan ideas y características que garantizan la continua mejora de esta herramientas. Además su carácter gratuito libera a los desarrolladores de contenidos independientes o a los proyectos educativos de pequeña escala del pago de costosas licencias. 1.Xical Es una plataforma de código abierto que permite el desarrollo de presentaciones, tutoriales y pruebas usando elementos multimedia, como videos, animaciones y diagramas interactivos. 2.what2learn Esta web ofrece mas de dos mil juegos educativos para estudiantes de escuela primaria y secundaria. 3.Exe El proyecto exe ha desarrollado una aplicación de autoría e-learning de código abierto que permite a los profesores publicar contenido web si necesidad de ser expertos en HTML o XML. 4.Wink

5 Features Every Modern LMS Needs Learning management systems are a dime-a-dozen today, each boasting a large list of impressive features. In fact, some may argue that the feature list has become a little overwhelming! While there is some truth to this, the reality is that these features are included to help make the system applicable to a variety of use-cases. That said, it is very easy to suffer from feature bloat. So when looking at the features of an LMS, how do you know which ones are most important? This largely comes down to your unique project needs. As you search for an LMS, there are a few features that you should keep an eye out for, whether you intend to use them or not. 1. 2. 3. 4. 5.

IJET Articles (November, 2002) - v3,n1 [ISSN 1327-7308] - Cheryl J. Hamel, University of Central Florida - David Ryan-Jones, Joint ADL Co-Laboratory A new trend is shaping the future of educational technology. In the new e-learning economy, buyers and sellers in education and training markets are economically motivated to pursue global commerce opportunities involved in distributed learning over the Internet. International working groups, such as the Aviation Industry CBT Committee (AICC), the Instructional Management Systems Global Learning Consortium (IMS), and the Institute of Electronics and Electrical Engineers (IEEE), are developing standards for web- and computer-based courseware architecture and packaging. Software standards for digital media and instruction are intended to ensure that courseware will be developed, organized, and distributed in a uniform manner. One concept underlying the evolving courseware standards is that the same instructional content may be usable in different instructional contexts. What Are Learning Objects?

Designing a New Learning Environment | Stanford University | NovoEd What constitutes learning in the 21st century? Should reading, watching, memorizing facts, and then taking exams be the only way to learn? Or could technology (used effectively) make learning more interactive, collaborative, and constructive? Schedule The course runs from Oct 15 - Dec 20, 2012.Workload 4 hours a week.Technical Requirements You need a computer that allows you to watch the video lectures, and the ability to upload your assignments which will be digital artifacts such as powerpoint or video presentations.Statement of Accomplishment Subject to satisfactory performance and course completion, you will receive a statement of accomplishment signed by the instructor. « Less sep04_02 Editor’s Note: Learning objects make it unnecessary to have thousands of iterations of the same teaching point. Metadata makes it possible to select and integrate relevant learning experiences from a relatively small library of learning objects. Reusable learning objects permit lessons to be generated and customized for specific groups or even for individuals. Extensive research and development has led to a vocabulary of specialized terms to define learning objects. Rory McGreal Learning objects (LOs) enable and facilitate the use of educational content online. Learning Object Repositories (LORs) that are being created house the LOs providing seamless access to a vast store of learning resources such as animations, videos, simulations, educational games, and multimedia texts in the same way that Napster and IPod users have access to music files. LOs are sometimes defined as being educational resources that can be employed in technology-supported learning. This terminology includes:

U.Lab: Seven Principles for Revolutionizing Higher Ed | Otto Scharmer We have 28,000 registered participants from 190 countries. They are linked through 350 self-organizing Hubs across cultures, forming 700-1,000 coaching circles to co-create an inspired web of connections with change makers across society's sectors and systems. Below is the first account of a bold experiment called MITx U.Lab, designed to transform higher education as we know it. The current crisis in higher education has three characteristics: it's overpriced, out of touch (with society's real needs), and outdated (in its method and purpose). Today I would like to share some preliminary insights from our ongoing experiment, "U.Lab: Transforming Business, Society, and Self" (Watch a 7-minute video about it here), a Massive Open Online Course (MOOC) developed with MITx and delivered through A frequent criticism directed at MOOCs is that the learning that happens in them is not as effective as the learning that happens in a classroom. The first U.Lab session was January 14.

The Instructional Use of Learning Objects -- Online Version This is the online version of The Instructional Use of Learning Objects, a new book that tries to go beyond the technological hype and connect learning objects to instruction and learning. You can read the full text of the book here for free. The chapters presented here are © their respective authors and are licensed under the Open Publication License, meaning that you are free to copy and redistribute them in any electronic or non-commercial print form. For-profit print rights are held by AIT/AECT. The book was edited by David Wiley, and printed versions of the book are published by the Association for Instructional Technology and the Association for Educational Communications and Technology. If you find the online book useful, please consider purchasing a printed copy. The book is divided into five major sections. 1.0. 2.0. 3.0. 4.0. 5.0. This site is maintained by David Wiley. Copyright © 2000 by the authors listed above.